<?xml version="1.0"?><rss version="2.0"><channel><title>DigitalRune.com</title><link>http://www.digitalrune.com</link><description>DigitalRune Software</description><language>en-US</language><copyright>Copyright © 2006-2011 Garstenauer Information Technology OG</copyright><webMaster>office@digitalrune.com</webMaster><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;If the skeleton of your model is exactly the same as the Dude's skeleton, then you can reuse the ...</description><pubDate>Thu, 23 Feb 2012 09:51:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2936&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2936&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Thanks for the reply. I think I already positioned the model on the ground after the u...</description><pubDate>Thu, 23 Feb 2012 08:56:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2935&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2935&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>In OnSkeletonFrameReady, there is a hardcoded y offset. Maybe you need to tune this value.</description><pubDate>Thu, 23 Feb 2012 08:36:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2934&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2934&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;No problem. ;-)&lt;/p&gt;
&lt;p&gt;Thanks for the followup.&lt;/p&gt;</description><pubDate>Wed, 22 Feb 2012 21:55:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2932&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2932&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Oh boy ... it was my fault ... GetAnimationTime() get's me the time I need.&lt;/p&gt;
&lt;p&gt;The animContro...</description><pubDate>Wed, 22 Feb 2012 20:25:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2931&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2931&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Laurentius wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;animController.AnimationInstance.Animation.Ge...</description><pubDate>Wed, 22 Feb 2012 13:05:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2930&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2930&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Well ... the BlendGroup (walk&amp;lt;-&amp;gt;run) is not always perfectly synced with my solution. &lt;/p&gt;
...</description><pubDate>Wed, 22 Feb 2012 11:40:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2928&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2928&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I tried your code&amp;nbsp;newPose = new Pose(oldPose.Position + new Vector3F(0, 1, 0), ol...</description><pubDate>Wed, 22 Feb 2012 03:59:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2927&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2927&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;I got this working by changing the content importer to save the duration of the animation clips. ...</description><pubDate>Tue, 21 Feb 2012 20:07:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2926&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2926&amp;scope=posts</guid></item><item><title>Re: Collision Detection</title><description>&lt;p&gt;The code looks fine for me. I used nearly an identical code a week ago and it works with a perspe...</description><pubDate>Tue, 21 Feb 2012 15:30:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2925&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2925&amp;scope=posts</guid></item><item><title>Re: Eventhandler for dropdown</title><description>I have tested an empty DropDownButton with no items and with a PropertyChanged event handler but I c...</description><pubDate>Tue, 21 Feb 2012 15:30:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2924&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2924&amp;scope=posts</guid></item><item><title>Re: TriangeMesh Questions</title><description>&lt;p&gt;Hi Stephen, &lt;/p&gt;
&lt;p&gt;in general, the meshes are not organized as triangle strips. &lt;/p&gt;
&lt;p&gt;Regardin...</description><pubDate>Tue, 21 Feb 2012 15:30:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2923&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2923&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;You said that I need to position the pel...</description><pubDate>Tue, 21 Feb 2012 15:30:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2922&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2922&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Perhaps following will work:&lt;/p&gt;
&lt;p&gt;Use BlendGroup.GetAnimationTime() to convert the absolute pla...</description><pubDate>Tue, 21 Feb 2012 15:29:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2921&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2921&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>I think that if the AnimationController for the BlendGroup(synced)/TimelineClip/AnimationClip could ...</description><pubDate>Tue, 21 Feb 2012 11:44:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2920&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2920&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;...</description><pubDate>Tue, 21 Feb 2012 01:53:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2919&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2919&amp;scope=posts</guid></item><item><title>TriangeMesh Questions</title><description>&lt;p&gt;Hi there,&lt;/p&gt;
&lt;p&gt;I wanted to ask something about rendering from a TriangleMesh. I've been using y...</description><pubDate>Tue, 21 Feb 2012 01:48:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2918&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2918&amp;scope=posts</guid></item><item><title>Re: Eventhandler for dropdown</title><description>&lt;p&gt;I am pretty sure this is a bug in the UI . When I click the drop down and there are no items in i...</description><pubDate>Mon, 20 Feb 2012 20:21:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2917&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2917&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;So I got this sync sound working with my (looped) skinned animations.&lt;/p&gt;
&lt;p&gt;But I have a problem...</description><pubDate>Mon, 20 Feb 2012 19:16:15 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2916&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2916&amp;scope=posts</guid></item><item><title>Re: Collision Detection</title><description>&lt;p&gt;Thank you. :-) I resolved, now I have another problem:&lt;/p&gt;
&lt;p&gt;With an Ortographics Camera I can't...</description><pubDate>Mon, 20 Feb 2012 15:15:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2915&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2915&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;GetSubtree is an extension method in the AnimationHelper class.&lt;/p&gt;
&lt;p&gt;I guess you are dealing wi...</description><pubDate>Mon, 20 Feb 2012 12:23:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2914&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2914&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Hmm ...&lt;/p&gt;
&lt;p&gt;AnimationInstance&amp;nbsp;seems to have no&amp;nbsp;method "GetSubtree" and the count of ...</description><pubDate>Mon, 20 Feb 2012 11:50:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2913&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2913&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;If you start an animation,&amp;nbsp;a tree of AnimationInstances is created - one&amp;nbsp;AnimationInsta...</description><pubDate>Mon, 20 Feb 2012 10:09:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2912&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2912&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;I would like my model to appear in a sta...</description><pubDate>Mon, 20 Feb 2012 10:08:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2911&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2911&amp;scope=posts</guid></item><item><title>Re: Eventhandler for dropdown</title><description>&lt;p&gt;Let us know if you think the crashes are caused by our library.&lt;/p&gt;
&lt;p&gt;To check if the mouse is o...</description><pubDate>Mon, 20 Feb 2012 10:07:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2910&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2910&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Thanks for the information again. I've already seen the content settings, however I wo...</description><pubDate>Mon, 20 Feb 2012 03:30:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2909&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2909&amp;scope=posts</guid></item><item><title>Eventhandler for dropdown</title><description>&lt;p&gt;I want an event to be triggered for mouse over for drop down. I use the property changed event at...</description><pubDate>Sun, 19 Feb 2012 14:07:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2908&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2908&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;I need&amp;nbsp;to synchronise animations with sounds, too. But I think events are a bit overkill for...</description><pubDate>Sun, 19 Feb 2012 00:57:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2907&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2907&amp;scope=posts</guid></item><item><title>Disable DropDownButton?</title><description>&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;How can I&amp;nbsp; set my DropDownButton object disabled / read only. I tried this:&lt;/p&gt;
&lt;p...</description><pubDate>Fri, 17 Feb 2012 16:50:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2905&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2905&amp;scope=posts</guid></item><item><title>Re: Collision Detection</title><description>Triangle-accurate collision detection of&amp;nbsp;skinned models&amp;nbsp;is not yet supported because colli...</description><pubDate>Fri, 17 Feb 2012 09:35:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2902&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2902&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>The Content Processor settings can be found when you select the model in the Visual Studio Solution ...</description><pubDate>Fri, 17 Feb 2012 09:34:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2901&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2901&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Can you tell me the specific class that's in-charge of scaling the model?&amp;nbsp;&lt;/p&gt;
&lt;p...</description><pubDate>Fri, 17 Feb 2012 01:15:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2900&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2900&amp;scope=posts</guid></item><item><title>Collision Detection</title><description>&lt;p&gt;I have a complex model (imported in xna with some fbx file) that I move with skeleton. Now I want...</description><pubDate>Thu, 16 Feb 2012 17:42:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2899&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2899&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Looking at the video, the orange skeleton should visualize the kinect data but it looks like ther...</description><pubDate>Thu, 16 Feb 2012 13:48:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2898&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2898&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;This was the link that was broken earlier:&amp;nbsp;&lt;a href="http://www.screencast.com/use...</description><pubDate>Thu, 16 Feb 2012 08:49:15 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2897&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2897&amp;scope=posts</guid></item><item><title>Re: FileDialog for UI</title><description>No there isn't. Can you use the original WinForms file dialog?</description><pubDate>Thu, 16 Feb 2012 08:40:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2896&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2896&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;However, both in my model and Dude seem ...</description><pubDate>Thu, 16 Feb 2012 08:31:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2895&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2895&amp;scope=posts</guid></item><item><title>Re: Stream textures to scrollviewer</title><description>If the overlays are static, render the original image and the overlays into a render target (using t...</description><pubDate>Thu, 16 Feb 2012 08:30:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2894&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2894&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I still can't resolve the problem earlier that I can't assign a Content Importer and C...</description><pubDate>Thu, 16 Feb 2012 06:29:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2893&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2893&amp;scope=posts</guid></item><item><title>Re: Stream textures to scrollviewer</title><description>I want to draw overlays onto the image in the scrollviewer in a somewhat efficient manner, do you ha...</description><pubDate>Thu, 16 Feb 2012 01:15:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2892&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2892&amp;scope=posts</guid></item><item><title>FileDialog for UI</title><description>Is there a FileDialog component for the UI where I can browse and select files?</description><pubDate>Wed, 15 Feb 2012 21:08:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2891&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2891&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;...</description><pubDate>Wed, 15 Feb 2012 09:07:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2889&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2889&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;digitalsummer07 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;However, I noticed that I can't assign&amp;n...</description><pubDate>Wed, 15 Feb 2012 09:00:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2888&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2888&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Thanks for the help. I will work on the recommendations you gave.&lt;br /&gt;
However, with ...</description><pubDate>Wed, 15 Feb 2012 03:36:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2887&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2887&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;To check if a model works with XNA I would first load and render the model as you have already do...</description><pubDate>Tue, 14 Feb 2012 11:00:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2886&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2886&amp;scope=posts</guid></item><item><title>Re: Get element from DropDownButton</title><description>Ah yes. I didn't realise it's possible to get items with the square brackets. Thanks :)</description><pubDate>Tue, 14 Feb 2012 09:39:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2885&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2885&amp;scope=posts</guid></item><item><title>Re: Get element from DropDownButton</title><description>&lt;p&gt;If you have added strings to the DropDownButton, you can get the selected string like this:&lt;/p&gt;
&lt;...</description><pubDate>Tue, 14 Feb 2012 07:48:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2884&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2884&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I tried to replace the dude model to my model however at first I got this error:&lt;/p&gt;
&lt;...</description><pubDate>Tue, 14 Feb 2012 05:19:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2883&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2883&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi, thanks for the reply.&lt;/p&gt;
&lt;p&gt;I already tried the mirroring effect and it worked.. Thank you s...</description><pubDate>Tue, 14 Feb 2012 04:46:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2882&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2882&amp;scope=posts</guid></item><item><title>Re: Stream textures to scrollviewer</title><description>&lt;p&gt;Ok I done it and it works quite well.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><pubDate>Mon, 13 Feb 2012 19:37:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2881&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2881&amp;scope=posts</guid></item><item><title>Get element from DropDownButton</title><description>&lt;p&gt;Hi, it's me again and I'm having just another problem :&amp;lt;&lt;/p&gt;
&lt;p&gt;How can I get object I have ad...</description><pubDate>Mon, 13 Feb 2012 18:34:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2880&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2880&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;The sample simply applies the Kinect data. When the player raises the right hand, the model also ...</description><pubDate>Mon, 13 Feb 2012 13:44:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2879&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2879&amp;scope=posts</guid></item><item><title>Re: Get the width of the Window</title><description>Thanks for help!</description><pubDate>Mon, 13 Feb 2012 13:24:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2878&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2878&amp;scope=posts</guid></item><item><title>Re: Get the width of the Window</title><description>&lt;p&gt;During the layout process, control.Measure() will be called which sets DesiredWidth. Then control...</description><pubDate>Mon, 13 Feb 2012 13:04:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2877&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2877&amp;scope=posts</guid></item><item><title>Get the width of the Window</title><description>Is there any way to get the actual width of the UI Window? I see there is ActualWidth property but i...</description><pubDate>Mon, 13 Feb 2012 11:39:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2876&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2876&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Thanks for the immediate reply. I will try to learn it step by step.&lt;/p&gt;
&lt;p&gt;However, I...</description><pubDate>Mon, 13 Feb 2012 11:35:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2875&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2875&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi, &lt;/p&gt;
&lt;p&gt;To replace the Dude model with another model in the KinectAnimationSample:&lt;br /&gt;
Add ...</description><pubDate>Mon, 13 Feb 2012 09:08:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2874&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2874&amp;scope=posts</guid></item><item><title>Re: Grey background in ControlSample</title><description>The grey background color for UIScreens is defined in the UI theme (Theme.xml).</description><pubDate>Mon, 13 Feb 2012 08:16:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2873&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2873&amp;scope=posts</guid></item><item><title>Re: Stream textures to scrollviewer</title><description>Your approach sounds good to me. For multithreading you can use the class &lt;a href="http://www.digita...</description><pubDate>Mon, 13 Feb 2012 08:16:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2872&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2872&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I've found your "Using Kinect to Animate the XNA Dude in Real-Time" interesting and I ...</description><pubDate>Mon, 13 Feb 2012 07:00:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2871&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2871&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Hi to all,&lt;/p&gt;
&lt;p&gt;I'm new to this DigitalRune stuff but I really like how it does, it's brilliant...</description><pubDate>Mon, 13 Feb 2012 05:45:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2870&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2870&amp;scope=posts</guid></item><item><title>Re: Grey background in ControlSample</title><description>&lt;p&gt;Never mind. It seems the default background color of the screen is grey and I can make it invisib...</description><pubDate>Sun, 12 Feb 2012 19:45:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2869&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2869&amp;scope=posts</guid></item><item><title>Grey background in ControlSample</title><description>I'm wondering where the grey background comes from in ControlSample. There is no code to fill the ba...</description><pubDate>Sun, 12 Feb 2012 19:23:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2868&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2868&amp;scope=posts</guid></item><item><title>Stream textures to scrollviewer</title><description>&lt;p&gt;Hi I am looking for advice here what I want to have a scrolling map in a gui window, the textures...</description><pubDate>Sat, 11 Feb 2012 14:38:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2867&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2867&amp;scope=posts</guid></item><item><title>Re: Collision events?</title><description>Oops, I missed that sample - thanks!</description><pubDate>Wed, 08 Feb 2012 10:00:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2866&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2866&amp;scope=posts</guid></item><item><title>Re: Collision events?</title><description>&lt;p&gt;Hi, the CollisionDomain can be queried for ContactSets which contain Contacts. Contacts describe ...</description><pubDate>Wed, 08 Feb 2012 09:36:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2865&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2865&amp;scope=posts</guid></item><item><title>Collision events?</title><description>&lt;p&gt;Hi, I need to do something (like playing a sound) when two rigid bodies collide, but I can't seem...</description><pubDate>Wed, 08 Feb 2012 09:12:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2864&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2864&amp;scope=posts</guid></item><item><title>Re: Triangle Mesh - Only 16 bit indices are supported</title><description>&lt;p&gt;The FromModel() method assumes that the Model uses 16 bit indices and does not support 32 bit ind...</description><pubDate>Tue, 07 Feb 2012 12:48:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2863&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2863&amp;scope=posts</guid></item><item><title>Triangle Mesh - Only 16 bit indices are supported</title><description>&lt;p&gt;Hello.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;I'm trying to load a terrain mesh as a triangle mesh, so that a character can...</description><pubDate>Tue, 07 Feb 2012 11:39:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2862&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2862&amp;scope=posts</guid></item><item><title>Re: Create GUI from scratch (tutorial request)</title><description>That helped. Thanks :)</description><pubDate>Tue, 07 Feb 2012 11:17:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2861&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2861&amp;scope=posts</guid></item><item><title>Re: Create GUI from scratch (tutorial request)</title><description>In your project, e.g. ControlSample, you have to add a &lt;em&gt;Content Reference&lt;/em&gt;&amp;nbsp; to the Conte...</description><pubDate>Tue, 07 Feb 2012 11:08:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2860&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2860&amp;scope=posts</guid></item><item><title>Re: Create GUI from scratch (tutorial request)</title><description>&lt;p&gt;Now I have added all the necessary code from ControlSample example to my empty project and it sho...</description><pubDate>Tue, 07 Feb 2012 10:55:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2859&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2859&amp;scope=posts</guid></item><item><title>Re: Create GUI from scratch (tutorial request)</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;here are a few articles which might help:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.digitalrune.com/S...</description><pubDate>Mon, 06 Feb 2012 08:46:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2858&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2858&amp;scope=posts</guid></item><item><title>Create GUI from scratch (tutorial request)</title><description>&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Is there any tutorial available which shows how to add Game UI references to the ...</description><pubDate>Sun, 05 Feb 2012 09:09:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2857&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2857&amp;scope=posts</guid></item><item><title>Re: Problem with .fbx exported from XSI</title><description>&lt;p&gt;Oh.. Just saw this thread:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.digitalrune.com/Support/Forum/tabid/586/for...</description><pubDate>Wed, 01 Feb 2012 23:51:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2856&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2856&amp;scope=posts</guid></item><item><title>Problem with .fbx exported from XSI</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I have a problem with animation when exporting a mesh with skeleton from XSI. In expor...</description><pubDate>Wed, 01 Feb 2012 23:33:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2855&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2855&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I would create a sitting animation in s 3d modelling tool and use it to animate the character + r...</description><pubDate>Mon, 30 Jan 2012 08:46:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2844&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2844&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>how can i set the static starting pose for the ragdoll acting like it is sitting on a chair and when...</description><pubDate>Sat, 28 Jan 2012 01:12:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2843&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2843&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;All good suggestions. We will keep them in mind.&lt;/p&gt;
&lt;p&gt;Regarding light maps:&amp;nbsp;We will suppor...</description><pubDate>Wed, 25 Jan 2012 09:09:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2835&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2835&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;Just a note:&lt;/p&gt;
&lt;p&gt;I hope it will be possible to add&amp;nbsp;objects to the scene that are not visi...</description><pubDate>Tue, 24 Jan 2012 13:01:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2831&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2831&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Btw., let us know if there is any feature that y...</description><pubDate>Mon, 23 Jan 2012 15:38:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2829&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2829&amp;scope=posts</guid></item><item><title>Re: SkinnedModelProcessor throws Skeleton constructor error or does nothing</title><description>Usually the small and simple things can be the hardest faults to detect. Thanks a lot for the answer...</description><pubDate>Mon, 23 Jan 2012 14:34:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2828&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2828&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;Thanks for your patience ;-). I hope everyone working in the software industry understands why pr...</description><pubDate>Mon, 23 Jan 2012 09:03:15 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2824&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2824&amp;scope=posts</guid></item><item><title>Re: Question on digitalrune physics</title><description>&lt;p&gt;The RigidBody class has flags which let you disable rotations about certain axes (e.g, RigidBody....</description><pubDate>Mon, 23 Jan 2012 08:55:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2823&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2823&amp;scope=posts</guid></item><item><title>Re: Question on digitalrune physics</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Magic73 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Hi Fabio :)&lt;/p&gt;
&lt;p&gt;Yes, because you may use any ...</description><pubDate>Sun, 22 Jan 2012 18:34:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2818&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2818&amp;scope=posts</guid></item><item><title>Re: Question on digitalrune physics</title><description>&lt;p&gt;Hi Fabio :)&lt;/p&gt;
&lt;p&gt;Yes, because you may use any physic engine independently from how you represen...</description><pubDate>Sun, 22 Jan 2012 17:50:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2817&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2817&amp;scope=posts</guid></item><item><title>Question on digitalrune physics</title><description>&lt;p&gt;Hi, my name is Fabio and i have a question. I can use digitalrune physics for simulate a physics ...</description><pubDate>Sun, 22 Jan 2012 12:13:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2816&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2816&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;&lt;strong&gt;12/30/2010&lt;/strong&gt;&amp;nbsp;&amp;lt;&amp;lt;&amp;lt; That's when I first asked about the graphics librar...</description><pubDate>Fri, 20 Jan 2012 23:02:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2815&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2815&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Magic73 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;does the xbox360 version of digital rune physic ...</description><pubDate>Fri, 20 Jan 2012 15:50:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2814&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2814&amp;scope=posts</guid></item><item><title>Re: Car Physics Issue</title><description>Yes, the whole DigitalRune.Physics.Specialized.dll</description><pubDate>Fri, 20 Jan 2012 15:40:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2813&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2813&amp;scope=posts</guid></item><item><title>Re: Car Physics Issue</title><description>the whole class? even with the avatar ragoll? good.</description><pubDate>Fri, 20 Jan 2012 15:01:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2812&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2812&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;p&gt;does the xbox360 version of digital rune physic engine use the inline version of the Vector metho...</description><pubDate>Fri, 20 Jan 2012 15:01:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2811&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2811&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;p&gt;I did not and do not disagree that by-ref methods are faster than by-value methods. &lt;br /&gt;
We hav...</description><pubDate>Fri, 20 Jan 2012 12:56:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2810&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2810&amp;scope=posts</guid></item><item><title>Re: Car Physics Issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Magic73 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;&amp;nbsp;If I buy a licence, do you give for free t...</description><pubDate>Fri, 20 Jan 2012 12:48:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2809&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2809&amp;scope=posts</guid></item><item><title>Re: Car Physics Issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;(Btw, if you have an engine license (indie or pr...</description><pubDate>Fri, 20 Jan 2012 10:13:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2808&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2808&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;p&gt;Just to write one simple test with the Multiply method on WP.&lt;/p&gt;
&lt;p&gt;by-value: Vector3&amp;nbsp;Multi...</description><pubDate>Fri, 20 Jan 2012 10:00:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2807&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2807&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;p&gt;No.. sorry but you are wrong. DigitalRune isn't a stand-alone application. &lt;/p&gt;
&lt;p&gt;It's a library...</description><pubDate>Fri, 20 Jan 2012 09:44:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2806&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2806&amp;scope=posts</guid></item><item><title>Re: Car Physics Issue</title><description>&lt;p&gt;&lt;strong&gt;Issue 1: Wheel rotation&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The vehicle does not compute correct wheel rotati...</description><pubDate>Thu, 19 Jan 2012 19:33:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2805&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2805&amp;scope=posts</guid></item><item><title>Re: Performance</title><description>&lt;p&gt;That is a good question that comes up a lot. Here is the short answer:&lt;/p&gt;
&lt;p&gt;We haven't needed t...</description><pubDate>Thu, 19 Jan 2012 17:35:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2804&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2804&amp;scope=posts</guid></item><item><title>Re: Disabling collisions between cars</title><description>Yes but I don't see what difference would that make? The chassis would not collide between them.</description><pubDate>Thu, 19 Jan 2012 16:04:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2803&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2803&amp;scope=posts</guid></item><item><title>Re: Disabling collisions between cars</title><description>are you using an open-wheel car model? in this case you're right :)</description><pubDate>Thu, 19 Jan 2012 16:00:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2802&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2802&amp;scope=posts</guid></item><item><title>Re: Disabling collisions between cars</title><description>Thanks Helmut. And in reply to Magic73: if the wheels are given a different group id, what happens t...</description><pubDate>Thu, 19 Jan 2012 15:56:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2801&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2801&amp;scope=posts</guid></item><item><title>Re: Disabling collisions between cars</title><description>Don't worry. Collisions between the chassis and its own wheels are disabled per default. The suspens...</description><pubDate>Thu, 19 Jan 2012 15:46:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2800&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2800&amp;scope=posts</guid></item><item><title>Re: Disabling collisions between cars</title><description>&lt;p&gt;why don't you set the wheel with a different group id?&lt;/p&gt;
&lt;p&gt;or in the narrow phase filer, check...</description><pubDate>Thu, 19 Jan 2012 15:31:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2799&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2799&amp;scope=posts</guid></item><item><title>Car Physics Issue</title><description>&lt;p&gt;I was playing with the vehicle sample, and I notice one strange behaviour of the wheel object.&lt;/p...</description><pubDate>Thu, 19 Jan 2012 15:27:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2798&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2798&amp;scope=posts</guid></item><item><title>Performance</title><description>&lt;p&gt;I was looking at your library.&lt;/p&gt;
&lt;p&gt;I saw, for example, the Vector3F class.&lt;/p&gt;
&lt;p&gt;why all the ...</description><pubDate>Thu, 19 Jan 2012 14:28:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2797&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2797&amp;scope=posts</guid></item><item><title>Disabling collisions between cars</title><description>&lt;p&gt;Hi, I've just disabled collisions between cars in my game using the following method:&lt;/p&gt;
&lt;p&gt;- Se...</description><pubDate>Thu, 19 Jan 2012 13:59:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2796&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2796&amp;scope=posts</guid></item><item><title>Re: How to get distance to first Ray contact?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
The hit distance of a ray is stored in the Penetrat...</description><pubDate>Wed, 18 Jan 2012 20:14:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2795&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2795&amp;scope=posts</guid></item><item><title>Re: How to get distance to first Ray contact?</title><description>The hit distance of a ray is stored in the PenetrationDepth property of a Contact. You only need to ...</description><pubDate>Wed, 18 Jan 2012 16:53:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2794&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2794&amp;scope=posts</guid></item><item><title>How to get distance to first Ray contact?</title><description>&lt;p&gt;In my game I need to do some line of sight tests. (eg. check if an enemy can see the player or ho...</description><pubDate>Wed, 18 Jan 2012 16:21:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2793&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2793&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model &amp;gt; New Error (Aabb)</title><description>&lt;p&gt;Okay Thanks.&lt;/p&gt;
&lt;p&gt;But i solved it by my self now ;-)&lt;/p&gt;
&lt;p&gt;my Solution:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Boundin...</description><pubDate>Mon, 16 Jan 2012 15:28:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2784&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2784&amp;scope=posts</guid></item><item><title>Re: Character Animation</title><description>&lt;p&gt;Both features are on our todo list,&amp;nbsp;albeit&amp;nbsp;at&amp;nbsp;very, very&amp;nbsp;low priority. &lt;/p&gt;
&lt;...</description><pubDate>Mon, 16 Jan 2012 14:37:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2783&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2783&amp;scope=posts</guid></item><item><title>Re: Character Animation</title><description>&lt;p&gt;I already have reverse working, I was just wondering if it was integrated in the animation librar...</description><pubDate>Mon, 16 Jan 2012 13:55:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2781&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2781&amp;scope=posts</guid></item><item><title>Re: Maya Integration</title><description>&lt;p&gt;For questions regarding how to export a supported fbx file including animations: &lt;br /&gt;
The Digit...</description><pubDate>Mon, 16 Jan 2012 11:00:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2779&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2779&amp;scope=posts</guid></item><item><title>Re: Animation Lib: XBox vs PC</title><description>&lt;p&gt;Yes, the animation library&amp;nbsp;was&amp;nbsp;developed cross-platform and&amp;nbsp;works the same on PC a...</description><pubDate>Mon, 16 Jan 2012 10:59:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2778&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2778&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model &amp;gt; New Error (Aabb)</title><description>&lt;div class="Quote"&gt;&lt;em&gt;mavonic wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;What you mean with a different model? &lt;/p&gt;
&lt;/div...</description><pubDate>Mon, 16 Jan 2012 10:59:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2777&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2777&amp;scope=posts</guid></item><item><title>Re: Character Animation</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;1. &lt;/strong&gt;Is there a way to play/loop c...</description><pubDate>Mon, 16 Jan 2012 09:24:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2776&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2776&amp;scope=posts</guid></item><item><title>billboard direction does not change</title><description>&lt;p&gt;I have (another) question regarding DigitalRune.Particles ....&lt;/p&gt;
&lt;p&gt;I made a particleeffect tha...</description><pubDate>Sun, 15 Jan 2012 12:28:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2773&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2773&amp;scope=posts</guid></item><item><title>Animation Lib: XBox vs PC</title><description>&lt;p&gt;Hello All:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;...</description><pubDate>Sun, 15 Jan 2012 03:16:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2771&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2771&amp;scope=posts</guid></item><item><title>Maya Integration</title><description>&lt;p&gt;Hello All:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Under the Di...</description><pubDate>Sun, 15 Jan 2012 02:05:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2770&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2770&amp;scope=posts</guid></item><item><title>Character Animation</title><description>&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;A few questions about the character animation library.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;1. &lt;/strong&gt;...</description><pubDate>Sat, 14 Jan 2012 02:41:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2768&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2768&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;One way is to create two models in a 3D modeling tool: The actual model used for rendering. A&amp;nbs...</description><pubDate>Fri, 13 Jan 2012 18:53:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2767&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2767&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model &amp;gt; New Error (Aabb)</title><description>&lt;p&gt;What you mean with a different model? I use one Model (with Bones, Skeleton &amp;gt; Player Model) th...</description><pubDate>Fri, 13 Jan 2012 18:44:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2766&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2766&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;you are saying that the manual way is the only way ..&lt;/p&gt;
&lt;p&gt;Isn't there an easier&amp;nbsp; way to d...</description><pubDate>Fri, 13 Jan 2012 18:17:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2765&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2765&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model</title><description>Please post the full stack trace of the exception (as text).&lt;br /&gt;
Do you get an exception if you us...</description><pubDate>Fri, 13 Jan 2012 17:38:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2764&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2764&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model</title><description>&lt;p&gt;Okay Thanks.&lt;/p&gt;
&lt;p&gt;I load the Mesh, now like this:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TriangleMesh AnimationMesh = (...</description><pubDate>Fri, 13 Jan 2012 16:09:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2763&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2763&amp;scope=posts</guid></item><item><title>Re: Create a Pipe</title><description>&lt;p&gt;The types in DigitalRune Physics are of little help here. We currently only support rigid body ph...</description><pubDate>Fri, 13 Jan 2012 14:35:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2762&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2762&amp;scope=posts</guid></item><item><title>Re: SkinnedModelProcessor throws Skeleton constructor error or does nothing</title><description>&lt;p&gt;The &lt;em&gt;"Cannot deserialize type DigitalRune.Animation.Character.Skeleton because it does not hav...</description><pubDate>Fri, 13 Jan 2012 14:34:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2761&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2761&amp;scope=posts</guid></item><item><title>SkinnedModelProcessor throws Skeleton constructor error or does nothing</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I was looking and playing with some of the samples and the DR engine, and I came ac...</description><pubDate>Fri, 13 Jan 2012 13:26:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2760&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2760&amp;scope=posts</guid></item><item><title>Create a Pipe</title><description>&lt;p&gt;Goodmorning,&lt;/p&gt;
&lt;p&gt;in my game I need visualize a 3D pipe. This pipe&amp;nbsp;is not static&amp;nbsp;but&amp;...</description><pubDate>Fri, 13 Jan 2012 12:51:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2759&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2759&amp;scope=posts</guid></item><item><title>Re: Orientation - GetTangent()</title><description>&lt;p&gt;Ah I forgot about the other samples, I only looked at the documentation!&lt;/p&gt;
&lt;p&gt;Thanks very much!...</description><pubDate>Wed, 11 Jan 2012 12:16:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2756&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2756&amp;scope=posts</guid></item><item><title>Re: Orientation - GetTangent()</title><description>&lt;p&gt;Welcome! Glad you are finding our libs useful ;-)&lt;/p&gt;
&lt;p&gt;Helpful&amp;nbsp;documentation and samples f...</description><pubDate>Wed, 11 Jan 2012 12:09:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2755&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2755&amp;scope=posts</guid></item><item><title>Orientation - GetTangent()</title><description>&lt;p&gt;Hi guys,&lt;/p&gt;
&lt;p&gt;First off, just wanted to say that really impressed with the libraries. I'm not t...</description><pubDate>Wed, 11 Jan 2012 11:23:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2753&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2753&amp;scope=posts</guid></item><item><title>Re: Two Particles questions</title><description>&lt;p&gt;That did the trick ... resourcepooling and recycleeffector are working.&lt;/p&gt;
&lt;p&gt;I can add a recycl...</description><pubDate>Wed, 11 Jan 2012 10:44:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2752&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2752&amp;scope=posts</guid></item><item><title>Re: Model Deform with skinned proccessor</title><description>&lt;p&gt;The SrtTransform values actually look ok. (Although it has set a scale&amp;nbsp;and I prefer to apply...</description><pubDate>Wed, 11 Jan 2012 10:00:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2750&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2750&amp;scope=posts</guid></item><item><title>Re: Two Particles questions</title><description>&lt;p&gt;I just checked. That is indeed a bug in the ParticleSystemRecycler: It must synchronize the Remov...</description><pubDate>Wed, 11 Jan 2012 09:15:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2749&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2749&amp;scope=posts</guid></item><item><title>Re: Two Particles questions</title><description>&lt;p&gt;The problem with rng is ok with me ... so my workaround&amp;nbsp;is the correct implementation to avo...</description><pubDate>Tue, 10 Jan 2012 21:39:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2745&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2745&amp;scope=posts</guid></item><item><title>Re: Model Deform with skinned proccessor</title><description>&lt;p&gt;Thanks for the reply&amp;nbsp;&lt;a href="http://www.digitalrune.com/UserProfile/tabid/691/userId/8/Defa...</description><pubDate>Tue, 10 Jan 2012 18:58:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2742&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2742&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>Usually, a single convex hull cannot be used for a chair because a chair with a backrest is a concav...</description><pubDate>Tue, 10 Jan 2012 17:05:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2741&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2741&amp;scope=posts</guid></item><item><title>Re: Two Particles questions</title><description>&lt;p&gt;Regarding performance:&lt;br /&gt;
For many particle systems, the&amp;nbsp;ParticleBatch class is the slowe...</description><pubDate>Tue, 10 Jan 2012 16:56:15 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2740&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2740&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;the problem solved :) &lt;/p&gt;
&lt;p&gt;now i am trying to do something else&lt;/p&gt;
&lt;p&gt;i have a chair model a ...</description><pubDate>Tue, 10 Jan 2012 14:56:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2739&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2739&amp;scope=posts</guid></item><item><title>Two Particles questions</title><description>&lt;p&gt;First - contratulations for your alpha version of&amp;nbsp;digitalrune particles. I have a lot of fun...</description><pubDate>Tue, 10 Jan 2012 10:21:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2738&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2738&amp;scope=posts</guid></item><item><title>Re: Model Deform with skinned proccessor</title><description>&lt;p&gt;I haven't encountered this case before.&lt;/p&gt;
&lt;p&gt;Did the content project produce any warnings?&lt;/p&gt;
...</description><pubDate>Tue, 10 Jan 2012 09:44:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2737&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2737&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;div class="Quote"&gt;&lt;em&gt;awsdib wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;I did what you told me...&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;I have of...</description><pubDate>Tue, 10 Jan 2012 09:17:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2736&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2736&amp;scope=posts</guid></item><item><title>Model Deform with skinned proccessor</title><description>&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;im having some trouble with my model. were using the character animation&amp;nbsp;bind pose...</description><pubDate>Tue, 10 Jan 2012 05:22:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2734&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2734&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I did what you told me but the body was not useful i imported an .fbx car but the body was a cube...</description><pubDate>Mon, 09 Jan 2012 19:13:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2732&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2732&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Load the model.&lt;/p&gt;
&lt;p&gt;Create a rigid body with a shape that represents the model. The shape coul...</description><pubDate>Mon, 09 Jan 2012 09:01:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2731&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2731&amp;scope=posts</guid></item><item><title>Re: Get Sizes of a Model</title><description>&lt;div class="Quote"&gt;&lt;em&gt;mavonic wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Im working now 2 Weeks with the Engine and im ve...</description><pubDate>Mon, 09 Jan 2012 09:00:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2730&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2730&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;hello&lt;/p&gt;
&lt;p&gt;I tried hard but never&amp;nbsp;succeed&amp;nbsp; &lt;/p&gt;
&lt;p&gt;i simply want to achieve&amp;nbsp; a c...</description><pubDate>Sun, 08 Jan 2012 23:04:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2729&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2729&amp;scope=posts</guid></item><item><title>Re: DigitalRune and Unity3D</title><description>&lt;p&gt;I'd +1 that request, having DigitalRune in Unity would be pretty sweet. :)&lt;/p&gt;</description><pubDate>Sun, 08 Jan 2012 18:57:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2728&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2728&amp;scope=posts</guid></item><item><title>Get Sizes of a Model</title><description>&lt;p&gt;Hey,&lt;/p&gt;
&lt;p&gt;Im working now 2 Weeks with the Engine and im very Happy. All works perfectly! :)&lt;/p&gt;...</description><pubDate>Sun, 08 Jan 2012 00:41:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2726&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2726&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>The DigitalRune Engine comes with a lot of examples. Please have a look at the DigitalRune Geometry ...</description><pubDate>Fri, 06 Jan 2012 17:22:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2724&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2724&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>how to add an existing model or bounding sphere/box to the existing passive ragdoll to generate a co...</description><pubDate>Fri, 06 Jan 2012 15:09:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2723&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2723&amp;scope=posts</guid></item><item><title>Re: Return Contact Between RigidBodies</title><description>&lt;p&gt;This video is from the DigitalRune Physics Avatar Samples (folder &lt;em&gt;Samples\DigitalRune.Physics...</description><pubDate>Fri, 06 Jan 2012 13:44:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2722&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2722&amp;scope=posts</guid></item><item><title>Re: Return Contact Between RigidBodies</title><description>&lt;p&gt;Yes I did that earlier, but I Could return Contact Position.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;&amp;nbsp;DigitalRune...</description><pubDate>Fri, 06 Jan 2012 12:56:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2721&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2721&amp;scope=posts</guid></item><item><title>Re: Return Contact Between RigidBodies</title><description>&lt;p&gt;Yes, there is an easier and faster way. You can query the CollisionDomain directly:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;...</description><pubDate>Fri, 06 Jan 2012 12:23:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2720&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2720&amp;scope=posts</guid></item><item><title>Return Contact Between RigidBodies</title><description>&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;I am trying to return the contact from 2 rigidbodies and I'm using the method belo...</description><pubDate>Fri, 06 Jan 2012 12:10:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2719&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2719&amp;scope=posts</guid></item><item><title>Re: XBOX DigitalRune.Animation with UI</title><description>&lt;p&gt;Thanks a bunch.&lt;/p&gt;
&lt;p&gt;Sorry I got the count wrong, in my real code it happens many many times an...</description><pubDate>Thu, 05 Jan 2012 18:23:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2718&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2718&amp;scope=posts</guid></item><item><title>Re: XBOX DigitalRune.Animation with UI</title><description>&lt;p&gt;Please always copy-paste the actual code line that generates the error (or at least the line numb...</description><pubDate>Thu, 05 Jan 2012 10:21:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2717&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2717&amp;scope=posts</guid></item><item><title>Re: Graphics Library Features</title><description>&lt;p&gt;Ok, thanks for the quick reply Helmut. Can't wait to play around with it when it's released.&lt;/p&gt;</description><pubDate>Wed, 04 Jan 2012 22:53:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2716&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2716&amp;scope=posts</guid></item><item><title>Re: XBOX DigitalRune.Animation with UI</title><description>&lt;p&gt;When I include that reference I get a lot of this error:&lt;/p&gt;
&lt;p&gt;The best overloaded method match ...</description><pubDate>Wed, 04 Jan 2012 17:46:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2715&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2715&amp;scope=posts</guid></item><item><title>Re: finding force vectors for a &amp;quot;jet engine&amp;quot;</title><description>If you know the force in the local space of the body, then you can call body.Pose.ToWorldDirection t...</description><pubDate>Wed, 04 Jan 2012 10:50:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2712&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2712&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Some ideas:&lt;/p&gt;
&lt;p&gt;Are motors enabled? &lt;br /&gt;
Is the motor spring value sufficiently large? &lt;br /...</description><pubDate>Wed, 04 Jan 2012 10:50:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2711&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2711&amp;scope=posts</guid></item><item><title>Re: Graphics Library Features</title><description>&lt;p&gt;Yes, in our graphics library you can use scene nodes to position objects and create hierarchies.&amp;...</description><pubDate>Wed, 04 Jan 2012 10:49:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2710&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2710&amp;scope=posts</guid></item><item><title>Re: XBOX DigitalRune.Animation with UI</title><description>Xbox binaries are in the folder &lt;em&gt;References\XNA\v4.0\Xbox 360&lt;/em&gt;</description><pubDate>Wed, 04 Jan 2012 10:49:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2709&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2709&amp;scope=posts</guid></item><item><title>XBOX DigitalRune.Animation with UI</title><description>&lt;p&gt;I'm trying to get the UI animation stuff running on the xbox. However I can't figure out which re...</description><pubDate>Wed, 04 Jan 2012 08:07:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2708&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2708&amp;scope=posts</guid></item><item><title>Graphics Library Features</title><description>&lt;p&gt;Hi there,&lt;/p&gt;
&lt;p&gt;I have a quick question (well, technically 2 questions) about the Graphics Libra...</description><pubDate>Wed, 04 Jan 2012 02:33:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2707&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2707&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Awesome! &amp;nbsp; Downloading now... very curious to see what settings you used to control the boun...</description><pubDate>Tue, 03 Jan 2012 23:39:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2706&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2706&amp;scope=posts</guid></item><item><title>finding force vectors for a &amp;quot;jet engine&amp;quot;</title><description>&lt;p&gt;I have a box that needs to have a force applied to the back of it. I just can't figure out how th...</description><pubDate>Tue, 03 Jan 2012 16:39:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2705&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2705&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;I have created a small test using the Marionette approach: &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.digitalrun...</description><pubDate>Tue, 03 Jan 2012 11:19:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2703&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2703&amp;scope=posts</guid></item><item><title>Re: GameSimulation.Update(deltaTime) &amp;gt; Crash ?</title><description>&lt;p&gt;Can you reproduce the same crash in the PhysicsSample project?&lt;/p&gt;
&lt;p&gt;Does it crash if you disabl...</description><pubDate>Mon, 02 Jan 2012 18:42:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2699&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2699&amp;scope=posts</guid></item><item><title>GameSimulation.Update(deltaTime) &amp;gt; Crash ?</title><description>&lt;p&gt;Hey,&lt;/p&gt;
&lt;p&gt;everytime i move a RidigBody (in the Update, if the Key "W" is pressed, i change the ...</description><pubDate>Mon, 02 Jan 2012 17:02:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2698&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2698&amp;scope=posts</guid></item><item><title>Re: Scale Down Collision/GeometricObject </title><description>Okay, Thanks!</description><pubDate>Mon, 02 Jan 2012 16:52:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2697&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2697&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Restrict property change</title><description>&lt;p&gt;Yes! Thank you.&lt;/p&gt;</description><pubDate>Mon, 02 Jan 2012 14:24:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2696&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2696&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Restrict property change</title><description>&lt;p&gt;The Changing event can be used for value coercion, for example, to keep the slider value in a cer...</description><pubDate>Mon, 02 Jan 2012 11:23:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2695&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2695&amp;scope=posts</guid></item><item><title>Re: error converting digitalrune math animation variables (matrix, vector, ect) to xna math variables </title><description>&lt;p&gt;Maybe the separate project references the assemblies from the folder &lt;em&gt;References/.NET Framewor...</description><pubDate>Mon, 02 Jan 2012 10:35:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2694&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2694&amp;scope=posts</guid></item><item><title>Re: Scale Down Collision/GeometricObject </title><description>&lt;p&gt;If you use a TriangleMesh, then you&amp;nbsp;could manually scale all vertices in the TriangleMesh.Ve...</description><pubDate>Mon, 02 Jan 2012 10:35:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2693&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2693&amp;scope=posts</guid></item><item><title>error converting digitalrune math animation variables (matrix, vector, ect) to xna math variables </title><description>&lt;p&gt;The character animation sample is problem free, but lines of code like these bring errors in sepe...</description><pubDate>Sat, 31 Dec 2011 20:03:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2691&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2691&amp;scope=posts</guid></item><item><title>Scale Down Collision/GeometricObject </title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;How can i scale Down a Collision/GeometricObject? My Problem is, i load&amp;nbsp; the S...</description><pubDate>Sat, 31 Dec 2011 14:38:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2690&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2690&amp;scope=posts</guid></item><item><title>[Game.UI] Restrict property change</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I currently have a setup where the user is given the option to distribute a certain...</description><pubDate>Sat, 31 Dec 2011 14:07:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2689&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2689&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Gut Danke. Das hat mir jetzt sehr geholfen :D ! &lt;/p&gt;</description><pubDate>Sat, 31 Dec 2011 13:44:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2688&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2688&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Ich finde dein Englisch gar nicht schlecht - gibt gar keinen Grund sich zu entschuldigen. ;-)&lt;/p&gt;...</description><pubDate>Sat, 31 Dec 2011 11:03:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2686&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2686&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Ah Danke. (habe gerade festgestellt das sie &amp;Ouml;sterreicher sind, von daher k&amp;ouml;nnen wir als...</description><pubDate>Fri, 30 Dec 2011 19:18:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2683&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2683&amp;scope=posts</guid></item><item><title>Re: Game.Input: 3rd party controller support</title><description>The input manager wraps the XNA input device classes. You can use any controller that can be used wi...</description><pubDate>Fri, 30 Dec 2011 16:49:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2682&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2682&amp;scope=posts</guid></item><item><title>Game.Input: 3rd party controller support</title><description>&lt;p&gt;Does the current input manager support third party controllers for the PC? If not, I am unable to...</description><pubDate>Fri, 30 Dec 2011 16:31:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2681&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2681&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;mavonic wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Hm... i need to check the Collision with the Map...</description><pubDate>Fri, 30 Dec 2011 09:27:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2678&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2678&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Hm... i need to check the Collision with the Map&amp;lt;&amp;gt;Player , so can i just make all cubes in ...</description><pubDate>Thu, 29 Dec 2011 15:17:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2674&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2674&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;OK ... I set the controller width to 1m (was 0,5m) and did not see any tunneling with the kinemat...</description><pubDate>Thu, 29 Dec 2011 14:37:15 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2673&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2673&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;Forum attachments are temporarily disabled because of a forum bug until we receive an update for ...</description><pubDate>Thu, 29 Dec 2011 13:35:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2672&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2672&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;OK ... I found no way to attack images to my post.&lt;/p&gt;
&lt;p&gt;So here is a link to it: &lt;a href="http:...</description><pubDate>Thu, 29 Dec 2011 13:15:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2671&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2671&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;The new kinematic character controller avoids the tunneling almost everytime ... very nice!&lt;/p&gt;
&lt;...</description><pubDate>Thu, 29 Dec 2011 13:06:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2670&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2670&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;I have&amp;nbsp;fixed an&amp;nbsp;issue that could cause tunneling through meshes:&lt;br /&gt;
&lt;a href="http://...</description><pubDate>Thu, 29 Dec 2011 11:53:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2669&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2669&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>The samples in the CharacterAnimationSample project show how to move a ragdoll to a target SkeletonP...</description><pubDate>Thu, 29 Dec 2011 09:50:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2668&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2668&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>If your game world is voxel-based (=made up of cubes of the same size and same alignment, like Minec...</description><pubDate>Thu, 29 Dec 2011 09:33:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2667&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2667&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Great! &amp;nbsp;This is extremely helpful... I think with this I should be in good shape. &amp;nbsp;&lt;/p&gt;...</description><pubDate>Thu, 29 Dec 2011 08:09:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2666&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2666&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Oh wow, that's a lot of cubes. ;-)&lt;/p&gt;
&lt;p&gt;It is unlikely that DigitalRune Physics - or any other ...</description><pubDate>Wed, 28 Dec 2011 22:00:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2665&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2665&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;&amp;nbsp;Okay Thanks. I will use many small cubes (in a normal map: 4.600.000 cubes). And no, i dont...</description><pubDate>Wed, 28 Dec 2011 18:54:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2664&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2664&amp;scope=posts</guid></item><item><title>Re: Character controller moving through collision shapes</title><description>&lt;p&gt;Sigh ... the DynamicCharacterController is not able to step over really small obstacles ... ^^&lt;/p...</description><pubDate>Wed, 28 Dec 2011 18:24:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2663&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2663&amp;scope=posts</guid></item><item><title>Character controller moving through collision shapes</title><description>&lt;p&gt;In my game I use some KinematicCharacterControllers (player + npcs) and static collision level mo...</description><pubDate>Wed, 28 Dec 2011 17:03:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2662&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2662&amp;scope=posts</guid></item><item><title>Re: no collision kinematic vs. static after update</title><description>&lt;p&gt;OK ... I managed to work around the problem by settind CcdEnabled only for fast moving projectile...</description><pubDate>Wed, 28 Dec 2011 13:35:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2661&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2661&amp;scope=posts</guid></item><item><title>Re: no collision kinematic vs. static after update</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Laurentius wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;It works but I wonder if there is a better so...</description><pubDate>Wed, 28 Dec 2011 11:27:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2660&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2660&amp;scope=posts</guid></item><item><title>Re: no collision kinematic vs. static after update</title><description>&lt;p&gt;Thank you for your nearly instant responce! :-)&lt;/p&gt;
&lt;p&gt;So I changed my handling of collisions for...</description><pubDate>Wed, 28 Dec 2011 10:45:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2659&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2659&amp;scope=posts</guid></item><item><title>Re: no collision kinematic vs. static after update</title><description>&lt;p&gt;Yes, there was a change. (We also summarize such changes in the &lt;a href="http://www.digitalrune.c...</description><pubDate>Wed, 28 Dec 2011 08:42:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2658&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2658&amp;scope=posts</guid></item><item><title>no collision kinematic vs. static after update</title><description>&lt;p&gt;In my game I use a kinematic sphere shape for a projectile like spell which worked flawlessly.&lt;/p...</description><pubDate>Wed, 28 Dec 2011 00:10:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2657&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2657&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;I recommend to use boxes instead of rectangles. Of course only for the visible boxes.This reduces...</description><pubDate>Tue, 27 Dec 2011 17:41:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2656&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2656&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Hey,&lt;/p&gt;
&lt;p&gt;Yes i want. One Cube in my Game is created of 6 Rectangles. And this Rectangles&amp;nbsp;...</description><pubDate>Tue, 27 Dec 2011 15:52:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2655&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2655&amp;scope=posts</guid></item><item><title>Re: Custom Collision Object?</title><description>&lt;p&gt;Hi, each&amp;nbsp;geometric object has a &lt;em&gt;Pose&lt;/em&gt; property. (See also interface IGeometricObject...</description><pubDate>Tue, 27 Dec 2011 08:48:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2654&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2654&amp;scope=posts</guid></item><item><title>Custom Collision Object?</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;in my Game, i have a World of Cube (like Minecraft). Each side of the Cube has his ...</description><pubDate>Sun, 25 Dec 2011 16:06:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2653&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2653&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;No problem. A single SrtTransform does not give you enough information to know about the directio...</description><pubDate>Fri, 23 Dec 2011 12:13:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2652&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2652&amp;scope=posts</guid></item><item><title>Re: Particle Decal Questions</title><description>&lt;p&gt;&amp;nbsp;Awesome. Thanks for the insight.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Looking&amp;nbsp;forward&amp;nbsp;to the future and c...</description><pubDate>Thu, 22 Dec 2011 21:49:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2651&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2651&amp;scope=posts</guid></item><item><title>Re: Particle Decal Questions</title><description>&lt;p&gt;The library already supports multi-threading: All particle system added to the ParticleSystemMana...</description><pubDate>Thu, 22 Dec 2011 19:32:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2650&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2650&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Great! &amp;nbsp;Thanks for the tips... updating as you mentioned improved things, but still not sati...</description><pubDate>Thu, 22 Dec 2011 19:15:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2649&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2649&amp;scope=posts</guid></item><item><title>Re: Particle Decal Questions</title><description>&lt;p&gt;Thanks for the advice to experiment with. &lt;br /&gt;
Any plans for multi-threading particles in futur...</description><pubDate>Thu, 22 Dec 2011 18:28:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2648&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2648&amp;scope=posts</guid></item><item><title>Re: Particle Decal Questions</title><description>&lt;p&gt;The decal sample is only intended to demonstrate the versatility of DigitalRune Particles, or for...</description><pubDate>Thu, 22 Dec 2011 15:47:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2647&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2647&amp;scope=posts</guid></item><item><title>Re: Mono support</title><description>&lt;p&gt;In the long run we desire to bring the DigitalRune Engine to&amp;nbsp; all platforms that can be reac...</description><pubDate>Thu, 22 Dec 2011 15:46:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2646&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2646&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Making the ragdoll stable under such complex conditions can be tricky. Here are some random tips:...</description><pubDate>Thu, 22 Dec 2011 15:44:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2645&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2645&amp;scope=posts</guid></item><item><title>Particle Decal Questions</title><description>&lt;p&gt;First off, I want to say the Particles Library is Incredible. In just a few minutes I set it up i...</description><pubDate>Thu, 22 Dec 2011 06:41:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2644&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2644&amp;scope=posts</guid></item><item><title>Mono support</title><description>&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;Can someone elaborate about Mono-support and especially about 3D support with mono. As ...</description><pubDate>Thu, 22 Dec 2011 03:31:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2643&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2643&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hello! &amp;nbsp;So I have been working on this and have made some interesting progress. &amp;nbsp;I went...</description><pubDate>Wed, 21 Dec 2011 07:22:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2642&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2642&amp;scope=posts</guid></item><item><title>Re: Ragdoll Scale?</title><description>&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;That's exactly what I was looking for. The support here is A+. &amp;nbsp;:)&lt;/p&gt;
&lt;p&gt;Tha...</description><pubDate>Tue, 20 Dec 2011 18:10:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2641&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2641&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Textbox CaretIndex issue</title><description>&lt;p&gt;You are right,&amp;nbsp;an&amp;nbsp;index check in&amp;nbsp;SelectWordOrWhiteSpace is missing. &lt;/p&gt;
&lt;p&gt;Here a...</description><pubDate>Tue, 20 Dec 2011 11:02:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2640&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2640&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Blimey, that's a deep subject really. I don't think PS2 fighting games went this far though... An...</description><pubDate>Tue, 20 Dec 2011 10:11:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2639&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2639&amp;scope=posts</guid></item><item><title>Re: Ragdoll Scale?</title><description>&lt;p&gt;The DudeRagdollCreator uses hardcoded shape sizes. To scale the ragdoll apply the scale to the ma...</description><pubDate>Tue, 20 Dec 2011 09:51:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2638&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2638&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;You can still use the constraint motors and other physics constraints. When you only have the bod...</description><pubDate>Tue, 20 Dec 2011 09:50:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2637&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2637&amp;scope=posts</guid></item><item><title>Ragdoll Scale?</title><description>&lt;p&gt;How do I correctly scale the Ragdoll and a skinned model?&lt;/p&gt;
&lt;br /&gt;
I was looking for something ...</description><pubDate>Tue, 20 Dec 2011 04:17:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2636&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2636&amp;scope=posts</guid></item><item><title>Re: GameObject class usage for entity-component pattern</title><description>&lt;p&gt;Ok, thanks for the update. I think it won't be too difficult for me to extend the ObjectObject cl...</description><pubDate>Mon, 19 Dec 2011 23:26:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2635&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2635&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Textbox CaretIndex issue</title><description>&lt;p&gt;Thank you for the timely response and fix!&lt;/p&gt;
&lt;p&gt;In regards to the second issue, I was able to p...</description><pubDate>Mon, 19 Dec 2011 21:32:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2634&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2634&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Thanks for sharing the screenshots. Very impressive.</description><pubDate>Mon, 19 Dec 2011 13:51:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2633&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2633&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;FYI, It would be nice to have a showcase area in ...</description><pubDate>Mon, 19 Dec 2011 13:46:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2632&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2632&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Juan Alberto wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;BTW, perhaps we could open a sticky thread ...</description><pubDate>Mon, 19 Dec 2011 13:43:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2631&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2631&amp;scope=posts</guid></item><item><title>Showcase - What are you working on?</title><description>&lt;p&gt;You want to share screenshots or videos of your work in progress or a finished game? Feel free to...</description><pubDate>Mon, 19 Dec 2011 13:38:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2630&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2630&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Textbox CaretIndex issue</title><description>&lt;p&gt;Okay,&amp;nbsp;I found&amp;nbsp;the&amp;nbsp;bug. The&amp;nbsp;problem was that the&amp;nbsp;value of the Text proper...</description><pubDate>Mon, 19 Dec 2011 11:04:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2629&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2629&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Damn it would have been too nice &amp;amp; easy wouldn' it?&lt;/p&gt;
&lt;p&gt;So, how do you think AAA games&amp;nbs...</description><pubDate>Mon, 19 Dec 2011 10:07:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2628&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2628&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;Sure, I expect to finish it during January. Meanwhile you can see some screenshots here:&lt;/p&gt;
&lt;p&gt;&lt;...</description><pubDate>Mon, 19 Dec 2011 09:43:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2627&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2627&amp;scope=posts</guid></item><item><title>Re: GameObject class usage for entity-component pattern</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nieldy wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Do you have any idea when you might add behaviour...</description><pubDate>Mon, 19 Dec 2011 08:51:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2626&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2626&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Juan Alberto wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;My doubt is: when the ragdoll is controlled...</description><pubDate>Mon, 19 Dec 2011 08:39:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2625&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2625&amp;scope=posts</guid></item><item><title>Re: [Game.UI] Textbox CaretIndex issue</title><description>&lt;p&gt;You are right, my last changes&amp;nbsp;seem to have&amp;nbsp;introduced this bug. (A pretty obvious bug ...</description><pubDate>Mon, 19 Dec 2011 08:26:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2624&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2624&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Thanks for the follow-up. Can't wait to see it in action! :-)</description><pubDate>Mon, 19 Dec 2011 08:26:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2623&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2623&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;If you want to add IK to the passive ragdoll, you only need to connect the end of the IK chain to...</description><pubDate>Mon, 19 Dec 2011 08:21:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2622&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2622&amp;scope=posts</guid></item><item><title>[Game.UI] Textbox CaretIndex issue</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;Very nice update to the game library regarding text selection. Though, I'm having a...</description><pubDate>Sun, 18 Dec 2011 22:55:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2621&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2621&amp;scope=posts</guid></item><item><title>Re: GameObject class usage for entity-component pattern</title><description>&lt;p&gt;Thanks for your response. I read through the presentation link. It's very interesting, and I can ...</description><pubDate>Sun, 18 Dec 2011 05:42:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2620&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2620&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>No i dont think that there is a misunderstanding , you get me well.&lt;br /&gt;
The thing is that i'v noti...</description><pubDate>Sat, 17 Dec 2011 17:43:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2619&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2619&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>No i dont think that there was a misunderstanding , you get me well.&lt;br /&gt;
the thing is that i notic...</description><pubDate>Sat, 17 Dec 2011 17:37:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2618&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2618&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;Right, a long time and much experimentation later, I settled for the following combination of sol...</description><pubDate>Sat, 17 Dec 2011 17:16:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2617&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2617&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Interesting thread! I was recently wondering whether fighting/boxing games use ragdolls for colli...</description><pubDate>Sat, 17 Dec 2011 16:32:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2616&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2616&amp;scope=posts</guid></item><item><title>Re: GameObject class usage for entity-component pattern</title><description>&lt;p&gt;Hi Stephen,&lt;br /&gt;
it is probably confusing because our DigitalRune.Game library is &lt;em&gt;not yet fi...</description><pubDate>Sat, 17 Dec 2011 13:17:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2615&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2615&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I guess there is a misunderstanding. What do you mean by the word "constraint"?&lt;/p&gt;
&lt;p&gt;In Digital...</description><pubDate>Sat, 17 Dec 2011 13:11:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2614&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2614&amp;scope=posts</guid></item><item><title>GameObject class usage for entity-component pattern</title><description>&lt;p&gt;Hey DigitalRune,&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been reading up a bit on entity systems, where an entity (e.g....</description><pubDate>Sat, 17 Dec 2011 10:22:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2613&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2613&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>yes i want to add constraints to the passive ragdoll sample&lt;br /&gt;
for realistic arms,legs and head r...</description><pubDate>Fri, 16 Dec 2011 23:33:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2612&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2612&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>yes i want to add constraints to the passive ragdoll sample&lt;br /&gt;
for realistic arms,legs and head r...</description><pubDate>Fri, 16 Dec 2011 23:23:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2611&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2611&amp;scope=posts</guid></item><item><title>Re: Game.Input - Input events</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Batch wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;&amp;nbsp;The engine provides all of the independent s...</description><pubDate>Fri, 16 Dec 2011 17:12:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2610&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2610&amp;scope=posts</guid></item><item><title>Re: Game.Input - Input events</title><description>&lt;p&gt;Wow.... what a great response. I hadn't thought about the multi-threading aspect, but your reason...</description><pubDate>Fri, 16 Dec 2011 16:11:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2609&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2609&amp;scope=posts</guid></item><item><title>Re: Game.Input - Input events</title><description>&lt;p&gt;Good question. Our game libraries usually do not provide many events on purpose.&lt;br /&gt;
There are ...</description><pubDate>Fri, 16 Dec 2011 10:14:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2608&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2608&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Sorry, I am still not sure what you are asking for. &lt;/p&gt;
&lt;p&gt;Do you want to add constraints to an ...</description><pubDate>Fri, 16 Dec 2011 09:07:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2607&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2607&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I am sorry i re-read my last reply and i figured out that i didn't&amp;nbsp; explain well ...&lt;/p&gt;
&lt;p&gt;...</description><pubDate>Fri, 16 Dec 2011 00:51:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2606&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2606&amp;scope=posts</guid></item><item><title>Game.Input - Input events</title><description>&lt;p&gt;Is there any specific reason why the input manager does not implement an event system for notifyi...</description><pubDate>Thu, 15 Dec 2011 22:32:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2605&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2605&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I am not sure if I understood your question. I assume you want to have constraints (rotation limi...</description><pubDate>Thu, 15 Dec 2011 17:34:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2604&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2604&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Another question please&lt;/p&gt;
&lt;p&gt;As you can notice in that sample witch you can move it's arm or le...</description><pubDate>Thu, 15 Dec 2011 16:40:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2603&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2603&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;p&gt;I solved the content pipeline issue.&lt;/p&gt;
&lt;p&gt;After viewing the Shapes with DebugDrawer, I noticed ...</description><pubDate>Thu, 15 Dec 2011 16:19:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2602&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2602&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;&amp;nbsp;Simply add all mesh points to an AABB (as ...</description><pubDate>Wed, 14 Dec 2011 18:12:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2600&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2600&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;p&gt;We have left these shapes as an exercise for our users ;-)&amp;nbsp; &lt;br /&gt;
(Nevertheless, I have add...</description><pubDate>Wed, 14 Dec 2011 16:31:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2599&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2599&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;p&gt;All of the references are included, it may have something to do with my&amp;nbsp;entity&amp;nbsp;class,&lt;b...</description><pubDate>Wed, 14 Dec 2011 12:19:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2598&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2598&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Thanks, Great&amp;nbsp;explanation.&lt;/p&gt;
&lt;p&gt;I have been using &amp;nbsp;a&amp;nbsp;similar&amp;nbsp;approach like ...</description><pubDate>Wed, 14 Dec 2011 11:52:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2597&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2597&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Option B is possible - but it needs some more experience with physics, physics constraints and pa...</description><pubDate>Wed, 14 Dec 2011 11:22:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2596&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2596&amp;scope=posts</guid></item><item><title>Re: Working with the Content Pipeline</title><description>&lt;p&gt;I just tried to reproduce your problem - I copied your code&amp;nbsp;for the RigidModelProcessor and ...</description><pubDate>Wed, 14 Dec 2011 10:07:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2595&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2595&amp;scope=posts</guid></item><item><title>Working with the Content Pipeline</title><description>&lt;p&gt;After viewing the ShapeProcessor from the Geometry Library, I attempted to simple pass the Shape ...</description><pubDate>Tue, 13 Dec 2011 19:27:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2594&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2594&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;I was looking more for Option B...&lt;/p&gt;
&lt;p&gt;Best of example would be a boxing game, in which the bo...</description><pubDate>Tue, 13 Dec 2011 18:56:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2593&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2593&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>Thanks a lot i'll try it.</description><pubDate>Tue, 13 Dec 2011 17:56:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2592&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2592&amp;scope=posts</guid></item><item><title>Re: Dealing with ragdoll samples</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Do you want to achieve&lt;br /&gt;
A) the character stands upright, gets hit and falls to th...</description><pubDate>Tue, 13 Dec 2011 09:25:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2591&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2591&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;nicros wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Also, just to throw it out there... I don't know ...</description><pubDate>Tue, 13 Dec 2011 08:36:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2590&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2590&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Sounds like choices C and D are the most reasonable... will definitely give it a shot!&lt;/p&gt;
&lt;p&gt;Als...</description><pubDate>Mon, 12 Dec 2011 18:38:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2589&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2589&amp;scope=posts</guid></item><item><title>Dealing with ragdoll samples</title><description>&lt;p&gt;hello&lt;/p&gt;
&lt;p&gt;is there any way i can prevent the "PassiveRagdollSample" from falling&lt;br /&gt;
i want ...</description><pubDate>Mon, 12 Dec 2011 14:07:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2587&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2587&amp;scope=posts</guid></item><item><title>Re: Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hello and welcome!&lt;/p&gt;
&lt;p&gt;We have worked on a Kinect project for a client, so we have bit of expe...</description><pubDate>Mon, 12 Dec 2011 11:01:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2586&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2586&amp;scope=posts</guid></item><item><title>Transforming Kinect coordinates to Character Model?</title><description>&lt;p&gt;Hi! &amp;nbsp;New user of DR. &amp;nbsp;I am playing with kinect SDK and would really like to animate an ...</description><pubDate>Sun, 11 Dec 2011 00:24:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2581&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2581&amp;scope=posts</guid></item><item><title>Re: Question about Rotation and Traslation and constraints</title><description>&lt;p&gt;The forum image upload seems to be broken since the last update of the forum module. I hope this ...</description><pubDate>Wed, 30 Nov 2011 16:01:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2540&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2540&amp;scope=posts</guid></item><item><title>Question about Rotation and Traslation and constraints</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Thank you Helmut for the answer to my previous question. I have another question. In m...</description><pubDate>Wed, 30 Nov 2011 13:04:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2539&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2539&amp;scope=posts</guid></item><item><title>Re: DigitalRune Physics</title><description>&lt;p&gt;Sure, this is possible, but you need to extract the vertex positions yourself. Here is a code sni...</description><pubDate>Wed, 30 Nov 2011 11:27:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2538&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2538&amp;scope=posts</guid></item><item><title>DigitalRune Physics</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I try to explain my problem: I want to create a&amp;nbsp;ConvexPolyhedron from a model par...</description><pubDate>Wed, 30 Nov 2011 11:01:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2537&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2537&amp;scope=posts</guid></item><item><title>Re: Graphics Library license and info</title><description>&lt;p&gt;..hello Martin&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Thank you for kind and quick response. Im very happy to see license a...</description><pubDate>Mon, 21 Nov 2011 10:00:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2511&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2511&amp;scope=posts</guid></item><item><title>Re: Graphics Library license and info</title><description>&lt;p&gt;Hi Ecco, welcome to the forum.&lt;/p&gt;
&lt;div class="Quote"&gt;&lt;em&gt;Ecco wrote:&lt;/em&gt;&lt;br /&gt;
I would like to ...</description><pubDate>Mon, 21 Nov 2011 09:19:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2510&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2510&amp;scope=posts</guid></item><item><title>Graphics Library license and info</title><description>..first of all..hello to everybody..I hope you all doing fine guys..now..I would like to know what i...</description><pubDate>Sun, 20 Nov 2011 07:32:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2495&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2495&amp;scope=posts</guid></item><item><title>Re: Best Usage of UIScreen</title><description>&lt;p&gt;Thanks Martin&lt;/p&gt;</description><pubDate>Sun, 20 Nov 2011 04:50:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2493&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2493&amp;scope=posts</guid></item><item><title>Re: Best Usage of UIScreen</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nieldy wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I have a question about usage of the U...</description><pubDate>Thu, 17 Nov 2011 16:34:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2490&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2490&amp;scope=posts</guid></item><item><title>Best Usage of UIScreen</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I have a question about usage of the UIScreen class. I have several menu states, and I...</description><pubDate>Thu, 17 Nov 2011 02:28:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2488&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2488&amp;scope=posts</guid></item><item><title>Re: DigitalRune Decal, AI, Audio...</title><description>&lt;p&gt;Wow. Very impressive roadmap. Planning Possible&amp;nbsp;Cross-platform&amp;nbsp;too, that's big. :)&lt;/p&gt;
...</description><pubDate>Tue, 15 Nov 2011 14:00:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2461&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2461&amp;scope=posts</guid></item><item><title>Re: DigitalRune Decal, AI, Audio...</title><description>&lt;p&gt;Hi Nelxon, &lt;br /&gt;
thanks for the favorable mentions of our engine. :)&lt;/p&gt;
&lt;p&gt;Decals are planned f...</description><pubDate>Tue, 15 Nov 2011 10:05:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2457&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2457&amp;scope=posts</guid></item><item><title>Re: Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Currently, the only way is to poll the state of the animation and trigger the function manually.&lt;...</description><pubDate>Tue, 15 Nov 2011 08:07:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2453&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2453&amp;scope=posts</guid></item><item><title>DigitalRune Decal, AI, Audio...</title><description>&lt;p&gt;Hi guys,&lt;/p&gt;
&lt;p&gt;I've updated my &lt;a href="http://nelxon.com/resources/xdsk2/" target="_blank" rel=...</description><pubDate>Tue, 15 Nov 2011 03:11:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2451&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2451&amp;scope=posts</guid></item><item><title>Game.UI run a function in a timeline animation sequence</title><description>&lt;p&gt;Is there any built in way to run a function right when an animation completes or in the middle of...</description><pubDate>Mon, 14 Nov 2011 22:31:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2449&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2449&amp;scope=posts</guid></item><item><title>Re: Game.UI: MessageBox</title><description>The window dragging code works only for left/top alignment. If you need the window size for manual p...</description><pubDate>Wed, 02 Nov 2011 07:53:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2420&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2420&amp;scope=posts</guid></item><item><title>Re: Game.UI: MessageBox</title><description>&lt;p&gt;I've removed the lines you mentioned.&lt;/p&gt;
&lt;p&gt;I have a issue regarding position, how can I get it ...</description><pubDate>Tue, 01 Nov 2011 23:58:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2419&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2419&amp;scope=posts</guid></item><item><title>Re: Game.UI: MessageBox</title><description>&lt;p&gt;Nice. &lt;/p&gt;
&lt;p&gt;One comment&amp;nbsp;about the code: Measure() is called several times. Was this only f...</description><pubDate>Thu, 27 Oct 2011 07:27:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2411&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2411&amp;scope=posts</guid></item><item><title>Game.UI: MessageBox</title><description>&lt;p&gt;Needed a MessageBox type control, so implemented one. Thought I would post it here to see if anyo...</description><pubDate>Tue, 25 Oct 2011 23:45:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2407&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2407&amp;scope=posts</guid></item><item><title>Re: Game.UI multiple fonts</title><description>&lt;p&gt;You can define several fonts in the Theme.xml. Here is an excerpt of the WindowsPhone7 example th...</description><pubDate>Mon, 17 Oct 2011 18:09:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2395&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2395&amp;scope=posts</guid></item><item><title>Game.UI multiple fonts</title><description>&lt;p&gt;When you make a new textblock you are able to alter the font member variable.&amp;nbsp; However, this...</description><pubDate>Mon, 17 Oct 2011 16:29:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2394&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2394&amp;scope=posts</guid></item><item><title>Re: Question about SkeletonPose and SrtTransform</title><description>Thanks a lot for the sample which answered all my questions. Keep up the great work!</description><pubDate>Sun, 16 Oct 2011 17:24:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2393&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2393&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nieldy wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Just an update, I've now solved the jitter proble...</description><pubDate>Sat, 15 Oct 2011 08:15:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2392&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2392&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Sweenie wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Not that I'm aware of.&lt;/p&gt;
&lt;p&gt;Think that Bullet ...</description><pubDate>Sat, 15 Oct 2011 08:04:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2391&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2391&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Just an update, I've now solved the jitter problem and I didn't need to do any interpolation in m...</description><pubDate>Sat, 15 Oct 2011 05:25:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2390&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2390&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Thanks Sweenie, that was very helpful. &lt;/p&gt;
&lt;p&gt;W...</description><pubDate>Sat, 15 Oct 2011 02:23:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2389&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2389&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Not that I'm aware of.&lt;/p&gt;
&lt;p&gt;Think that Bullet Physics engine have that though. They have someth...</description><pubDate>Fri, 14 Oct 2011 20:42:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2388&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2388&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Thanks Sweenie, that was very helpful. &lt;/p&gt;
&lt;p&gt;We will probably add a sample for variable time st...</description><pubDate>Fri, 14 Oct 2011 16:50:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2387&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2387&amp;scope=posts</guid></item><item><title>Re: angry at shareit, can't figure out a way to purchase from share-it</title><description>&lt;p&gt;share-it does currently not accept orders using following combination: Online order + Credit Card...</description><pubDate>Fri, 14 Oct 2011 16:32:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2386&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2386&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Ok, here it is...&lt;/p&gt;
&lt;p&gt;When you run it(and if it starts) you will see two rotating objects.&lt;br ...</description><pubDate>Fri, 14 Oct 2011 16:09:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2385&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2385&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Yes, I'm using this interpolation method in my simulation and it makes a big difference.&lt;/p&gt;
&lt;p&gt;T...</description><pubDate>Fri, 14 Oct 2011 11:25:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2384&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2384&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>I am curious.&amp;nbsp;Have you&amp;nbsp;tried the interpolation (as described by Glenn Fiedler) and seen a ...</description><pubDate>Fri, 14 Oct 2011 08:03:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2383&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2383&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;You might get stuttering/jumping when the physics aren't updated at the same rate as the renderin...</description><pubDate>Fri, 14 Oct 2011 05:59:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2382&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2382&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Thanks Helmut,&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;Good to know that the Simulation internally handles a variab...</description><pubDate>Fri, 14 Oct 2011 01:55:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2381&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2381&amp;scope=posts</guid></item><item><title>Re: Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Hi, I have tested it and got the same XNA fixed time step problems on a Win 7 x64 PC: Sometimes t...</description><pubDate>Thu, 13 Oct 2011 19:52:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2380&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2380&amp;scope=posts</guid></item><item><title>Re: angry at shareit, can't figure out a way to purchase from share-it</title><description>Actually it is not a big deal.&amp;nbsp; I just need to mail them a check.&amp;nbsp; It is one time deal, it...</description><pubDate>Thu, 13 Oct 2011 19:33:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2379&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2379&amp;scope=posts</guid></item><item><title>Re: angry at shareit, can't figure out a way to purchase from share-it</title><description>&lt;p&gt;Hello, I am sorry to hear that you have troubles ordering. I can understand that this is very ann...</description><pubDate>Thu, 13 Oct 2011 08:08:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2378&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2378&amp;scope=posts</guid></item><item><title>angry at shareit, can't figure out a way to purchase from share-it</title><description>&lt;p&gt;I was ordering it from shareit.com, but if I use credit card/paypal, it doesn't allow me to use m...</description><pubDate>Thu, 13 Oct 2011 07:35:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2377&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2377&amp;scope=posts</guid></item><item><title>Physics Engine Support for Variable Time Steps</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Just wanted to get some advice about using the Game.IsFixedTimeStep setting when using...</description><pubDate>Thu, 13 Oct 2011 02:22:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2376&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2376&amp;scope=posts</guid></item><item><title>Re: What's better?</title><description>&lt;p&gt;Sorry I didn't respond sooner, just wanted to say THANK YOU very much for the tip on KD trees tha...</description><pubDate>Wed, 12 Oct 2011 21:08:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2375&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2375&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;*g*&lt;/p&gt;
&lt;p&gt;It was not planned to add this feature, but your suggestions made me curious. I wanted...</description><pubDate>Wed, 12 Oct 2011 07:41:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2374&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2374&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;Very cool - can't wait to check it out. If by putting in extra weekend hours you're trying to gui...</description><pubDate>Tue, 11 Oct 2011 20:15:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2373&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2373&amp;scope=posts</guid></item><item><title>Re: What's better?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;winterkewl wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;A composite shape made up of 1000+ box shapes...</description><pubDate>Tue, 11 Oct 2011 12:58:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2372&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2372&amp;scope=posts</guid></item><item><title>What's better?</title><description>&lt;p&gt;A composite shape made up of 1000+ box shapes, or&amp;nbsp; a triangle mesh shape made up of 6000+ ve...</description><pubDate>Tue, 11 Oct 2011 00:25:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2371&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2371&amp;scope=posts</guid></item><item><title>Re: Game.UI: Multiple texture sources</title><description>The requested feature has been implemented. The next release of DigitalRune Game UI will support mul...</description><pubDate>Mon, 10 Oct 2011 12:03:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2370&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2370&amp;scope=posts</guid></item><item><title>Re: Question about SkeletonPose and SrtTransform</title><description>&lt;p&gt;Hi Bananenfraese,&lt;/p&gt;
&lt;p&gt;you can read more about the coordinate spaces and transforms here:&lt;/p&gt;
&lt;...</description><pubDate>Mon, 10 Oct 2011 09:38:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2369&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2369&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;I invested some extra hours over the weekend&amp;nbsp;and implemented image tiling.&amp;nbsp;The new tili...</description><pubDate>Mon, 10 Oct 2011 07:34:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2368&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2368&amp;scope=posts</guid></item><item><title>Question about SkeletonPose and SrtTransform</title><description>Hi,I'm currently integrating the DigitalRune.Animation library into my codebase, and now I've some q...</description><pubDate>Sun, 09 Oct 2011 14:40:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2366&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2366&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>That is a good tip.&amp;nbsp;In DigitalRune Physics there is a&amp;nbsp;Wheel.MaxSuspensionForce property th...</description><pubDate>Fri, 07 Oct 2011 17:46:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2364&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2364&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;p&gt;Finally,&amp;nbsp;a tree view control sample is here: &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.digitalrune.com/Sup...</description><pubDate>Fri, 07 Oct 2011 17:44:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2363&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2363&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;Regarding issue 2.&lt;/p&gt;
&lt;p&gt;If the car becomes airborne and land on the front wheels while they are...</description><pubDate>Fri, 07 Oct 2011 15:49:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2362&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2362&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;I believe the simplest and, in my opinion, most efficient method would be to do the tiling manual...</description><pubDate>Tue, 04 Oct 2011 15:19:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2361&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2361&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>I am also in favor of support for multiple images in the theme. This is also helpful when custom con...</description><pubDate>Tue, 04 Oct 2011 15:04:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2360&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2360&amp;scope=posts</guid></item><item><title>Re: Example of using DynamicAabbTree&amp;lt;T&amp;gt;</title><description>&lt;p&gt;Seems good. Here are a few things to watch out for:&lt;/p&gt;
&lt;p&gt;If&amp;nbsp;the AABB of an item in tree&amp;nb...</description><pubDate>Tue, 04 Oct 2011 14:47:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2359&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2359&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;1) Things that are slowly sliding down an inclined plane are typical (and annoying) errors of phy...</description><pubDate>Tue, 04 Oct 2011 14:33:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2358&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2358&amp;scope=posts</guid></item><item><title>Re: Example of using DynamicAabbTree&amp;lt;T&amp;gt;</title><description>&lt;p&gt;I think i may have answered my question I'm using it like this:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;AabbTree = new Dynam...</description><pubDate>Tue, 04 Oct 2011 14:00:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2357&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2357&amp;scope=posts</guid></item><item><title>Example of using DynamicAabbTree&amp;lt;T&amp;gt;</title><description>Hi I'd like to use your
&lt;pre&gt;DynamicAabbTree&amp;lt;T&amp;gt;&lt;/pre&gt;
&lt;p&gt;to partition a bunch of objects that ...</description><pubDate>Tue, 04 Oct 2011 02:22:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2356&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2356&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;Thanks for your reply.&lt;/p&gt;
&lt;p&gt;Over the weekend I spent some time writing something similar&amp;nbsp;t...</description><pubDate>Mon, 03 Oct 2011 15:00:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2355&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2355&amp;scope=posts</guid></item><item><title>Re: UI Designer</title><description>&lt;p&gt;Certainly a very good request. I will add some thoughts about the UI designer:&lt;/p&gt;
&lt;p&gt;Currently D...</description><pubDate>Mon, 03 Oct 2011 09:23:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2354&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2354&amp;scope=posts</guid></item><item><title>Re: Image tiling on controls</title><description>&lt;p&gt;The image tiling is a very good request and I have added it to our todo list. &lt;/p&gt;
&lt;p&gt;About the s...</description><pubDate>Mon, 03 Oct 2011 08:52:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2353&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2353&amp;scope=posts</guid></item><item><title>Re: Input from an xbox messenger keyboard</title><description>&lt;p&gt;If the software&amp;nbsp;keyboard (from the nomal XNA gamer services) is used, XNA handles input from...</description><pubDate>Mon, 03 Oct 2011 08:51:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2352&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2352&amp;scope=posts</guid></item><item><title>UI Designer</title><description>&lt;p&gt;Here goes nothing...&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I'd like to request the consideration of supplying a GUI design...</description><pubDate>Sat, 01 Oct 2011 22:21:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2350&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2350&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
Thanks for posting the VB code. It is good to see t...</description><pubDate>Sat, 01 Oct 2011 22:14:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2349&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2349&amp;scope=posts</guid></item><item><title>Input from an xbox messenger keyboard</title><description>&lt;p&gt;Hey,&lt;/p&gt;
&lt;p&gt;Can you point me in the right direction in terms of implementing input from the xbox ...</description><pubDate>Sat, 01 Oct 2011 19:29:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2348&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2348&amp;scope=posts</guid></item><item><title>Image tiling on controls</title><description>&lt;p&gt;I posted this as a comment on the blog (wrong place, I know) and am going to try to implement you...</description><pubDate>Sat, 01 Oct 2011 13:18:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2347&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2347&amp;scope=posts</guid></item><item><title>Re: Theme style state overrides for textblock</title><description>&lt;p&gt;Thanks for your response, I see the logic now.&lt;/p&gt;</description><pubDate>Sat, 01 Oct 2011 13:11:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2346&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2346&amp;scope=posts</guid></item><item><title>Re: Theme style state overrides for textblock</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Furiant wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;I'm hoping the system turns out to be more intui...</description><pubDate>Sat, 01 Oct 2011 11:43:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2345&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2345&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>Thanks for posting the VB code. It is good to see the VB.NET code for reference because I am totally...</description><pubDate>Sat, 01 Oct 2011 11:05:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2344&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2344&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Ok, this probably takes some time to figure out. We will&amp;nbsp;take a look at&amp;nbsp;these two issues&amp;n...</description><pubDate>Sat, 01 Oct 2011 09:53:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2343&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2343&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Trent wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Here's a few samples of it working (before I imple...</description><pubDate>Sat, 01 Oct 2011 09:37:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2342&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2342&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Trent wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;HAHAH! Oh my.. I went to copy my code, and I notic...</description><pubDate>Sat, 01 Oct 2011 09:09:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2341&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2341&amp;scope=posts</guid></item><item><title>Re: Theme style state overrides for textblock</title><description>&lt;p&gt;There's also a duplicate entry for Disabled in the above post. Each time I edit to try and clean ...</description><pubDate>Fri, 30 Sep 2011 22:56:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2340&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2340&amp;scope=posts</guid></item><item><title>Theme style state overrides for textblock</title><description>&lt;p&gt;Hi, I'm new. I've been seriously considering purchasing the engine (as in, it's down to you guys ...</description><pubDate>Fri, 30 Sep 2011 22:44:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2339&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2339&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;p&gt;The code above would be quite a lot cleaner if VB.NET had C#'s nifty way of binding events.&lt;/p&gt;
&lt;...</description><pubDate>Fri, 30 Sep 2011 22:05:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2338&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2338&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;p&gt;HAHAH! Oh my.. I went to copy my code, and I noticed I'd bound the damn PropertyChange event of t...</description><pubDate>Fri, 30 Sep 2011 22:00:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2337&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2337&amp;scope=posts</guid></item><item><title>Re: Slider component issue</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Trent wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;I've tried handling the PropertyChanged event, but...</description><pubDate>Fri, 30 Sep 2011 20:55:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2336&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2336&amp;scope=posts</guid></item><item><title>Slider component issue</title><description>&lt;p&gt;OK.. had some time to continue our evaluation of the UI toolset today.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I have create...</description><pubDate>Fri, 30 Sep 2011 20:22:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2335&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2335&amp;scope=posts</guid></item><item><title>Re: Game UI Controls - Dragging Windows</title><description>&lt;p&gt;Thanks. I didn't know if it was handled this way because of an issue or by design.&lt;/p&gt;
&lt;p&gt;I've ch...</description><pubDate>Fri, 30 Sep 2011 20:19:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2334&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2334&amp;scope=posts</guid></item><item><title>Re: Custom RenderMode for DockPanelManager?</title><description>&lt;p&gt;Hi Martin,&lt;/p&gt;
&lt;p&gt;thank you for your fast support! :)&lt;/p&gt;
&lt;p&gt;Ben&lt;/p&gt;</description><pubDate>Fri, 30 Sep 2011 11:55:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2333&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2333&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;Hi again. Two questions today:&lt;/p&gt;
&lt;p&gt;1) I'm trying to implement a handbrake feature for the rayc...</description><pubDate>Fri, 30 Sep 2011 10:38:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2332&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2332&amp;scope=posts</guid></item><item><title>Re: Custom RenderMode for DockPanelManager?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Teddib&amp;auml;r wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;I read the documentation ...</description><pubDate>Fri, 30 Sep 2011 10:21:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2331&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2331&amp;scope=posts</guid></item><item><title>Custom RenderMode for DockPanelManager?</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;I read the documentation and searched in this forum, but found nothing. How can ...</description><pubDate>Fri, 30 Sep 2011 09:08:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2330&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2330&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;div class="Quote"&gt;&lt;em&gt;mavonic wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;The 30Days Test-Time of DigitalRune is expired f...</description><pubDate>Thu, 29 Sep 2011 10:17:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2329&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2329&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;Okay Thanks.&lt;/p&gt;
&lt;p&gt;The 30Days Test-Time of DigitalRune is expired for me :(&lt;/p&gt;
&lt;p&gt;Can i downloa...</description><pubDate>Thu, 29 Sep 2011 09:34:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2328&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2328&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;div class="Quote"&gt;&lt;em&gt;mavonic wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Hello, i realy realy like the GUI/Animation and ...</description><pubDate>Thu, 29 Sep 2011 08:51:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2327&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2327&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;Hello, i realy realy like the GUI/Animation and Physics Engine.&lt;/p&gt;
&lt;p&gt;I'm thinking about buying ...</description><pubDate>Wed, 28 Sep 2011 17:10:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2326&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2326&amp;scope=posts</guid></item><item><title>Re: How to ensure a RigidBody isn't using any CPU without disposing of it.</title><description>&lt;p&gt;That's difficult to answer in general. These kind of optimizations always depend on the actual ga...</description><pubDate>Tue, 27 Sep 2011 17:18:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2324&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2324&amp;scope=posts</guid></item><item><title>How to ensure a RigidBody isn't using any CPU without disposing of it.</title><description>&lt;p&gt;I'm trying to determine the best way to (for lack of a better term) re-use RigidBodies. &lt;/p&gt;
&lt;p&gt;I...</description><pubDate>Tue, 27 Sep 2011 01:49:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2323&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2323&amp;scope=posts</guid></item><item><title>Re: Animation - &amp;quot;KeyNotFound&amp;quot;</title><description>Edit: Problem solved. I forgot to import the Animations (run.fbx, shot.fbx)</description><pubDate>Mon, 26 Sep 2011 18:52:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2322&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2322&amp;scope=posts</guid></item><item><title>Animation - &amp;quot;KeyNotFound&amp;quot;</title><description>&lt;p&gt;Hello, i want to Load an Animation (like in the Sample) with this Code:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;var additi...</description><pubDate>Mon, 26 Sep 2011 17:18:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2321&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2321&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;Here you go:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="/Portals/0/images/DigitalRune-Physics-Light-720p.png" targ...</description><pubDate>Mon, 26 Sep 2011 09:01:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2319&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2319&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;Oh great. I shall be using the light one @ 1280x720.&lt;/p&gt;
&lt;p&gt;Thanks! &lt;/p&gt;</description><pubDate>Mon, 26 Sep 2011 08:32:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2318&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2318&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;No problem, I can change the text. &lt;/p&gt;
&lt;p&gt;Which version are you going to use?&amp;nbsp;(So that I do...</description><pubDate>Mon, 26 Sep 2011 08:22:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2317&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2317&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;Hmm, I was expecting it to read "Digital Rune Physics" not "Software", since it would make it cle...</description><pubDate>Mon, 26 Sep 2011 08:08:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2316&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2316&amp;scope=posts</guid></item><item><title>Re: Game UI Controls - Dragging Windows</title><description>&lt;p&gt;This is a limitation of the window drag implementation. It only works for the default left/top al...</description><pubDate>Mon, 26 Sep 2011 07:43:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2315&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2315&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;Here are a view versions:&lt;/p&gt;
&lt;p&gt;Splash screens for Windows Phone 7 apps:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a hre...</description><pubDate>Mon, 26 Sep 2011 07:42:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2314&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2314&amp;scope=posts</guid></item><item><title>Re: Game UI Controls - Dragging Windows</title><description>&lt;p&gt;PS this behavior only happens on Windows which have Horizontal or Vertical alignment set to somet...</description><pubDate>Mon, 26 Sep 2011 03:14:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2313&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2313&amp;scope=posts</guid></item><item><title>Game UI Controls - Dragging Windows</title><description>&lt;p&gt;Not exactly sure why, but when I click the titlebar of a UI window and drag it, as soon as I clic...</description><pubDate>Mon, 26 Sep 2011 03:11:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2312&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2312&amp;scope=posts</guid></item><item><title>Re: Splash screen</title><description>&lt;p&gt;Hi Juan,&lt;/p&gt;
&lt;p&gt;yes that's right - we didn't make a splash screen or use of our logo mandatory. B...</description><pubDate>Sat, 24 Sep 2011 08:27:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2311&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2311&amp;scope=posts</guid></item><item><title>Re: Simulations and Memory Management advice?</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Juan Alberto wrote:&lt;/em&gt;&lt;br /&gt;
Excuse me for jumping in... is it enough to se...</description><pubDate>Sat, 24 Sep 2011 08:16:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2310&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2310&amp;scope=posts</guid></item><item><title>Re: Simulations and Memory Management advice?</title><description>Excuse me for jumping in... is it enough to set the Simulation instance to null after each level or ...</description><pubDate>Fri, 23 Sep 2011 15:54:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2309&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2309&amp;scope=posts</guid></item><item><title>Splash screen</title><description>&lt;p&gt;Hi, the license terms do not seem to mention it, but I would like to include a Digital Rune splas...</description><pubDate>Fri, 23 Sep 2011 15:45:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2308&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2308&amp;scope=posts</guid></item><item><title>Re: animation split, possible bug from sample</title><description>Thanks for reporting. This is really a bug in the sample code.</description><pubDate>Fri, 23 Sep 2011 07:29:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2307&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2307&amp;scope=posts</guid></item><item><title>animation split, possible bug from sample</title><description>I was using the AnimationSplitter from the CharacterAnimationSample, and splitted animation's durati...</description><pubDate>Thu, 22 Sep 2011 21:25:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2306&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2306&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;p&gt;The first article is online: &lt;a href="http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/1...</description><pubDate>Thu, 22 Sep 2011 16:56:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2305&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2305&amp;scope=posts</guid></item><item><title>Re: Best way to find &amp;quot;Top&amp;quot; or say &amp;quot;Forward&amp;quot; of a rigidbody?</title><description>&lt;p&gt;I didn't understand what your tried to do with the ray tests... &lt;/p&gt;
&lt;p&gt;Do you want to create som...</description><pubDate>Thu, 22 Sep 2011 11:25:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2304&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2304&amp;scope=posts</guid></item><item><title>Re: Game.UI implementing a new textbox class</title><description>&lt;p&gt;The text box is not properly rendered because the TextBox.cs class only defines the text box logi...</description><pubDate>Thu, 22 Sep 2011 11:10:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2303&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2303&amp;scope=posts</guid></item><item><title>Game.UI implementing a new textbox class</title><description>&lt;p&gt;I am trying to implement a new textbox class.&lt;/p&gt;
&lt;p&gt;I have made a class called MyTextBox which i...</description><pubDate>Thu, 22 Sep 2011 02:32:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2302&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2302&amp;scope=posts</guid></item><item><title>Best way to find &amp;quot;Top&amp;quot; or say &amp;quot;Forward&amp;quot; of a rigidbody?</title><description>&lt;p&gt;Hi All,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;I'm looking for advice on how to create a "snapping" kind've effect. Say you...</description><pubDate>Wed, 21 Sep 2011 22:31:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2301&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2301&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;p&gt;By grid component, I mean the variety used to organize tables of data in an interface. Building a...</description><pubDate>Mon, 19 Sep 2011 16:44:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2300&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2300&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>Do you mean a Grid panel control (to position elements) or a DataGrid control (to view a table of da...</description><pubDate>Mon, 19 Sep 2011 10:31:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2299&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2299&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Laurentius wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;&lt;em&gt;"Any suggestions which type of control I ...</description><pubDate>Mon, 19 Sep 2011 09:51:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2298&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2298&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>I&amp;nbsp;hope this week I will finally get to the promised blog posts. The tree control is a good idea...</description><pubDate>Mon, 19 Sep 2011 08:09:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2297&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2297&amp;scope=posts</guid></item><item><title>Re: Game.UI programmatically handle controls</title><description>That is really not the default use-case ;-). Let us know if more questions come up.</description><pubDate>Mon, 19 Sep 2011 08:09:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2296&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2296&amp;scope=posts</guid></item><item><title>Re: Game.UI programmatically handle controls</title><description>&lt;p&gt;This was incredibly helpful. Thank you.&lt;/p&gt;
&lt;p&gt;I haven't run into any big issues yet but I am pla...</description><pubDate>Fri, 16 Sep 2011 17:04:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2295&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2295&amp;scope=posts</guid></item><item><title>Re: Game.UI programmatically handle controls</title><description>&lt;p&gt;Hi, I have the feeling you are trying to use the library for something it was not made for? &lt;/p&gt;
...</description><pubDate>Fri, 16 Sep 2011 12:06:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2294&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2294&amp;scope=posts</guid></item><item><title>Game.UI programmatically handle controls</title><description>&lt;p&gt;The controls don't always respond to the gamepad the way I would like them to.&amp;nbsp; I have been ...</description><pubDate>Fri, 16 Sep 2011 09:22:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2293&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2293&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;p&gt;&lt;em&gt;"Any suggestions which type of control I should develop? Is there a missing control type desp...</description><pubDate>Fri, 16 Sep 2011 07:59:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2292&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2292&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>I desperately need an onscreen keyboard control that can be controlled via gamepad and mouse.&amp;nbsp; ...</description><pubDate>Thu, 15 Sep 2011 23:23:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2291&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2291&amp;scope=posts</guid></item><item><title>Re:  Code Folding for VB/VB.NET Syntax</title><description>We internally don't have code folding strategy for VB. I am also not aware of anyone else having imp...</description><pubDate>Thu, 15 Sep 2011 07:54:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2290&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2290&amp;scope=posts</guid></item><item><title> Code Folding with VB.NET</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Firstly, many thanks for this great component. Does anybody have a code folding sample...</description><pubDate>Wed, 14 Sep 2011 08:01:19 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2288&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2288&amp;scope=posts</guid></item><item><title>Re: Simulations and Memory Management advice?</title><description>Great good to know thanks for the Advice! :)</description><pubDate>Wed, 14 Sep 2011 02:12:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2287&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2287&amp;scope=posts</guid></item><item><title>Re: Simulations and Memory Management advice?</title><description>&lt;p&gt;The ResourcePools will hold a lot of objects. They can (and should be) cleared between levels wit...</description><pubDate>Tue, 13 Sep 2011 15:41:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2286&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2286&amp;scope=posts</guid></item><item><title>Simulations and Memory Management advice?</title><description>&lt;p&gt;Hi All,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;In my game I'm clearing the ContentManager whenever I load a new level. It w...</description><pubDate>Tue, 13 Sep 2011 13:17:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2285&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2285&amp;scope=posts</guid></item><item><title>Re: Fix size of docked window</title><description>&lt;p&gt;Hi Guilherme,&lt;/p&gt;
&lt;p&gt;There is one option you can try: You can assign an absolute size to the bord...</description><pubDate>Mon, 12 Sep 2011 15:39:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2284&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2284&amp;scope=posts</guid></item><item><title>Fix size of docked window</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I would like to know how I could keep constant the width of a docked form.&lt;/p&gt;
&lt;p&gt;I wo...</description><pubDate>Mon, 12 Sep 2011 13:49:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2283&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2283&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>&lt;p&gt;Perfect! &amp;nbsp;Unexplored territory is exactly where we like to be anyway. &amp;nbsp;Thank you so muc...</description><pubDate>Sun, 11 Sep 2011 20:48:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2282&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2282&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>MassFrame.MassLimit is an arbitrary limit and you can change it. - Although our testcases usually us...</description><pubDate>Sun, 11 Sep 2011 20:38:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2281&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2281&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>&lt;p&gt;Thanks, that seems to have done it. &amp;nbsp;Should I be concerned if I just set the MassFrame.MassL...</description><pubDate>Sun, 11 Sep 2011 20:24:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2280&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2280&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>In this case: Try to manually set a lower mass for the large object. It should be&amp;nbsp;at least lowe...</description><pubDate>Sun, 11 Sep 2011 19:53:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2279&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2279&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>&lt;p&gt;I made a stupid typo. &amp;nbsp;The one body is not static, sorry for the confusion. &amp;nbsp;Rather, it...</description><pubDate>Sun, 11 Sep 2011 19:20:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2278&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2278&amp;scope=posts</guid></item><item><title>Re: NaN LinearConstraintImpulse</title><description>&lt;p&gt;That is strange. The simulation should ignore ContactConstraints between static and kinematic bod...</description><pubDate>Sun, 11 Sep 2011 18:57:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2277&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2277&amp;scope=posts</guid></item><item><title>NaN LinearConstraintImpulse</title><description>&lt;p&gt;I have two objects colliding, both are normal rigid bodies with composite shapes, one is static, ...</description><pubDate>Sun, 11 Sep 2011 17:08:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2276&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2276&amp;scope=posts</guid></item><item><title>Re: Possible bug in DigitalRune.Threading.Parallel class</title><description>&lt;p&gt;Thanks Martin,&lt;/p&gt;
&lt;p&gt;I must have missed that in the doco. I'll give it a try.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;...</description><pubDate>Sun, 11 Sep 2011 01:54:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2275&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2275&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;p&gt;That makes sense, I was thinking AABB trees were like octrees with their partitioning.&lt;/p&gt;
&lt;p&gt;&lt;br...</description><pubDate>Sat, 10 Sep 2011 20:51:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2274&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2274&amp;scope=posts</guid></item><item><title>Re: Possible bug in DigitalRune.Threading.Parallel class</title><description>&lt;p&gt;The completion callbacks are not called automatically. You need to call:&lt;/p&gt;
&lt;div class="reCodeBl...</description><pubDate>Sat, 10 Sep 2011 08:35:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2273&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2273&amp;scope=posts</guid></item><item><title>Possible bug in DigitalRune.Threading.Parallel class</title><description>&lt;p&gt;I think there may be a bug in the DigitalRune.Threading.Parallel class. I call the Start method (...</description><pubDate>Sat, 10 Sep 2011 06:24:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2272&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2272&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;p&gt;In an AABB tree the axis-aligned bounding boxes are typically overlapping which makes it difficul...</description><pubDate>Fri, 09 Sep 2011 15:58:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2271&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2271&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;p&gt;Thank you for the info, I have enemy bullet collisions working now.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;With th...</description><pubDate>Fri, 09 Sep 2011 10:33:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2270&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2270&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;div class="Quote"&gt;&lt;em&gt;rmm5 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;I also got the bullet-level penetration working. Th...</description><pubDate>Fri, 09 Sep 2011 09:32:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2269&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2269&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;p&gt;Thanks for the reply and the article.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;My player speed is 8 m/s during sprin...</description><pubDate>Fri, 09 Sep 2011 08:40:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2268&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2268&amp;scope=posts</guid></item><item><title>Re: Game.UI: Drag &amp;amp; Drop</title><description>Nice, thanks for sharing the code!</description><pubDate>Wed, 07 Sep 2011 15:32:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2267&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2267&amp;scope=posts</guid></item><item><title>Re: Game.UI: Drag &amp;amp; Drop</title><description>&lt;p&gt;I started implementing what I needed, Drag &amp;amp; Drop were working perfectly, then I realized I w...</description><pubDate>Wed, 07 Sep 2011 03:44:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2266&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2266&amp;scope=posts</guid></item><item><title>Re: Movement Collisions and Raycasting</title><description>&lt;div class="Quote"&gt;&lt;em&gt;rmm5 wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Movement Collisions:&lt;/p&gt;
&lt;p&gt;Is there anything that ...</description><pubDate>Tue, 06 Sep 2011 13:31:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2265&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2265&amp;scope=posts</guid></item><item><title>Movement Collisions and Raycasting</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I have a few questions.&lt;/p&gt;
&lt;p&gt;Movement Collisions:&lt;/p&gt;
&lt;p&gt;Is there anything that can ...</description><pubDate>Tue, 06 Sep 2011 11:00:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2264&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2264&amp;scope=posts</guid></item><item><title>Re: Large number of static bodies</title><description>&lt;p&gt;Certainly the broad phase filter makes a huge difference when not using composite shapes. You sho...</description><pubDate>Mon, 05 Sep 2011 16:34:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2263&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2263&amp;scope=posts</guid></item><item><title>Re: Game.UI: Drag &amp;amp; Drop</title><description>&lt;p&gt;If I understand correctly, you override the HitTest() method and return false while the object is...</description><pubDate>Mon, 05 Sep 2011 08:30:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2262&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2262&amp;scope=posts</guid></item><item><title>Game.UI: Drag &amp;amp; Drop</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I've implemented an object that I can drag around successfully. The next goal is to...</description><pubDate>Mon, 05 Sep 2011 05:21:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2261&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2261&amp;scope=posts</guid></item><item><title>Re: Large number of static bodies</title><description>&lt;p&gt;Hi, yes a triangle mesh or&amp;nbsp;a composite shape should be significantly faster. Here are a few ...</description><pubDate>Sat, 03 Sep 2011 10:14:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2259&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2259&amp;scope=posts</guid></item><item><title>Re: Game.UI: Sprite Font Texture</title><description>Thx, we will&amp;nbsp;add your suggestion&amp;nbsp;in the next update.</description><pubDate>Sat, 03 Sep 2011 08:32:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2258&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2258&amp;scope=posts</guid></item><item><title>Game.UI: Sprite Font Texture</title><description>&lt;p&gt;I'm loving the library so far. Great work!&amp;nbsp; I would like to suggest adding an option for usi...</description><pubDate>Sat, 03 Sep 2011 00:02:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2257&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2257&amp;scope=posts</guid></item><item><title>Large number of static bodies</title><description>&lt;p&gt;Hi, I'm having a big issue with static bodies in my game. I need to have a large number of them (...</description><pubDate>Fri, 02 Sep 2011 16:30:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2256&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2256&amp;scope=posts</guid></item><item><title>Re: Bug with Scaling a RigidBody?</title><description>&lt;p&gt;Ohhh that makes total sense now! I'll give this suggestion a try tonight but I'm confident you ar...</description><pubDate>Wed, 31 Aug 2011 14:47:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2255&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2255&amp;scope=posts</guid></item><item><title>Re: Bug with Scaling a RigidBody?</title><description>&lt;p&gt;Hi, &lt;/p&gt;
&lt;p&gt;From the stack trace I see that the exception comes from some OnApply method within f...</description><pubDate>Wed, 31 Aug 2011 14:26:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2254&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2254&amp;scope=posts</guid></item><item><title>Bug with Scaling a RigidBody?</title><description>Hi All,Maybe I'm doing this incorrectly , but I'm building a game where the user is able to scale, r...</description><pubDate>Wed, 31 Aug 2011 13:14:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2253&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2253&amp;scope=posts</guid></item><item><title>Re: Game.UI: Custom control</title><description>&lt;p&gt;Hi, &lt;br /&gt;
I will try to write a really helpful blog post ;-). Here are few tips in advance off t...</description><pubDate>Wed, 31 Aug 2011 08:36:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2252&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2252&amp;scope=posts</guid></item><item><title>Game.UI: Custom control</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I don't think there are any blog or forum posts about making a custom control. I'm ...</description><pubDate>Tue, 30 Aug 2011 21:50:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2251&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2251&amp;scope=posts</guid></item><item><title>Re: Game.UI: Multiple texture sources</title><description>Good suggestion! I have added it to our todo list.</description><pubDate>Mon, 29 Aug 2011 08:25:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2249&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2249&amp;scope=posts</guid></item><item><title>Re: Interop Bug</title><description>&lt;p&gt;You are right CreateCaret-signature needs to be changed. (However, on my x64 machine everything w...</description><pubDate>Mon, 29 Aug 2011 08:21:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2248&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2248&amp;scope=posts</guid></item><item><title>Interop Bug</title><description>&lt;p&gt;Hi Guys,&lt;/p&gt;
&lt;p&gt;I have just downloaded the text editor control code. Nice work!&lt;/p&gt;
&lt;p&gt;Maybe this...</description><pubDate>Mon, 29 Aug 2011 07:15:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2247&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2247&amp;scope=posts</guid></item><item><title>Game.UI: Multiple texture sources</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;This post is in regard to using multiple texture sources for control styling. It is...</description><pubDate>Sun, 28 Aug 2011 20:11:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2246&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2246&amp;scope=posts</guid></item><item><title>Re: Using ResourcePool with XNA GameComponent</title><description>&lt;p&gt;Thanks Martin,&lt;/p&gt;
&lt;p&gt;I ended up doing some experimentation and came up with pretty much the same...</description><pubDate>Tue, 16 Aug 2011 23:23:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2241&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2241&amp;scope=posts</guid></item><item><title>Re: Game.UI: Cursors</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Here is a workaround for loading the cursor using the Windows API: Write the Cursor in...</description><pubDate>Mon, 15 Aug 2011 08:57:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2240&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2240&amp;scope=posts</guid></item><item><title>Re: Using ResourcePool with XNA GameComponent</title><description>&lt;p&gt;Hi Stephen,&lt;/p&gt;
&lt;p&gt;Here is my suggestion:&lt;/p&gt;
&lt;p&gt;You could store the Game object in a global vari...</description><pubDate>Mon, 15 Aug 2011 08:01:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2239&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2239&amp;scope=posts</guid></item><item><title>Game.UI: Cursors</title><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I recently&amp;nbsp;started&amp;nbsp;using the library, and have a few issues regarding the...</description><pubDate>Sun, 14 Aug 2011 16:28:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2238&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2238&amp;scope=posts</guid></item><item><title>Using ResourcePool with XNA GameComponent</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I'm wondering if there's a way I can use the&amp;nbsp;ResourcePool class in conjunction wi...</description><pubDate>Sun, 14 Aug 2011 07:31:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2237&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2237&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>Some more tips: &lt;a href="http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/128/How-to-Create...</description><pubDate>Thu, 11 Aug 2011 14:39:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2225&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2225&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>&lt;p&gt;I was blind ... the world parameter for the effect is Matrix.Identity and not the Pose of the cha...</description><pubDate>Sun, 07 Aug 2011 17:32:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2224&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2224&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutGAdmin wrote:&lt;/em&gt;&lt;br /&gt;
Blog post about debug rendering of joints (wit...</description><pubDate>Sun, 07 Aug 2011 14:49:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2223&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2223&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>Blog post about debug rendering of joints (with source code): &lt;a href="http://www.digitalrune.com/Su...</description><pubDate>Sun, 07 Aug 2011 09:57:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2222&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2222&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>Sounds very nice! In the meantime I'll write support for editing all those ragdoll parameters inside...</description><pubDate>Mon, 01 Aug 2011 17:16:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2214&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2214&amp;scope=posts</guid></item><item><title>Re: Suggestion: debug renderer for ragdolls</title><description>That's a very good idea. Choosing joint limits without visual feedback is really, really hard. &lt;br /...</description><pubDate>Mon, 01 Aug 2011 14:19:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2213&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2213&amp;scope=posts</guid></item><item><title>Suggestion: debug renderer for ragdolls</title><description>Hi!&lt;br /&gt;
I'm currently&amp;nbsp;trying out the ragdoll in combination with the new animation library fe...</description><pubDate>Mon, 01 Aug 2011 13:01:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2212&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2212&amp;scope=posts</guid></item><item><title>Re: StartAnimation at given time</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Laurentius wrote:&lt;/em&gt; PS: I wonder if the new animation library and the new ...</description><pubDate>Sat, 30 Jul 2011 15:25:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2209&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2209&amp;scope=posts</guid></item><item><title>Re: StartAnimation at given time</title><description>Hi Martin,&lt;br /&gt;
&lt;br /&gt;
your sollution works like a charm!&lt;br /&gt;
&lt;br /&gt;
Whenever I have a "Walking" ...</description><pubDate>Sat, 30 Jul 2011 15:16:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2207&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2207&amp;scope=posts</guid></item><item><title>Re: Sleeping bodies and collisions</title><description>You guess C) of scenario 2 was right. I'll change my code accordingly so that I'm not setting the po...</description><pubDate>Sat, 30 Jul 2011 14:15:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2206&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2206&amp;scope=posts</guid></item><item><title>Re: Sleeping bodies and collisions</title><description>There can be special cases where bodies do not wake up as expected. In these cases, checking the&amp;nbs...</description><pubDate>Sat, 30 Jul 2011 13:51:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2205&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2205&amp;scope=posts</guid></item><item><title>Sleeping bodies and collisions</title><description>Hi,&lt;br /&gt;&lt;br /&gt;I just came across two scenarios where sleeping bodies won't wake up properly:&lt;br /&gt;&lt;...</description><pubDate>Sat, 30 Jul 2011 11:11:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2204&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2204&amp;scope=posts</guid></item><item><title>Re: StartAnimation at given time</title><description>I just realized that individual bones can "flip" when using a BlendGroup. This happens only with&amp;nbs...</description><pubDate>Sat, 30 Jul 2011 10:00:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2203&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2203&amp;scope=posts</guid></item><item><title>Re: StartAnimation at given time</title><description>&lt;p&gt;Hi Lars,&lt;br /&gt;
&lt;br /&gt;
First, I want to sketch the "cheap way" of blending between a walk and a ru...</description><pubDate>Sat, 30 Jul 2011 09:36:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2202&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2202&amp;scope=posts</guid></item><item><title>StartAnimation at given time</title><description>Hi, I am&amp;nbsp;playing a bit with the alpha of the new animation library.&lt;br /&gt;
&lt;br /&gt;
It looks very ...</description><pubDate>Fri, 29 Jul 2011 23:43:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2201&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2201&amp;scope=posts</guid></item><item><title>Re: Implementation of CollisionFilter in the physics engine</title><description>Hi,&lt;br /&gt;&lt;br /&gt;thanks for the quick reply. I went for the "CollectionChanged event" approach and for...</description><pubDate>Tue, 26 Jul 2011 20:11:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2198&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2198&amp;scope=posts</guid></item><item><title>Re: Implementation of CollisionFilter in the physics engine</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Bananenfraese wrote:&lt;/em&gt;&lt;br /&gt;
I just want to filter out some pairs based on...</description><pubDate>Tue, 26 Jul 2011 08:26:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2197&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2197&amp;scope=posts</guid></item><item><title>Implementation of CollisionFilter in the physics engine</title><description>Hi,&lt;br /&gt;&lt;br /&gt;I tried to replace the CollisionFilter of the CollisionDomain of the Simulation, but ...</description><pubDate>Mon, 25 Jul 2011 19:37:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2196&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2196&amp;scope=posts</guid></item><item><title>Re: Mouse Events not working?</title><description>Catching mouse events like this does not work:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="reCodeBlock" style="border:1...</description><pubDate>Sat, 23 Jul 2011 12:33:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2190&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2190&amp;scope=posts</guid></item><item><title>Mouse Events not working?</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I am trying to catch the double click event but it wont fire up! No Mouse events ar...</description><pubDate>Sat, 23 Jul 2011 11:59:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2189&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2189&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>I'm a programmer too, I have shifted many times...&lt;br /&gt;
I gotta say the GUI library is pretty nice....</description><pubDate>Fri, 15 Jul 2011 15:01:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2163&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2163&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;p&gt;That's a valid question! ;-) &lt;br /&gt;
We were a little silent about our Graphics library in the las...</description><pubDate>Fri, 15 Jul 2011 14:50:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2162&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2162&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>How's the progress coming with the Graphics Library? I was hoping to see a new blog post or new vide...</description><pubDate>Fri, 15 Jul 2011 13:45:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2161&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=2161&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>Victory!&lt;br /&gt;
&lt;br /&gt;
With contact welding (limit 1.0) , perfect sphere contacts, and much less skew...</description><pubDate>Sat, 09 Jul 2011 20:52:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2133&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2133&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>&lt;div class="Quote"&gt;&lt;em&gt;madbarron wrote:&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Who holds the TriangleMeshAlgorithm? In what o...</description><pubDate>Sat, 09 Jul 2011 00:26:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2129&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2129&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
and make the welding more aggressive by sett...</description><pubDate>Fri, 08 Jul 2011 20:02:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2128&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2128&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>Thanks for the screenshots.&lt;br /&gt;
&lt;br /&gt;
I have made a few tests with a similar scene. &lt;br /&gt;
Unnatu...</description><pubDate>Fri, 08 Jul 2011 14:14:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2125&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2125&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>Thanks for the response, Martin. Unfortunately, EnableContactWelding didn't seem to help.&lt;br /&gt;
&lt;br ...</description><pubDate>Thu, 07 Jul 2011 22:47:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2122&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2122&amp;scope=posts</guid></item><item><title>Re: Smooth Movement along TriangleMesh</title><description>This is a typical problem when&amp;nbsp;triangle meshes&amp;nbsp;are used for physics. &lt;br /&gt;
However, we of...</description><pubDate>Thu, 07 Jul 2011 07:22:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2120&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2120&amp;scope=posts</guid></item><item><title>Smooth Movement along TriangleMesh</title><description>In my game I am rolling a small ball down a large, curved ramp which is a TriangleMesh imported from...</description><pubDate>Wed, 06 Jul 2011 20:55:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2119&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2119&amp;scope=posts</guid></item><item><title>Re: Inverse force calculations</title><description>These formulas are also explained in detail in the book "Game Programming Gems 2",&amp;nbsp;chapter "Inv...</description><pubDate>Mon, 04 Jul 2011 08:51:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2114&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2114&amp;scope=posts</guid></item><item><title>Re: Inverse force calculations</title><description>Ok I'll read through that, thanks.</description><pubDate>Mon, 04 Jul 2011 08:05:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2113&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2113&amp;scope=posts</guid></item><item><title>Re: Inverse force calculations</title><description>This link should cover what your looking for &lt;a href="http://en.wikipedia.org/wiki/Trajectory_of_a_p...</description><pubDate>Sun, 03 Jul 2011 23:32:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2112&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2112&amp;scope=posts</guid></item><item><title>Inverse force calculations</title><description>(For lack of a better title)&lt;br /&gt;
&lt;br /&gt;
This is not a Digital Rune-specific question but more of a...</description><pubDate>Sun, 03 Jul 2011 16:20:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2111&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2111&amp;scope=posts</guid></item><item><title>Re: HeightField problem</title><description>Excellent, thanks. I'm actually using the mesh for the in-game terrain rendering, since it comes in ...</description><pubDate>Tue, 14 Jun 2011 11:13:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2105&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2105&amp;scope=posts</guid></item><item><title>Re: Offline documentation suggestion</title><description>The entries in the results window are indeed not very helpful.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The documentation ...</description><pubDate>Mon, 13 Jun 2011 11:30:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2104&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2104&amp;scope=posts</guid></item><item><title>Re: HeightField problem</title><description>Thanks for reporting the bug. The height field collision detection is working, but HeightField.GetMe...</description><pubDate>Mon, 13 Jun 2011 11:02:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2103&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2103&amp;scope=posts</guid></item><item><title>Offline documentation suggestion</title><description>Just nitpicking but anyway: when using the offline documentation, if you search a topic using the in...</description><pubDate>Mon, 13 Jun 2011 10:12:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2102&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2102&amp;scope=posts</guid></item><item><title>HeightField problem</title><description>Hi, I've just encountered a strange issue with the HeightField shape: if the dimensions of the Array...</description><pubDate>Mon, 13 Jun 2011 09:47:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2101&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2101&amp;scope=posts</guid></item><item><title>Re: GUI Slider and negative values</title><description>Thanks for reporting the bug. We will fix this in the next update.</description><pubDate>Mon, 06 Jun 2011 06:14:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2096&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2096&amp;scope=posts</guid></item><item><title>GUI Slider and negative values</title><description>Hi,&lt;br /&gt;&lt;br /&gt;I'm trying out the new GUI Framework and I think it's really great to work with. But ...</description><pubDate>Sat, 04 Jun 2011 10:37:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2093&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2093&amp;scope=posts</guid></item><item><title>Re: How to insert text at selection-end</title><description>In GUI terminology, the blinking vertical bar that indicates the active position is usually called "...</description><pubDate>Wed, 01 Jun 2011 18:06:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2091&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2091&amp;scope=posts</guid></item><item><title>Re: How to insert text at selection-end</title><description>thanx for the fast help!!&lt;br /&gt;
&lt;br /&gt;
but this forces me to select text!! if there is no text selec...</description><pubDate>Wed, 01 Jun 2011 17:32:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2090&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2090&amp;scope=posts</guid></item><item><title>Re: How to insert text at selection-end</title><description>Here is an example:&lt;br /&gt;
&lt;br /&gt;
&lt;div style="overflow-y: auto;border: #7f9db9 1px solid;" class="reC...</description><pubDate>Wed, 01 Jun 2011 17:23:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2089&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2089&amp;scope=posts</guid></item><item><title>How to insert text at selection-end</title><description>How do i insert text at the selections end?&lt;br /&gt;
&lt;sub&gt;&lt;br /&gt;
&lt;/sub&gt;&lt;sup&gt;edito.ActiveTextAreaControl...</description><pubDate>Wed, 01 Jun 2011 17:11:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2088&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2088&amp;scope=posts</guid></item><item><title>Re: about code completing from assembly</title><description>Thanks for your info , if you don't aim for .NET but for general , so if you could make parsing inte...</description><pubDate>Wed, 25 May 2011 23:46:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2070&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2070&amp;scope=posts</guid></item><item><title>Re: about code completing from assembly</title><description>Thanks for the link. &lt;br /&gt;
&lt;br /&gt;
Currently, our team does not use the text editor for .NET coding ...</description><pubDate>Wed, 25 May 2011 15:52:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2069&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2069&amp;scope=posts</guid></item><item><title>Re: about code completing from assembly</title><description>Hello ,&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp; Many thanks for your reply , the link is &lt;a href="http://laputa.sh...</description><pubDate>Wed, 25 May 2011 15:29:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2068&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2068&amp;scope=posts</guid></item><item><title>Re: about code completing from assembly</title><description>Hi David, what is the "icsharpcode text editor codecompleting sample"? Can you send me a link?&lt;br /&gt;...</description><pubDate>Wed, 25 May 2011 15:23:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2067&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2067&amp;scope=posts</guid></item><item><title>about code completing from assembly</title><description>Hello,&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; I tried editor and it is great , but i need to load code completing ...</description><pubDate>Wed, 25 May 2011 14:52:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2066&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2066&amp;scope=posts</guid></item><item><title>Re: Intelligent Syntax highlighting ?</title><description>&amp;nbsp;Hi, Zeomax&lt;br /&gt;
&lt;br /&gt;
&lt;div class="Quote"&gt;&lt;em&gt;Zeomax wrote:&lt;/em&gt;&lt;br /&gt;
Hi, it is possible to ...</description><pubDate>Mon, 23 May 2011 07:00:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2061&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2061&amp;scope=posts</guid></item><item><title>Intelligent Syntax highlighting ?</title><description>Hi, it is possible to highlight a word in different colors?&lt;br /&gt;Let me explain:&lt;br /&gt;&lt;br /&gt;Currentl...</description><pubDate>Fri, 20 May 2011 14:02:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2060&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2060&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Hi, &lt;br /&gt;
the point where the suspension is fixed is defined using Wheel.Offset (relative to the Ch...</description><pubDate>Wed, 11 May 2011 18:15:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2049&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2049&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Hi, I got some new questions :)&lt;br /&gt;
&lt;br /&gt;
I've run into some trouble when changing the parameters...</description><pubDate>Wed, 11 May 2011 16:16:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2048&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2048&amp;scope=posts</guid></item><item><title>Re: Additional Examples (VB.NET Preferred)</title><description>A Thanks Martin&lt;br /&gt;
&lt;br /&gt;
Yes that is the step I missed. I didnt add the inhert part.</description><pubDate>Wed, 11 May 2011 13:46:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2047&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2047&amp;scope=posts</guid></item><item><title>Re: Additional Examples (VB.NET Preferred)</title><description>Hi Martin,&lt;br /&gt;
&lt;br /&gt;
the included documentation (CHM file) contains a&amp;nbsp;short tutorial -&amp;nbsp;...</description><pubDate>Wed, 11 May 2011 12:47:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2046&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2046&amp;scope=posts</guid></item><item><title>Re: Additional Examples (VB.NET Preferred)</title><description>Good day guys.&lt;br /&gt;
&lt;br /&gt;
I am pretty new to the Docking Forms and came across your library that l...</description><pubDate>Wed, 11 May 2011 11:56:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2045&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=2045&amp;scope=posts</guid></item><item><title>Re: TextBox where each item is clickable/selectable?</title><description>Sorry, looks like I'm able to do what I described no problem once I understood Events LOL I'm still ...</description><pubDate>Mon, 09 May 2011 23:34:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2039&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2039&amp;scope=posts</guid></item><item><title>Re: TextBox where each item is clickable/selectable?</title><description>Hi All,&lt;br /&gt;&lt;br /&gt;After a bit of head scratching I was able to get the layout the way I wanted it u...</description><pubDate>Mon, 09 May 2011 21:52:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2038&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2038&amp;scope=posts</guid></item><item><title>TextBox where each item is clickable/selectable?</title><description>Hi Guys, Awesome work on the GUI library I can see how this is going to be incredibly useful to us y...</description><pubDate>Mon, 09 May 2011 21:16:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2037&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2037&amp;scope=posts</guid></item><item><title>Re: Decal over meshes.</title><description>For decals, I know basically two methods:&lt;br /&gt;
&lt;br /&gt;
1. Create decal mesh and render it on top of ...</description><pubDate>Mon, 09 May 2011 15:40:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2036&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2036&amp;scope=posts</guid></item><item><title>Re: View frustum culling and occlusion.</title><description>Our graphics lib is making good progress. We have a lot more to show by now - but not&amp;nbsp;the time ...</description><pubDate>Mon, 09 May 2011 15:39:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2035&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2035&amp;scope=posts</guid></item><item><title>Decal over meshes.</title><description>I've been hitting my head against the wall for figuring out how to conform a decal (textured quad) t...</description><pubDate>Mon, 09 May 2011 10:39:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2034&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2034&amp;scope=posts</guid></item><item><title>Re: View frustum culling and occlusion.</title><description>Awesome stuff, how is the graphics library going by the way? been a while since we have been updated...</description><pubDate>Mon, 09 May 2011 10:24:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2033&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2033&amp;scope=posts</guid></item><item><title>Re: Ignore Clips - Wildcards</title><description>Right, the CodeCompletionDataProvider.cs is only an example implementation in the SampleEditor.&lt;br /...</description><pubDate>Mon, 09 May 2011 07:19:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2032&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2032&amp;scope=posts</guid></item><item><title>Re: Ignore Clips - Wildcards</title><description>Sorry my fault, handle only appears in VB but i found it by myself.&lt;br /&gt;Anyway, i already changed t...</description><pubDate>Fri, 06 May 2011 20:45:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2031&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2031&amp;scope=posts</guid></item><item><title>Re: Ignore Clips - Wildcards</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Zeomax wrote:&lt;/em&gt;&lt;br /&gt;
Anyone know how i could convert this into VB.Net ?&lt;b...</description><pubDate>Fri, 06 May 2011 15:23:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2030&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2030&amp;scope=posts</guid></item><item><title>Re: Ignore Clips - Wildcards</title><description>....</description><pubDate>Fri, 06 May 2011 14:11:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2029&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2029&amp;scope=posts</guid></item><item><title>Ignore Clips - Wildcards</title><description>Hey,&lt;br /&gt;&lt;br /&gt;If a keyword has clips after it it won't highlighted.&lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;I...</description><pubDate>Thu, 05 May 2011 20:38:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2028&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2028&amp;scope=posts</guid></item><item><title>Re: Efficient way to Alter a Composite Shape in real time?</title><description>Brilliant!! As usual, you guys have thought of everything we users could possibly need!&lt;br /&gt;&lt;br /&gt; ...</description><pubDate>Mon, 18 Apr 2011 13:02:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2008&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2008&amp;scope=posts</guid></item><item><title>Re: View frustum culling and occlusion.</title><description>Frustum culling using DigitalRune Geometry:&lt;br /&gt;
You can represent the objects using their bounding...</description><pubDate>Mon, 18 Apr 2011 11:52:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2007&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2007&amp;scope=posts</guid></item><item><title>View frustum culling and occlusion.</title><description>Hello, I have been trying to find a way of increasing performance with over 1000 rigid bodies&amp;nbsp;o...</description><pubDate>Mon, 18 Apr 2011 09:29:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2006&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2006&amp;scope=posts</guid></item><item><title>Re: Efficient way to Alter a Composite Shape in real time?</title><description>&lt;strong&gt;Changing Pose or Shape of CompositeShape.Children:&lt;/strong&gt;&lt;br /&gt;
Yes, the CompositeShape.Ch...</description><pubDate>Mon, 18 Apr 2011 08:24:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2005&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2005&amp;scope=posts</guid></item><item><title>Re: Loading a long text file</title><description>Hi, Caoson
&lt;div class="Quote"&gt;&lt;em&gt;caosontran wrote:&lt;/em&gt;&lt;br /&gt;
Is there a way that we can speed up t...</description><pubDate>Mon, 18 Apr 2011 07:35:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2004&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2004&amp;scope=posts</guid></item><item><title>Loading a long text file</title><description>Hi,&lt;br /&gt;&lt;br /&gt;The TextEditorControl is a great syntax editor and it is very easy to use. I download...</description><pubDate>Mon, 18 Apr 2011 04:27:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2003&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=2003&amp;scope=posts</guid></item><item><title>Efficient way to Alter a Composite Shape in real time?</title><description>Hi,&lt;br /&gt;&lt;br /&gt;I'm a bit stuck on this problem.&lt;br /&gt;&lt;br /&gt;I've got a rigidBody that I've created fr...</description><pubDate>Mon, 18 Apr 2011 02:48:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2002&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=2002&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Juan Alberto wrote:&lt;/em&gt;&lt;br /&gt;
When you say "let the simulation run parallel ...</description><pubDate>Tue, 12 Apr 2011 08:38:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1991&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1991&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>When you say "let the simulation run parallel to the Draw() method" you mean that by default the car...</description><pubDate>Tue, 12 Apr 2011 08:03:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1990&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1990&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Here is the blog article:&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href="http://www.digitalrune.com/Su...</description><pubDate>Mon, 11 Apr 2011 18:57:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1988&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1988&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Ok, I've been playing around with the vehicle sample. It's cool! I was initially worried about perfo...</description><pubDate>Mon, 11 Apr 2011 10:51:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1983&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1983&amp;scope=posts</guid></item><item><title>Re: Character Controller Source Code</title><description>New&amp;nbsp;character controllers have been released. Here are the news: &lt;a href="http://www.digitalrun...</description><pubDate>Thu, 07 Apr 2011 10:57:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1982&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1982&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>The new DigitalRune Physics update is available. Here are the news: &lt;a href="http://www.digitalrune....</description><pubDate>Thu, 07 Apr 2011 10:41:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1981&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1981&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Awesome, thanks!!</description><pubDate>Tue, 05 Apr 2011 15:46:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1980&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1980&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Sorry that it took a little longer. We have packed a few more feature requests into this DigitalRune...</description><pubDate>Tue, 05 Apr 2011 15:41:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1979&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1979&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>I don't want to look impatient but... any news on that?&lt;br /&gt;
&lt;br /&gt;
Hope it's not been abandoned, I...</description><pubDate>Tue, 05 Apr 2011 15:22:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1978&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1978&amp;scope=posts</guid></item><item><title>Re: Physics Networking</title><description>Thanks for the update. Keep us posted!</description><pubDate>Mon, 04 Apr 2011 06:50:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1976&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1976&amp;scope=posts</guid></item><item><title>Re: Physics Networking</title><description>Well I've made a bit of progress, after reviewing the network slides I've managed to come up with a ...</description><pubDate>Fri, 01 Apr 2011 23:01:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1970&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1970&amp;scope=posts</guid></item><item><title>Re: Physics Networking</title><description>It's probably just my internet connection been having problems with it lately, one idea though, have...</description><pubDate>Mon, 28 Mar 2011 17:09:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1965&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1965&amp;scope=posts</guid></item><item><title>Re: Physics Networking</title><description>Now we are entering diffcult terrain ;-) &lt;br /&gt;
&lt;br /&gt;
In general, if a physics simulation is runnin...</description><pubDate>Mon, 28 Mar 2011 15:01:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1964&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1964&amp;scope=posts</guid></item><item><title>Physics Networking</title><description>Well I have reached the point of no return, and have started coding a network manager using lidgren,...</description><pubDate>Mon, 28 Mar 2011 11:11:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1963&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1963&amp;scope=posts</guid></item><item><title>Physics Networking</title><description>Well I have reached the point of no return, and have started coding a network manager using lidgren,...</description><pubDate>Mon, 28 Mar 2011 11:11:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1962&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1962&amp;scope=posts</guid></item><item><title>Re: A simple idea, more control over TriangleMeshShape.</title><description>Nice work. Thanks for posting the code.</description><pubDate>Mon, 28 Mar 2011 09:15:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1961&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1961&amp;scope=posts</guid></item><item><title>Re: A simple idea, more control over TriangleMeshShape.</title><description>Thankyou Helmut, from your input I was able to create a level mesh containing different materials an...</description><pubDate>Mon, 28 Mar 2011 09:01:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1959&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1959&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>I have quickly skimmed through the source code.&amp;nbsp;But there is nothing that caught my eye.&lt;br /&gt;
...</description><pubDate>Mon, 21 Mar 2011 08:29:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1958&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1958&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>It's all OK now thanks a lot!&lt;br /&gt;
But Now It shows me a error while im tryna' to display the Code ...</description><pubDate>Sun, 20 Mar 2011 20:24:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1957&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1957&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>Thank you, your message is very helpful! As you point out, there are a lot of settings that are affe...</description><pubDate>Sun, 20 Mar 2011 18:40:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1956&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1956&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>&lt;p&gt;Okay, let me repeat the required steps:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Create a new "XML Syntax Highlighting De...</description><pubDate>Sun, 20 Mar 2011 16:37:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1955&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1955&amp;scope=posts</guid></item><item><title>Re: Make a pose relative to another</title><description>Hi,&lt;br /&gt;&lt;br /&gt;thanks a lot for the quick reply. This was exactly what I was looking for. Actually m...</description><pubDate>Sun, 20 Mar 2011 15:34:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1954&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1954&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>Well now...I created the XSHD file and putted it into the resources path&lt;br /&gt;
now how to make it wo...</description><pubDate>Sun, 20 Mar 2011 15:31:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1953&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1953&amp;scope=posts</guid></item><item><title>Re: Make a pose relative to another</title><description>&lt;p&gt;So you want to have the following:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: courier new;"&gt;&amp;nbsp;&amp;nb...</description><pubDate>Sun, 20 Mar 2011 15:19:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1952&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1952&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>Please take a look at this thread: &lt;a href="http://www.digitalrune.com/Support/Forum/tabid/586/forum...</description><pubDate>Sun, 20 Mar 2011 15:01:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1951&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1951&amp;scope=posts</guid></item><item><title>Make a pose relative to another</title><description>Hi,&lt;br /&gt;&lt;br /&gt;I have two Poses in the same world space and want to make one Pose relative to the ot...</description><pubDate>Sun, 20 Mar 2011 14:39:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1950&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1950&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>well, I actually asked if I can add a syntax highlight to the control via a xml file......if it's no...</description><pubDate>Sun, 20 Mar 2011 14:38:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1949&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1949&amp;scope=posts</guid></item><item><title>Re: Syntax Highlight</title><description>Hi Jeremih,&lt;br /&gt;
&lt;br /&gt;
I am not sure if I&amp;nbsp;understand&amp;nbsp;your question. &lt;br /&gt;
&lt;br /&gt;
Do you...</description><pubDate>Sun, 20 Mar 2011 13:30:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1948&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1948&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>&lt;p&gt;Hi DJL,&lt;/p&gt;
&lt;p&gt;Let me clarify this. You are right, the physics engine does not really care whethe...</description><pubDate>Sun, 20 Mar 2011 12:33:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1947&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1947&amp;scope=posts</guid></item><item><title>Syntax Highlight</title><description>Hello everybody...I wanted to make some questions about the syntax highlight...&lt;br /&gt;
1.It uses a XL...</description><pubDate>Sun, 20 Mar 2011 10:29:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1946&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1946&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>&lt;div class="Quote"&gt;&lt;em&gt;HelmutG wrote:&lt;/em&gt;
&lt;p&gt;The physics engine is optimized for 1 unit = 1m. Which...</description><pubDate>Sun, 20 Mar 2011 02:55:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1945&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1945&amp;scope=posts</guid></item><item><title>Re: A simple idea, more control over TriangleMeshShape.</title><description>Thanks for posting the idea. Here are a few thoughts.&lt;br /&gt;
&lt;br /&gt;
Different materials per mesh:&lt;br ...</description><pubDate>Tue, 15 Mar 2011 11:16:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1944&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1944&amp;scope=posts</guid></item><item><title>A simple idea, more control over TriangleMeshShape.</title><description>I have a few ideas that I believe would be useful, one of them is attaching an identifier to each me...</description><pubDate>Tue, 15 Mar 2011 09:55:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1943&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1943&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
&lt;span style="font-family: 'courier new';"&gt;Simulation...</description><pubDate>Tue, 15 Mar 2011 08:57:36 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1942&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1942&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>&amp;nbsp;I can do everything with just One Simulation, I just needed to know the best approach to proce...</description><pubDate>Mon, 14 Mar 2011 22:11:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1941&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1941&amp;scope=posts</guid></item><item><title>Re: Simulation Design approach</title><description>&lt;p&gt;Hi Nelxon&lt;/p&gt;
&lt;p&gt;Sharing objects between simulations:&lt;br /&gt;
-------------------------------------...</description><pubDate>Mon, 14 Mar 2011 09:51:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1940&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1940&amp;scope=posts</guid></item><item><title>Simulation Design approach</title><description>&lt;br /&gt;
From the Samples of the Physics Library the simulation settings are modified for small scale ...</description><pubDate>Mon, 14 Mar 2011 03:32:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1939&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1939&amp;scope=posts</guid></item><item><title>Re: Character Controller Source Code</title><description>All squared away now. Thanks!&lt;br /&gt;</description><pubDate>Sat, 12 Mar 2011 07:47:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1938&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1938&amp;scope=posts</guid></item><item><title>Re: Character Controller Source Code</title><description>Normally all emails are answered within a few hours (max. one day).&lt;br /&gt;
&lt;br /&gt;
Your emails were fa...</description><pubDate>Fri, 11 Mar 2011 08:13:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1937&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1937&amp;scope=posts</guid></item><item><title>Re: Character Controller Source Code</title><description>Hi, HelmutG. How long does it usually take to receive a response from office@digitalrune.com? I wrot...</description><pubDate>Fri, 11 Mar 2011 05:44:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1936&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1936&amp;scope=posts</guid></item><item><title>Re: AngularVelocity problem</title><description>Hi Helmut! Thanks for solution, it help's</description><pubDate>Wed, 09 Mar 2011 08:06:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1935&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1935&amp;scope=posts</guid></item><item><title>Re: AngularVelocity problem</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for clarification and sorry&amp;nbsp;for the late answer, I was busy helping wit...</description><pubDate>Tue, 08 Mar 2011 16:37:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1934&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1934&amp;scope=posts</guid></item><item><title>Re: Slow loading of triangle mesh</title><description>DigitalRune Geometry v1.4 (released today, 2011-03-08) contains several improvements that speed up t...</description><pubDate>Tue, 08 Mar 2011 14:33:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1933&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1933&amp;scope=posts</guid></item><item><title>Re: How to get the Xbox 360 trial versions</title><description>Since 2011-03-08, Xbox 360 binaries are included in the normal&amp;nbsp;download package&amp;nbsp;- no extra...</description><pubDate>Tue, 08 Mar 2011 14:18:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1932&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1932&amp;scope=posts</guid></item><item><title>Re: Known Bug: ArgumentException in CollisionDomain.Update(CollisonObject)</title><description>This bug is solved in DigitalRune Geometry v1.4 which has been released today (2011-03-08).</description><pubDate>Tue, 08 Mar 2011 14:11:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1931&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1931&amp;scope=posts</guid></item><item><title>Re: DigitalRune and Unity3D</title><description>The Mono runtime is currently not supported. At the moment we focus on the .NET Framework and XNA.&lt;b...</description><pubDate>Tue, 08 Mar 2011 08:10:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1930&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1930&amp;scope=posts</guid></item><item><title>DigitalRune and Unity3D</title><description>Does anyone try to use DigitalRune Physic with Unity3D? I know that Unity has integrated&amp;nbsp;PhisX ...</description><pubDate>Mon, 07 Mar 2011 19:33:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1929&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1929&amp;scope=posts</guid></item><item><title>Re: AngularVelocity problem</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Vladimir wrote:&lt;/em&gt;&lt;br /&gt;
it doesn't turn till&amp;nbsp;AngularVelocity &amp;lt;= 0....</description><pubDate>Mon, 07 Mar 2011 18:46:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1928&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1928&amp;scope=posts</guid></item><item><title>Re: AngularVelocity problem</title><description>Hi, &lt;br /&gt;
&lt;br /&gt;
I am not sure I understand your question. I understood that your spaceship body do...</description><pubDate>Mon, 07 Mar 2011 14:51:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1926&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1926&amp;scope=posts</guid></item><item><title>AngularVelocity problem</title><description>Hi, I'm trying to make a spaceship behavior. I'm using a mouse input to orient in environment (the m...</description><pubDate>Mon, 07 Mar 2011 14:10:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1925&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1925&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>The problem was a bug in the internal routines that build the AABB tree of the triangle mesh. (In yo...</description><pubDate>Fri, 04 Mar 2011 11:43:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1922&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1922&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>Thankyou, it works perfectly!&lt;br /&gt;
&lt;br /&gt;
I'm a bit intrigued into what caused the problem, have an...</description><pubDate>Fri, 04 Mar 2011 11:07:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1921&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1921&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>Thank you very much for the info.</description><pubDate>Wed, 02 Mar 2011 17:12:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1918&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1918&amp;scope=posts</guid></item><item><title>Re: Car Physics questions</title><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="Quote"&gt;&lt;em&gt;Juan Alberto wrote:&lt;/em&gt;&lt;br /&gt;
1) What's the estimat...</description><pubDate>Wed, 02 Mar 2011 13:44:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1917&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1917&amp;scope=posts</guid></item><item><title>Car Physics questions</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I'm evaluating the software for use in racing games and so far I'm highly impressed...</description><pubDate>Wed, 02 Mar 2011 13:01:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1916&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1916&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Craig wrote:&lt;/em&gt;&lt;br /&gt;
Also have you recieved my reply from my university em...</description><pubDate>Mon, 28 Feb 2011 11:23:07 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1914&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1914&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>Thanks Helmut, I'll give it a go.&lt;br /&gt;
&lt;br /&gt;
Also have you recieved my reply from my university em...</description><pubDate>Mon, 28 Feb 2011 11:16:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1913&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1913&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>My colleague has fixed a bug in an internal method that generates AABB trees. We can now load your e...</description><pubDate>Mon, 28 Feb 2011 09:44:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1911&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1911&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>That sounds like a bug in our library. Thank you for the example models. We will check what the prob...</description><pubDate>Mon, 28 Feb 2011 08:07:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1910&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1910&amp;scope=posts</guid></item><item><title>Re: Triangle mesh problem (Rigidbody / Drawableshape)</title><description>Tested the same exact model on bepu physics and jiglibx and there was no problems. There is a big ch...</description><pubDate>Sun, 27 Feb 2011 18:00:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1907&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1907&amp;scope=posts</guid></item><item><title>Triangle mesh problem (Rigidbody / Drawableshape)</title><description>Currently I am having trouble loading a model for level collision, it only happens on a few select m...</description><pubDate>Sat, 26 Feb 2011 20:13:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1906&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1906&amp;scope=posts</guid></item><item><title>Re: How to override the DigitalRune.Geometry.Shapes.HeightField Content Processor?</title><description>Oh, very cool thanks Martin I'll give this a go when I get home tonight!&lt;br /&gt;&lt;br /&gt;This will save m...</description><pubDate>Mon, 31 Jan 2011 20:25:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1887&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1887&amp;scope=posts</guid></item><item><title>Re: How to override the DigitalRune.Geometry.Shapes.HeightField Content Processor?</title><description>Hi, &lt;br /&gt;
&lt;br /&gt;
there is no HeightFieldProcessor in DigitalRune Geometry. But you&amp;nbsp;can create ...</description><pubDate>Mon, 31 Jan 2011 16:12:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1886&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1886&amp;scope=posts</guid></item><item><title>How to override the DigitalRune.Geometry.Shapes.HeightField Content Processor?</title><description>Hi All, I would like to speed up the process of loading my "worlds" by extending the HeightField Pro...</description><pubDate>Mon, 31 Jan 2011 14:49:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1885&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1885&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>Thanks A Lot Helmut, Your fix works like a charm and now I'm back to trying to figure out why my gam...</description><pubDate>Sat, 29 Jan 2011 03:35:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1884&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1884&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>Thanks Helmut,&lt;br /&gt;
&lt;br /&gt;
I'm at work now, so I'll test this out soon as I get home tonight. Thank...</description><pubDate>Fri, 28 Jan 2011 15:48:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1883&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1883&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>&lt;p&gt;We have patched DigitalRune.dll. Please download the attached zip.&amp;nbsp;&lt;a href="http://digitalru...</description><pubDate>Fri, 28 Jan 2011 15:32:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1882&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1882&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>Yes you are correct, I am indeed using Visual Studio Express. &lt;br /&gt;
&lt;br /&gt;
Thanks!</description><pubDate>Fri, 28 Jan 2011 14:44:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1881&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1881&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>Hi Winterkewl, we are very sorry for the inconvenience. &lt;br /&gt;
The licensing code automatically reco...</description><pubDate>Fri, 28 Jan 2011 14:41:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1880&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1880&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>I'm having licensing problems once again. . . &lt;br /&gt;
&lt;br /&gt;
Is there some different method necessary...</description><pubDate>Fri, 28 Jan 2011 13:57:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1879&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1879&amp;scope=posts</guid></item><item><title>Slow loading of triangle mesh</title><description>&lt;div class="Quote"&gt;&lt;em&gt;winterkewl wrote:&lt;br /&gt;
&lt;/em&gt;&lt;br /&gt;
&lt;p&gt;Is there anyway this content pipeline ...</description><pubDate>Tue, 25 Jan 2011 11:01:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1878&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1878&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>Thanks MartinG!&lt;br /&gt;
&lt;br /&gt;
Turns out, even though I had re-linked to the newly downloaded register...</description><pubDate>Tue, 25 Jan 2011 04:06:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1877&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1877&amp;scope=posts</guid></item><item><title>Re: Please HELP! License works on Windows, not on Xbox ??? </title><description>&lt;p&gt;There are 2 versions of the DigitalRune-DLLs for Xbox 360:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;The evaluation versio...</description><pubDate>Mon, 24 Jan 2011 16:05:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1876&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1876&amp;scope=posts</guid></item><item><title>Please HELP! License works on Windows, not on Xbox ??? </title><description>Hi I recently purchased the Indie Physics bundle, and have been working with it and it all works gre...</description><pubDate>Mon, 24 Jan 2011 15:14:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1875&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1875&amp;scope=posts</guid></item><item><title>Re: Supported languages</title><description>&lt;p&gt;To add syntax highlighting for a new language, do the following:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Create&amp;nbsp;a n...</description><pubDate>Mon, 24 Jan 2011 08:05:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1874&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1874&amp;scope=posts</guid></item><item><title>Re: Supported languages</title><description>Hello.&lt;br /&gt;
&lt;br /&gt;
Can I&amp;nbsp;have&amp;nbsp;a&amp;nbsp;suggestion&amp;nbsp;to&amp;nbsp;add a new language?&amp;nbsp;I n...</description><pubDate>Sun, 23 Jan 2011 20:56:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1873&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1873&amp;scope=posts</guid></item><item><title>Re: Vertical selection and editing</title><description>Hi andreapav,&lt;br /&gt;
&lt;br /&gt;
Regarding your first question: No, the implementation of&amp;nbsp;'vertical s...</description><pubDate>Sat, 22 Jan 2011 16:32:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1872&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1872&amp;scope=posts</guid></item><item><title>Vertical selection and editing</title><description>Hello.&lt;br /&gt;
&lt;br /&gt;
I would like to add the vertical selection and editing to the default action. Th...</description><pubDate>Sat, 22 Jan 2011 15:25:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1870&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1870&amp;scope=posts</guid></item><item><title>Closing this News Forum!</title><description>This News forum will be closed. All future News will be posted on this page:&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;nbs...</description><pubDate>Tue, 18 Jan 2011 12:12:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1862&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1862&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>I plugged our AngularVelocity code into your ChaseCamera project:&lt;br /&gt;
&lt;br /&gt;
&lt;pre style="font-fami...</description><pubDate>Sat, 15 Jan 2011 16:38:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1861&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1861&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for the sample. I actually found&amp;nbsp;this sample&amp;nbsp;already!...</description><pubDate>Fri, 14 Jan 2011 16:34:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1860&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1860&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Oh, I just remembered that we already have a sample for this ;-)&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
Sample 4 "Kinema...</description><pubDate>Fri, 14 Jan 2011 13:56:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1859&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1859&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Angular speed in 2D is a scalar:&lt;br /&gt;
Angular speed = Rotation angle / Time [Radians per Seconds]&lt;b...</description><pubDate>Mon, 10 Jan 2011 14:33:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1858&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1858&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for your help! I tried this during my lunch break and it works ...</description><pubDate>Mon, 10 Jan 2011 13:51:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1857&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1857&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>&lt;p&gt;A note on kinematic objects in physics engines:&lt;br /&gt;
If you use a moving kinematic object, do no...</description><pubDate>Mon, 10 Jan 2011 08:55:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1856&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1856&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>&lt;p&gt;I took a quick look at your source code and noticed the following:&lt;/p&gt;
&lt;pre style="font-family: c...</description><pubDate>Mon, 10 Jan 2011 08:49:11 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1855&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1855&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
I posted my solution here : http://www.megaupload.com/?d=2RRG0RLX&lt;br /&gt;
&lt;br ...</description><pubDate>Sat, 08 Jan 2011 18:20:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1854&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1854&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Do you have a sort of debug-rendering (like in our samples) so that you can visually confirm that th...</description><pubDate>Sat, 08 Jan 2011 14:29:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1853&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1853&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for these tips. I managed to scale down my ships and get some g...</description><pubDate>Sat, 08 Jan 2011 13:23:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1852&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1852&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
How do you scale the gravity?&lt;/div&gt;
&lt;p&gt;Instead of&amp;nb...</description><pubDate>Sat, 08 Jan 2011 08:40:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1851&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1851&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>How do you scale the gravity?</description><pubDate>Sat, 08 Jan 2011 00:27:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1850&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1850&amp;scope=posts</guid></item><item><title>Re: Physics Settings for large objects</title><description>Please let me know if small objects (for example a 1 unit box)&amp;nbsp;fall as expected? - If not, then...</description><pubDate>Fri, 07 Jan 2011 16:20:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1849&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1849&amp;scope=posts</guid></item><item><title>Physics Settings for large objects</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I am integrating this Physics library with the XNA Chase Camera sample.&lt;br /&gt;
&lt;br /...</description><pubDate>Fri, 07 Jan 2011 15:51:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1848&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1848&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>Perfect!&lt;br /&gt;
&lt;br /&gt;
Changing the CharacterController class to the one in DigitalRune.Physics.Speci...</description><pubDate>Fri, 07 Jan 2011 14:23:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1847&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1847&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>Ah, this explains a great deal about what I'm doing incorrectly!&lt;br /&gt;
&lt;br /&gt;
My method of moving yo...</description><pubDate>Fri, 07 Jan 2011 13:55:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1846&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1846&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>&lt;p&gt;The CharacterController of the DigitalRune.Geometry samples ("CharacterControllerSample") is a si...</description><pubDate>Fri, 07 Jan 2011 09:36:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1845&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1845&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>Hi Helmut!&lt;br /&gt;
&lt;br /&gt;
Sorry it's taken so long to report back, I've tested your sample and it work...</description><pubDate>Fri, 07 Jan 2011 04:06:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1844&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1844&amp;scope=posts</guid></item><item><title>Re: Intellisense on parameter in function</title><description>Hi Steen,&lt;br /&gt;
&lt;br /&gt;
The Text Editor allows you to either show a "completion window" or an "insigh...</description><pubDate>Thu, 06 Jan 2011 14:33:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1843&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1843&amp;scope=posts</guid></item><item><title>Intellisense on parameter in function</title><description>&lt;p style="margin: 0cm 0cm 10pt;"&gt;Hi&lt;/p&gt;
&lt;p style="margin: 0cm 0cm 10pt;"&gt;I am in progress of integra...</description><pubDate>Thu, 06 Jan 2011 13:11:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1842&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1842&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
That was it! I didn't know that I had to update these strings according to m...</description><pubDate>Wed, 05 Jan 2011 19:20:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1839&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1839&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>If you get an exception, please post the exact exception message text. Seeing the exact error messag...</description><pubDate>Wed, 05 Jan 2011 16:39:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1837&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1837&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
Sorry, this is me again :-)&lt;br /&gt;
&lt;br /&gt;
I am almost emabarrased to ask such a basi...</description><pubDate>Wed, 05 Jan 2011 16:09:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1836&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1836&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for this sample. I think this is exactly the kind of sample peo...</description><pubDate>Wed, 05 Jan 2011 10:14:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1835&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1835&amp;scope=posts</guid></item><item><title>Re: Physics Set Up</title><description>&lt;div class="Quote"&gt;&lt;em&gt;freakycode wrote:&lt;/em&gt;&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;Finally what is the best way to det...</description><pubDate>Tue, 04 Jan 2011 16:16:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1834&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1834&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nennig wrote:&lt;/em&gt;&lt;br /&gt;
XNA + Sunburn + DigitalRune = Awesome Game !&lt;br /&gt;
&lt;...</description><pubDate>Tue, 04 Jan 2011 16:12:49 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1833&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1833&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>Thanks Helmut,&lt;br /&gt;
&lt;br /&gt;
I'll go over your example tonight when I get home from work, and let you...</description><pubDate>Mon, 03 Jan 2011 15:17:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1832&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1832&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for the future sample. I am definitively interested in learning...</description><pubDate>Mon, 03 Jan 2011 15:05:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1831&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1831&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Good to hear that you make progress. &lt;br /&gt;
We will create a sample and post it here shortly.</description><pubDate>Mon, 03 Jan 2011 08:56:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1830&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1830&amp;scope=posts</guid></item><item><title>Re: Arbitrary Triangle Mesh Character Collision</title><description>&lt;p&gt;TriangleMesh - no problem.&lt;/p&gt;
&lt;p&gt;Rigid bodies with a TriangleMeshShape are used in the PhysicsSa...</description><pubDate>Mon, 03 Jan 2011 08:49:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1829&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1829&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks for your reply. I have been studing the samples the past few days and...</description><pubDate>Sun, 02 Jan 2011 17:44:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1828&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1828&amp;scope=posts</guid></item><item><title>Arbitrary Triangle Mesh Character Collision</title><description>Hi Helmut,&lt;br /&gt;
I'm just about ready to pull the trigger on purchasing the license for this awesome...</description><pubDate>Sun, 02 Jan 2011 02:57:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1827&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1827&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>NICE! If I could pre-order it right now I would. LOL&lt;br /&gt;
Thanks. I will be looking for the first r...</description><pubDate>Fri, 31 Dec 2010 15:33:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1826&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1826&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
I thought the Graphic Library was just going to be a...</description><pubDate>Fri, 31 Dec 2010 14:44:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1825&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1825&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>I thought the Graphic Library was just going to be a collection of effects and shaders, but it seems...</description><pubDate>Fri, 31 Dec 2010 12:53:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1824&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1824&amp;scope=posts</guid></item><item><title>Re: Graphics Library</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Nelxon wrote:&lt;/em&gt;&lt;br /&gt;
So far I'm in love with the Physics Library, it work...</description><pubDate>Fri, 31 Dec 2010 08:46:00 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1823&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1823&amp;scope=posts</guid></item><item><title>Graphics Library</title><description>So far I'm in love with the Physics Library, it works perfectly for my needs.&lt;br /&gt;
&lt;br /&gt;
I was won...</description><pubDate>Thu, 30 Dec 2010 11:18:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1822&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1822&amp;scope=posts</guid></item><item><title>Re: Object Oriented Bounding Boxes Collision Detection</title><description>Hi, have you looked at the CollisionDetectionSample? (It can be found in the downloaded zip in the f...</description><pubDate>Sat, 25 Dec 2010 19:19:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1821&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1821&amp;scope=posts</guid></item><item><title>Object Oriented Bounding Boxes Collision Detection</title><description>Hi, &lt;br /&gt;
&lt;br /&gt;
I was wondering if you could point me into the right direction.&lt;br /&gt;
&lt;br /&gt;
I wan...</description><pubDate>Sat, 25 Dec 2010 18:45:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1820&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1820&amp;scope=posts</guid></item><item><title>Re: Physics Set Up</title><description>&lt;p&gt;&lt;em&gt;When creating the simulation must we manually create the CollisionDomain? &lt;br /&gt;
&lt;/em&gt;- No, t...</description><pubDate>Wed, 15 Dec 2010 14:41:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1819&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1819&amp;scope=posts</guid></item><item><title>Physics Set Up</title><description>I am incorporating the DR Physics Bundle into Synapse Gaming's SunBurn 2 game engine. &lt;br /&gt;
&lt;br /&gt;
...</description><pubDate>Wed, 15 Dec 2010 14:07:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1818&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1818&amp;scope=posts</guid></item><item><title>Re: Basic 3D Movement - Beginner Help</title><description>Sorry it's taken so long to reply. I realized I wasn't getting emails alerting me to new posts.&lt;br /...</description><pubDate>Wed, 15 Dec 2010 13:39:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1817&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1817&amp;scope=posts</guid></item><item><title>Re: Basic 3D Movement - Beginner Help</title><description>Hi freakycode, &lt;br /&gt;
&lt;br /&gt;
usually I would also point you to other tutorials (thanks winterkewl fo...</description><pubDate>Mon, 13 Dec 2010 08:52:04 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1816&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1816&amp;scope=posts</guid></item><item><title>Re: Will this idea for a character controller work?</title><description>&lt;p&gt;Hi Kris,&lt;/p&gt;
&lt;p&gt;do you use the character controller from the DigitalRune.Geometry "CharacterContr...</description><pubDate>Mon, 13 Dec 2010 08:14:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1815&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1815&amp;scope=posts</guid></item><item><title>Re: Basic 3D Movement - Beginner Help</title><description>Hi Freakycode,&lt;br /&gt;
&lt;br /&gt;
You probably will find a lot more useful information on the AppHub site ...</description><pubDate>Sun, 12 Dec 2010 15:17:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1814&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1814&amp;scope=posts</guid></item><item><title>Basic 3D Movement - Beginner Help</title><description>I have heard fantastic comments about the Physics library and Mathematics libraries and so I am curr...</description><pubDate>Sun, 12 Dec 2010 02:44:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1813&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1813&amp;scope=posts</guid></item><item><title>Re: Will this idea for a character controller work?</title><description>Hi Helmut,&lt;br /&gt;
Thanks for the reply, i've been working to integrate my character controller with y...</description><pubDate>Sat, 11 Dec 2010 19:32:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1812&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1812&amp;scope=posts</guid></item><item><title>Re: Will this idea for a character controller work?</title><description>&lt;p&gt;Sounds very reasonable. In fact, that sounds exactly like what we had got in mind when we designe...</description><pubDate>Fri, 10 Dec 2010 21:44:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1811&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1811&amp;scope=posts</guid></item><item><title>Will this idea for a character controller work?</title><description>Hi Guys,&lt;br /&gt;
&lt;br /&gt;
Your software looks awesome. I've downloaded the demo in order to test my idea...</description><pubDate>Fri, 10 Dec 2010 17:58:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1810&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1810&amp;scope=posts</guid></item><item><title>Re: Proud New Customer, but concerned about license</title><description>Thanks for clearly that up. :)&lt;br /&gt;
&lt;br /&gt;
oh BTW I Recently updated my site resource, &lt;br /&gt;
&lt;a hr...</description><pubDate>Thu, 09 Dec 2010 09:25:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1809&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1809&amp;scope=posts</guid></item><item><title>Re: Proud New Customer, but concerned about license</title><description>&lt;p&gt;Hi Nelxon,&lt;/p&gt;
&lt;p&gt;thanks for your feedback.&lt;/p&gt;
&lt;p&gt;The primary function of the licensing scheme i...</description><pubDate>Thu, 09 Dec 2010 08:58:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1808&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1808&amp;scope=posts</guid></item><item><title>Proud New Customer, but concerned about license</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I purchased the Physics package and it has been working like a charm. &amp;nbsp;&lt;br /&gt;
...</description><pubDate>Wed, 08 Dec 2010 19:58:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1807&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=16&amp;postid=1807&amp;scope=posts</guid></item><item><title>Re: DLL-Runtime Version</title><description>I found the error since your example project suffered from the same problem, only here the problem w...</description><pubDate>Mon, 06 Dec 2010 22:43:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1800&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1800&amp;scope=posts</guid></item><item><title>Re: DLL-Runtime Version</title><description>Here is a simple content pipeline example: A custom model processor extracts the vertices and create...</description><pubDate>Mon, 06 Dec 2010 09:45:58 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1798&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1798&amp;scope=posts</guid></item><item><title>Re: DLL-Runtime Version</title><description>Thanks for the quick answer. I'm looking forward to check out your example tomorrow.&lt;br /&gt;&lt;br /&gt;.NET...</description><pubDate>Sun, 05 Dec 2010 17:06:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1797&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1797&amp;scope=posts</guid></item><item><title>Re: DLL-Runtime Version</title><description>Hi&lt;br /&gt;
&lt;br /&gt;
Regarding license keys: You do not need to set license keys for the content processo...</description><pubDate>Sun, 05 Dec 2010 14:32:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1796&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1796&amp;scope=posts</guid></item><item><title>DLL-Runtime Version</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I'm trying to use some of the DigitalRune physics/geometry/math functionality in a ...</description><pubDate>Sun, 05 Dec 2010 13:18:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1795&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1795&amp;scope=posts</guid></item><item><title>Re: Intellisense and VB.Net</title><description>Hi Sp33d,&lt;br /&gt;
&lt;br /&gt;
unfortunately, we do not have any VB.NET samples for the text editor control....</description><pubDate>Mon, 29 Nov 2010 07:44:13 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1775&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1775&amp;scope=posts</guid></item><item><title>Intellisense and VB.Net</title><description>Hello DigitalRune Team or Developer,&lt;br /&gt;
&lt;br /&gt;
i started using your Texteditor Control 1 day ago,...</description><pubDate>Sat, 27 Nov 2010 13:49:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1773&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1773&amp;scope=posts</guid></item><item><title>Re: Setting color of docking panel</title><description>No, in the current version it is not possible to create a custom renderer. Internally the rendering ...</description><pubDate>Wed, 24 Nov 2010 07:34:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1772&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1772&amp;scope=posts</guid></item><item><title>Re: Setting color of docking panel</title><description>Hello,&lt;br /&gt;
is it possible to create an own render-mode?</description><pubDate>Tue, 23 Nov 2010 16:43:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1771&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1771&amp;scope=posts</guid></item><item><title>Non-Commercial and Indie Licenses Available</title><description>The DigitalRune Physics Bundle is now available for free for non-commercial use (Windows only):&amp;nbsp...</description><pubDate>Mon, 22 Nov 2010 15:36:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1769&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1769&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Found it. That was quite tricky. Gladly it only occurs in CollisionDomain.Update(CollisionObject). A...</description><pubDate>Thu, 18 Nov 2010 09:56:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1756&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1756&amp;scope=posts</guid></item><item><title>Known Bug: ArgumentException in CollisionDomain.Update(CollisonObject)</title><description>&lt;strong&gt;Bug Description:&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;CollisionDomain.Update(CollisionObject)&lt;/em&gt; throws Argu...</description><pubDate>Thu, 18 Nov 2010 09:53:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1755&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1755&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Thanks for the info. Now I found a way to trigger the exception - at the back of the steps, as you s...</description><pubDate>Thu, 18 Nov 2010 07:26:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1754&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1754&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Meant to get back to this sooner, but I took some downtime after the immediate class deadline was re...</description><pubDate>Wed, 17 Nov 2010 23:53:38 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1752&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1752&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>You are using CollisionDomain.Update(CollisionObject). This method should only be used if max 1 coll...</description><pubDate>Thu, 11 Nov 2010 08:22:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1748&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1748&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Hrum. every now and then I'm getting a-&lt;br /&gt;"An item with the same key has already been added."&lt;br ...</description><pubDate>Thu, 11 Nov 2010 06:57:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1747&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1747&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Phoenix wrote:&lt;/em&gt;&lt;br /&gt;
I just hope indy/student pricing is affordable ^_^;...</description><pubDate>Tue, 09 Nov 2010 14:18:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1746&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1746&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>I havent really stress tested what I'm doing but so far I am happy with the library in general, I ju...</description><pubDate>Tue, 09 Nov 2010 02:08:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1745&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1745&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Phoenix wrote:&lt;/em&gt;&lt;br /&gt;
The reason I asked about the 'parent' status, while...</description><pubDate>Mon, 08 Nov 2010 17:31:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1744&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1744&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Phoenix wrote:&lt;/em&gt;&lt;br /&gt;
And maybe figure out why my motorcycle falls thru t...</description><pubDate>Mon, 08 Nov 2010 17:21:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1743&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1743&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Thanks for the replies, I did get the vertex extraction code working. While part of my head is screa...</description><pubDate>Mon, 08 Nov 2010 16:39:23 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1742&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1742&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>For the extraction of vertex data from a model: I remember following discussion with code in the XNA...</description><pubDate>Mon, 08 Nov 2010 11:07:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1741&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1741&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>We are working on a ragdoll sample based on the 'Skinned Model' sample from the XNA Creators Club. H...</description><pubDate>Mon, 08 Nov 2010 09:59:24 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1740&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1740&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Phoenix wrote:&lt;/em&gt;&lt;br /&gt;
I'm thinking I want to use a sphere as a 'parent' o...</description><pubDate>Mon, 08 Nov 2010 09:43:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1739&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1739&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>&lt;div class="Quote"&gt;&lt;em&gt;Phoenix wrote:&lt;/em&gt;&lt;br /&gt;
Is there a 'reccomended' way to avoid the 'new' in ...</description><pubDate>Mon, 08 Nov 2010 08:03:48 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1738&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1738&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>Apperantly it makes a difference using the correct vertex format. So that problem is solved.&lt;br /&gt;I ...</description><pubDate>Sun, 07 Nov 2010 19:51:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1737&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1737&amp;scope=posts</guid></item><item><title>Re: Trees of shapes</title><description>I'm leaning towards 'no' on the tree side of things. I'm also getting the gist that composite shapes...</description><pubDate>Sun, 07 Nov 2010 19:45:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1736&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1736&amp;scope=posts</guid></item><item><title>Trees of shapes</title><description>I have a couple of questions about the collision (xna) side of things if its possible-&lt;br /&gt;
&lt;br /&gt;
...</description><pubDate>Sun, 07 Nov 2010 16:58:29 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1735&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1735&amp;scope=posts</guid></item><item><title>Ignore</title><description>Multi post, if a mod could please delete.</description><pubDate>Sun, 07 Nov 2010 16:58:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1734&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1734&amp;scope=posts</guid></item><item><title>ignore</title><description>Multi post, if a mod could please delete.</description><pubDate>Sun, 07 Nov 2010 16:56:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1733&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1733&amp;scope=posts</guid></item><item><title>DigitalRune Physics Bundle 1.1 Released</title><description>&lt;p&gt;An update for the DigitalRune Physics Bundle has been released. The DigitalRune Physics Bundle of...</description><pubDate>Fri, 05 Nov 2010 15:15:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1732&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1732&amp;scope=posts</guid></item><item><title>How to get the Xbox 360 trial versions</title><description>&lt;p&gt;The public download packages of the DigitalRune Physics Bundle do not contain Xbox 360 binaries. ...</description><pubDate>Fri, 05 Nov 2010 13:39:06 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1731&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1731&amp;scope=posts</guid></item><item><title>Re: Error C2365 with Visual Studio 2005 using C++/CLI</title><description>An updated package is online that should fix the obfuscation bug. &lt;br /&gt;
Please re-download the Digi...</description><pubDate>Fri, 05 Nov 2010 11:11:02 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1730&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1730&amp;scope=posts</guid></item><item><title>Re: Error C2365 with Visual Studio 2005 using C++/CLI</title><description>We are sorry for the inconvenience.&lt;br /&gt;
The Docking Window DLL is obfuscated using a third-party t...</description><pubDate>Fri, 05 Nov 2010 10:08:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1729&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1729&amp;scope=posts</guid></item><item><title>Error C2365 with Visual Studio 2005 using C++/CLI</title><description>I found your Windows Forms docking library and the sample program looked great for me. That was exac...</description><pubDate>Thu, 04 Nov 2010 09:20:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1728&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1728&amp;scope=posts</guid></item><item><title>Error C2365 with Visual Studio 2005 using C++/CLI</title><description>I found your Windows Forms docking library and the sample program looked great for me. That was exac...</description><pubDate>Thu, 04 Nov 2010 09:19:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1727&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1727&amp;scope=posts</guid></item><item><title>Re: Additional Examples (VB.NET Preferred)</title><description>Ok I removed the code where I had been setting the MdiParent and now it works.</description><pubDate>Wed, 20 Oct 2010 21:07:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1713&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1713&amp;scope=posts</guid></item><item><title>Re: Additional Examples (VB.NET Preferred)</title><description>Hi costas0811,&lt;br /&gt;
&lt;br /&gt;
I have updated the package and added a VB.NET version of the SampleAppli...</description><pubDate>Wed, 20 Oct 2010 19:36:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1712&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1712&amp;scope=posts</guid></item><item><title>Additional Examples (VB.NET Preferred)</title><description>Are there any other examples in addition to the one provided? &amp;nbsp;I cant seem to find how you woul...</description><pubDate>Wed, 20 Oct 2010 15:23:47 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1711&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1711&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>No, this is not possible. The reason is that in some situations it is impossible to enforce such siz...</description><pubDate>Mon, 18 Oct 2010 13:48:22 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1710&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1710&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>ok..now i've got an other question: is it possilbe to set the minimum/maximum size of a DockableForm...</description><pubDate>Mon, 18 Oct 2010 12:58:14 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1709&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1709&amp;scope=posts</guid></item><item><title>Character Controller Source Code</title><description>DigitalRune Physics contains a character controller class -&amp;nbsp;A module that computes the movement...</description><pubDate>Mon, 18 Oct 2010 10:58:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1708&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=20&amp;postid=1708&amp;scope=posts</guid></item><item><title>Re: Setting color of docking panel</title><description>This is a limitation in the current version.&lt;br /&gt;
&lt;br /&gt;
The DockPanel provides a few render modes ...</description><pubDate>Thu, 14 Oct 2010 07:58:05 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1707&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1707&amp;scope=posts</guid></item><item><title>Setting color of docking panel</title><description>I have trouble setting the color of the DockPanel.&lt;br /&gt;
I have put a DockPanel inside a Form. It wo...</description><pubDate>Wed, 13 Oct 2010 22:51:56 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1706&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1706&amp;scope=posts</guid></item><item><title>Re: DigitalRune Physics Bundle 1.0 Released</title><description>&lt;p&gt;Here is additional information regarding new features of &lt;strong&gt;DigitalRune Mathematics&lt;/strong&gt;...</description><pubDate>Mon, 11 Oct 2010 19:54:57 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1705&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1705&amp;scope=posts</guid></item><item><title>DigitalRune Physics Bundle 1.0 Released</title><description>&lt;p&gt;DigitalRune Software has released the &lt;strong&gt;DigitalRune Physics Bundle&lt;/strong&gt;. The bundle off...</description><pubDate>Mon, 11 Oct 2010 19:21:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1704&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1704&amp;scope=posts</guid></item><item><title>Re: Can document panes render like docked panes?</title><description>We have plans to make the rendering API public in a future version of the library. But there is curr...</description><pubDate>Mon, 04 Oct 2010 19:54:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1703&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1703&amp;scope=posts</guid></item><item><title>Re: Can document panes render like docked panes?</title><description>Would it be difficult to override the render style? I can understand having the document zone being ...</description><pubDate>Mon, 04 Oct 2010 16:16:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1702&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1702&amp;scope=posts</guid></item><item><title>Re: Can document panes render like docked panes?</title><description>&lt;div style="padding-top: 3px; padding-right: 3px; padding-bottom: 3px; padding-left: 3px; background...</description><pubDate>Mon, 04 Oct 2010 07:11:34 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1701&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1701&amp;scope=posts</guid></item><item><title>Can document panes render like docked panes?</title><description>I'm trying to get all the panes to appear like docked panes because they look better for my applicat...</description><pubDate>Fri, 01 Oct 2010 15:41:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1700&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1700&amp;scope=posts</guid></item><item><title>Can document panes render like docked panes?</title><description>I'm trying to get all the panes to appear like docked panes because they look better for my applicat...</description><pubDate>Fri, 01 Oct 2010 15:41:35 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1699&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1699&amp;scope=posts</guid></item><item><title>Re: Switching a dockableform between MDI, Docked and Floating</title><description>Well, thanks for trying, anyway :)</description><pubDate>Mon, 27 Sep 2010 17:28:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1698&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1698&amp;scope=posts</guid></item><item><title>Re: Switching a dockableform between MDI, Docked and Floating</title><description>I have invested some time, but haven't found a solution.&lt;br /&gt;
&lt;br /&gt;
(The problem is that there are...</description><pubDate>Mon, 27 Sep 2010 09:08:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1697&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1697&amp;scope=posts</guid></item><item><title>Re: Switching a dockableform between MDI, Docked and Floating</title><description>I realise it is&amp;nbsp;not supported, but I thought maybe we could make it happen anyway.&lt;br /&gt;
&lt;br /&gt;...</description><pubDate>Sun, 26 Sep 2010 12:45:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1696&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1696&amp;scope=posts</guid></item><item><title>Re: Switching a dockableform between MDI, Docked and Floating</title><description>I am sorry, but it is not supported to mix system MDI forms and docking windows. &lt;br /&gt;
(When using ...</description><pubDate>Mon, 20 Sep 2010 06:59:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1695&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1695&amp;scope=posts</guid></item><item><title>Switching a dockableform between MDI, Docked and Floating</title><description>I have tried to make a SystemMDI form dock or float programmatically. That works just fine.&lt;br /&gt;
Ju...</description><pubDate>Sat, 18 Sep 2010 09:42:45 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1692&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1692&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>What kind of errors? Can you be more precise?&lt;br /&gt;
&lt;br /&gt;
The control has troubles rendering long l...</description><pubDate>Fri, 10 Sep 2010 06:50:37 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1684&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1684&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>and why does it show sometimes errors if i try to paste in a text, which is longer than 50000 chars?</description><pubDate>Thu, 09 Sep 2010 13:32:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1683&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1683&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>The Text Editor Control does not directly support that. There is no property to set the max number o...</description><pubDate>Tue, 07 Sep 2010 06:54:55 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1682&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1682&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>Sorry, my last question refers to the Text Editor Control .</description><pubDate>Mon, 06 Sep 2010 12:52:26 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1681&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1681&amp;scope=posts</guid></item><item><title>Re: Set active DockableForm</title><description>Just call &lt;strong&gt;DockableForm.Activate()&lt;/strong&gt; to activate/select a DockableForm.&lt;br /&gt;
&lt;br /&gt;
W...</description><pubDate>Mon, 06 Sep 2010 06:37:41 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1680&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1680&amp;scope=posts</guid></item><item><title>Set active DockableForm</title><description>Hello,&lt;br /&gt;
i need to know, how i can set the active/selected DockableForm in a dockpanel.&lt;br /&gt;
th...</description><pubDate>Sat, 04 Sep 2010 09:52:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1679&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1679&amp;scope=posts</guid></item><item><title>Re: Drag and Drop</title><description>The TextEditor Control handles Drag and Drop itself but it only supports strings in the DragDrop dat...</description><pubDate>Mon, 30 Aug 2010 06:59:50 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1678&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1678&amp;scope=posts</guid></item><item><title>Drag and Drop</title><description>Hi Helmut,&lt;br /&gt;&lt;br /&gt;First allow me to explain my setup:&lt;br /&gt;I have a main form with a tab control...</description><pubDate>Sat, 28 Aug 2010 23:06:01 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1677&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1677&amp;scope=posts</guid></item><item><title>Re: Supported languages</title><description>Hi FlashTek&lt;br /&gt;
&lt;br /&gt;
Regarding Formatting and Folding: &lt;br /&gt;
There are special strategies for C...</description><pubDate>Sat, 28 Aug 2010 09:26:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1676&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1676&amp;scope=posts</guid></item><item><title>Supported languages</title><description>Hello,&lt;br /&gt;
I want to know which languages are supported by the Text Editor Control. Is there a lis...</description><pubDate>Sat, 28 Aug 2010 07:03:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1675&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1675&amp;scope=posts</guid></item><item><title>Re: Visual Studio 2010</title><description>I'm glad to here that it is working now.</description><pubDate>Fri, 20 Aug 2010 14:07:17 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1667&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1667&amp;scope=posts</guid></item><item><title>Re: Visual Studio 2010</title><description>I took a third try at this and got it to work.&amp;nbsp; Running VS2010 on an XP SP3 machine.&amp;nbsp; I ha...</description><pubDate>Fri, 20 Aug 2010 13:54:32 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1666&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1666&amp;scope=posts</guid></item><item><title>Re: Visual Studio 2010</title><description>You are probably running into a security issue. When you download the ZIP file in Windows Vista or W...</description><pubDate>Thu, 19 Aug 2010 20:57:10 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1662&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1662&amp;scope=posts</guid></item><item><title>Re: Visual Studio 2010</title><description>Tried the newer version, but ended up with the same result.</description><pubDate>Thu, 19 Aug 2010 18:53:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1661&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1661&amp;scope=posts</guid></item><item><title>Re: Replace Text</title><description>Thanks for posting your final code. We appreciate that.&lt;br /&gt;
&lt;br /&gt;
Cheers!</description><pubDate>Thu, 19 Aug 2010 12:25:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1660&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1660&amp;scope=posts</guid></item><item><title>Re: Replace Text</title><description>Hi, I got it working - thanks a lot for you input. And in the spirit of sharing, I thought that I le...</description><pubDate>Thu, 19 Aug 2010 12:11:28 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1659&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1659&amp;scope=posts</guid></item><item><title>Re: Visual Studio 2010</title><description>Hi DDean, this issue has been resolved in newer versions of the library. Please download the &lt;a href...</description><pubDate>Thu, 19 Aug 2010 06:28:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1658&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1658&amp;scope=posts</guid></item><item><title>Visual Studio 2010</title><description>I've been trying to utilize the DigitalRune Docking control (version 1.3.1) in a vb.net VS2010 winfo...</description><pubDate>Wed, 18 Aug 2010 21:03:21 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1657&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1657&amp;scope=posts</guid></item><item><title>Re: Replace Text</title><description>Hi Francois,&lt;br /&gt;
&lt;br /&gt;
here are my thoughts from looking briefly at your code:
&lt;p&gt;You use the Tex...</description><pubDate>Wed, 18 Aug 2010 08:55:03 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1656&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1656&amp;scope=posts</guid></item><item><title>Replace Text</title><description>Hi Helmut,&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Firstly thanks for your help and support so far. :-)&lt;br /&gt;
&lt;br /&gt;
I do...</description><pubDate>Tue, 17 Aug 2010 20:18:51 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1655&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1655&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>I am sorry, but we only have the time to answer questions&amp;nbsp;specific to&amp;nbsp;the TextEditor contr...</description><pubDate>Mon, 16 Aug 2010 07:15:46 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1654&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1654&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>Thank you! I still have problems&lt;br /&gt;
Loops of &lt;a href="http://msdn.microsoft.com/en-us/library/7cc...</description><pubDate>Sun, 15 Aug 2010 21:36:09 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1652&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1652&amp;scope=posts</guid></item><item><title>Re: Intelisense Little Code?</title><description>The sample editor is actually pretty small. It includes just enough code to&amp;nbsp;show the most impor...</description><pubDate>Fri, 13 Aug 2010 19:03:54 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1650&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1650&amp;scope=posts</guid></item><item><title>Re: Intelisense Little Code?</title><description>Oh sorry my English ist very Bad,&lt;br /&gt;
&lt;br /&gt;
I meen the Sample Code from DigitalRune Editor,&lt;br /&gt;...</description><pubDate>Fri, 13 Aug 2010 15:50:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1649&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1649&amp;scope=posts</guid></item><item><title>Re: Line change event</title><description>Yes, I think that your suggestion would work - Thanks so much.</description><pubDate>Fri, 13 Aug 2010 09:15:39 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1648&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1648&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>Of course you can make a loop to find all occurances of a word.&lt;br /&gt;
TextContent is a normal .NET s...</description><pubDate>Fri, 13 Aug 2010 07:41:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1647&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1647&amp;scope=posts</guid></item><item><title>Re: Intelisense Little Code?</title><description>Hi Lawliet,&lt;br /&gt;
&lt;br /&gt;
I am sorry I do not understand your question. &lt;br /&gt;
&lt;br /&gt;
Helmut</description><pubDate>Fri, 13 Aug 2010 07:40:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1646&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1646&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>Thanks it works great!&lt;br /&gt;
small question on the edge, he finds only the first ever Word.&lt;br /&gt;
Ca...</description><pubDate>Thu, 12 Aug 2010 15:00:16 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1644&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1644&amp;scope=posts</guid></item><item><title>Intelisense Little Code?</title><description>sry for my bad English,&lt;br /&gt;
I have a question.&lt;br /&gt;
&lt;br /&gt;
I was intensely engaged in the Intelis...</description><pubDate>Thu, 12 Aug 2010 14:55:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1643&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1643&amp;scope=posts</guid></item><item><title>Re: Line change event</title><description>I do not think there is an event exactly for this purpose.&lt;br /&gt;
&lt;br /&gt;
I would store the the line n...</description><pubDate>Thu, 12 Aug 2010 08:00:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1642&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1642&amp;scope=posts</guid></item><item><title>Re: Line change event</title><description>Hi Helmut,&lt;br /&gt;
&lt;br /&gt;
Thanks so much for the reply. Your suggestion is almost what I require, howe...</description><pubDate>Wed, 11 Aug 2010 18:40:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1641&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1641&amp;scope=posts</guid></item><item><title>Re: Line change event</title><description>Hi Francois,&lt;br /&gt;
&lt;br /&gt;
I think you are looking for the PositionChanged event of the Caret class. ...</description><pubDate>Wed, 11 Aug 2010 07:47:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1640&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1640&amp;scope=posts</guid></item><item><title>Line change event</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I justed wanted to check. Is there an event that fires when the caret changes from ...</description><pubDate>Tue, 10 Aug 2010 14:07:42 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1639&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1639&amp;scope=posts</guid></item><item><title>Re: Go to Line and Find Text Functions</title><description>Thanks, this is exactly what I was looking for.</description><pubDate>Mon, 09 Aug 2010 23:37:25 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1638&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1638&amp;scope=posts</guid></item><item><title>Re: Go to Line and Find Text Functions</title><description>Hi all,&lt;br /&gt;
&lt;br /&gt;
in this thread: &lt;a href="http://www.digitalrune.com/Support/Forum/tabid/586/for...</description><pubDate>Mon, 09 Aug 2010 11:53:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1637&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1637&amp;scope=posts</guid></item><item><title>Re: Go to Line and Find Text Functions</title><description>Hi, this is a good idea&lt;br /&gt;
I need something like I've also thought the search to solve by Maker&lt;b...</description><pubDate>Mon, 09 Aug 2010 11:16:43 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1636&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1636&amp;scope=posts</guid></item><item><title>Go to Line and Find Text Functions</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I want to add a Goto Line no function and a Find text function. Find text in the ID...</description><pubDate>Fri, 06 Aug 2010 13:02:40 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1635&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1635&amp;scope=posts</guid></item><item><title>Go to Line and Find Text Functions</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
I want to add a Goto Line no function and a Find text function. Find text in the ID...</description><pubDate>Fri, 06 Aug 2010 13:02:31 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1634&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1634&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>Thanks for the quick reply.</description><pubDate>Wed, 28 Jul 2010 13:22:59 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1624&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1624&amp;scope=posts</guid></item><item><title>Re: How do you find a string...</title><description>Regarding the complexity of the Text Editor Control API this is a relevant question.&lt;br /&gt;
Here is a...</description><pubDate>Wed, 28 Jul 2010 11:58:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1623&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1623&amp;scope=posts</guid></item><item><title>How do you find a string...</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
Sorry for the noob nature of this question but I was wondering how you would find a...</description><pubDate>Wed, 28 Jul 2010 11:00:12 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1622&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1622&amp;scope=posts</guid></item><item><title>Re: Format when inserting a snippet</title><description>Thanks Helmut that's what the problem was. I'll look into creating a SQL formatting strategy.&lt;br /&gt;
...</description><pubDate>Wed, 28 Jul 2010 10:55:08 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1621&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1621&amp;scope=posts</guid></item><item><title>Re: Format when inserting a snippet</title><description>Hi Scott,&lt;br /&gt;
&lt;br /&gt;
your code looks fine. The problem is the formatting strategy. When the snippe...</description><pubDate>Wed, 28 Jul 2010 08:45:18 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1620&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1620&amp;scope=posts</guid></item><item><title>Format when inserting a snippet</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
Firstly very impressed with the text editor control. &lt;br /&gt;
&lt;br /&gt;
I've been playin...</description><pubDate>Tue, 27 Jul 2010 22:17:52 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1619&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=19&amp;postid=1619&amp;scope=posts</guid></item><item><title>Re: DigitalRune Geometry 1.1 Released</title><description>We have also released a minor update for &lt;a href="http://www.digitalrune.com/Products/Mathematics/Ov...</description><pubDate>Tue, 20 Jul 2010 18:16:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1618&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1618&amp;scope=posts</guid></item><item><title>DigitalRune Geometry 1.1 Released</title><description>&lt;p&gt;Version 1.1 is the first public release of &lt;a href="http://www.digitalrune.com/Products/Geometry/...</description><pubDate>Tue, 20 Jul 2010 18:12:30 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1617&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1617&amp;scope=posts</guid></item><item><title>DigitalRune Mathematics 1.1 Released</title><description>Version 1.1 is the first public release of &lt;a href="http://www.digitalrune.com/Products/Mathematics....</description><pubDate>Thu, 01 Jul 2010 17:27:44 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1615&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1615&amp;scope=posts</guid></item><item><title>Re: LoadFromXML</title><description>Hi Jared, I tried to reproduce your scenario, but I could not reproduce the bug. Everything works fi...</description><pubDate>Wed, 16 Jun 2010 11:46:27 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1597&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1597&amp;scope=posts</guid></item><item><title>LoadFromXML</title><description>Hi,&lt;br /&gt;
&lt;br /&gt;
LoadFromXML file effectivley write 0 forms out if the dockingpanel was never show...</description><pubDate>Wed, 16 Jun 2010 01:00:53 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1596&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=18&amp;postid=1596&amp;scope=posts</guid></item><item><title>Docking Windows 1.3.5 Released, Source Code Available</title><description>&lt;p&gt;The latest version of DigitalRune Docking Windows for Windows Forms&amp;nbsp;is online. Customers tha...</description><pubDate>Tue, 08 Jun 2010 14:02:33 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1595&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1595&amp;scope=posts</guid></item><item><title>Website Relaunch</title><description>&lt;p&gt;The DigitalRune Website has a new skin and a new page structure - it was about time for a makeove...</description><pubDate>Tue, 25 May 2010 16:26:20 GMT</pubDate><link>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1594&amp;scope=posts</link><guid>http://www.digitalrune.com/Support/Forum.aspx?forumid=17&amp;postid=1594&amp;scope=posts</guid></item></channel></rss>
