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HomeHomeDigitalRune Sof...DigitalRune Sof...Game EngineGame EngineRotatioin of Kinect SkeletonRotatioin of Kinect Skeleton
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4/17/2012 8:00 PM
 
Kosta
No Ranking

Joined: 4/5/2012
Posts: 8
Rotatioin of Kinect Skeleton 

Hi Helmut,

First of all thanks for the tips so far. I have one more question, how to solve kinect Skeleton rotation?

When person in front of kinect turns for 180 degrees, kinect returns set of points as if user is frontaly faceing kinect. in other words, I dont know how to turn animated model, when user turs for 180 degrees.

 Thanks in advance

 
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4/18/2012 9:48 AM
 
HelmutG
6th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 577
Re: Rotatioin of Kinect Skeleton 
Yeah, that doesn't work for me either. I usually don't get useful results when the player isn't facing the Kinect sensor. I assume the Kinect sensor wasn't designed to track players not facing the sensor. I don't know a good workaround for this Kinect limitation.
 
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