The character animation sample is problem free, but lines of code like these bring errors in seperate projects.
vertices[i * 3 + 0] = new VertexPositionNormalTexture(
(Vector3)triangle.Vertex0,
(Vector3)normals[i * 3 + 0],
Vector2.Zero);
Error 2 Cannot convert type 'DigitalRune.Mathematics.Algebra.Vector3F' to 'Microsoft.Xna.Framework.Vector3'
effect.World = pose;
Error 10 Cannot implicitly convert type 'DigitalRune.Geometry.Pose' to 'Microsoft.Xna.Framework.Matrix'
i've tried to make helper methods to convert digitalrune variables to xna variables, but it won't let me access the values of the digitalrune variables.
xnaVector.X = digitalRuneVector.X;
Cannot implicitly convert type 'DigitalRune.Animation.IAnimation<float>' to 'float'
>>THANKS<<<