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HomeHomeDigitalRune Sof...DigitalRune Sof...Game EngineGame EngineShowcase - What are you working on?Showcase - What are you working on?
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12/19/2011 1:38 PM
 
MartinG
7th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 446
Showcase - What are you working on?  Modified By HelmutGAdmin  on 12/7/2012 3:54:32 PM

You want to share screenshots or videos of your work in progress or a finished game? Feel free to post them in this forum thread. We would appreciate to see the DigitalRune libraries in action.

If you are looking for criticism or expect a longer discussion, you may of course also open a separate thread.

*** File Upload currently broken ***: Unfortunately, the file upload in the forum is broken since the last server update. :-(
I have disabled file uploads for now and hope we can get this fixed in the next server update. In the meantime, please use one of the third-party sites to upload your images or videos. Sorry for the inconvenience.

Update: Uploading of file attachments should work again. If not, please let us know. ;-) 
Still, the recommended way to display an image in a forum post is to use a third-party image hosting service and link to this image; or use the <img> HTML tag to embed it it in the content.

 
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3/7/2012 11:23 AM
 
Juan Alberto
No Ranking

Joined: 3/2/2011
Posts: 59
Re: Showcase - What are you working on?  Modified By Juan Alberto  on 3/7/2012 6:10:27 PM

So what, no one is making any games?

I'll have to be the first then. Racedrome Offroad is in  playtest right now:

http://catalog.create.msdn.com/en-US/...





(Edit: finally figured out a way to include screenshots: using the [img] tag)

 
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3/7/2012 4:17 PM
 
HelmutG
6th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 565
Re: Showcase - What are you working on? 

I may have mentioned it before: Racedrome Offroad looks like a lot of fun. Can't wait so see it in action.

Thanks for posting. Hopefully other developers follow your example and share some of their work-in-progress too. It is always motivating to see that our libraries are put to good use. ;-)

 
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3/22/2012 10:17 PM
 
Juan Alberto
No Ranking

Joined: 3/2/2011
Posts: 59
Re: Showcase - What are you working on? 

It's me again... Racedrome Offroad is finally in Peer Review:

http://catalog.create.msdn.com/en-US/... 

 





 

 
New Post
7/6/2012 3:49 PM
 
Juan Alberto
No Ranking

Joined: 3/2/2011
Posts: 59
Re: Showcase - What are you working on? 

Pro Basketball Shooter is my second DigitalRune-powered game. It is currently in Peer Review at:

http://catalog.create.msdn.com/en-US/... 

Screenshots:








 
New Post
7/9/2012 11:53 AM
 
MartinG
7th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 446
Re: Showcase - What are you working on? 

Thanks for posting the screenshots. Good luck in the peer review and in the marketplace!
(Btw. I like the in-game advertising boards. Nice little touch! ;-)

 
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8/29/2012 10:49 PM
 
juhanay
No Ranking

Joined: 8/14/2011
Posts: 21
Re: Showcase - What are you working on?  Modified By juhanay  on 8/30/2012 12:00:23 AM

Hi

Here are some videos of Drive Hard Taxi game that i have been working on.  It is still beta and there are some obvious bugs that need to be fixed but check out the videos. 

http://www.youtube.com/watch?v=rLqsW_... (Gameplay)

http://www.youtube.com/watch?v=IUgpPT... (Menus)

If you have any suggestions how to improve the physics please say :)

 
New Post
8/30/2012 10:31 AM
 
MartinG
7th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 446
Re: Showcase - What are you working on? 

Impressive - though the behavior of the NPC drivers is a little concerning. ;-)

 
New Post
8/30/2012 11:07 AM
 
Juan Alberto
No Ranking

Joined: 3/2/2011
Posts: 59
Re: Showcase - What are you working on? 
Wow, that's certainly impressive. Out of curiosity, do you use the entire city model as a TriangleMeshShape for collision, and it performs decently on the phone? I had concerns about doing something like that on the Xbox.
 
New Post
9/4/2012 10:51 AM
 
ScarGuitar
No Ranking

Joined: 8/17/2012
Posts: 37
Re: Showcase - What are you working on? 
juhanay wrote:

If you have any suggestions how to improve the physics please say :)

I reckon you use the Vehicle class.

One thing you should do is verify that your model rotations and transformations are correct. If you're using Blender, be sure to Export your models using the "XNA strict options". The coordinate systems in Blender are different from XNA. in the top-view (Num7) of your model in Blender, you should see the vehicle from behind and the bottom of the vehicle's chassis should be positioned on the x-axis. This should avoid cars being rotated and stuck in the ground.

Another thing you could do is experiment with several values when setting up your vehicles, e.g. mass, rigidness and the wheels' suspension. The heavier the car, the more stable it gets. I'd suggest using Digital Rune's provided VehicleSample and experiment with different values for each car you have. Once you get satisfying results, you store these values in an XML-file, that you can use in your game for the initialization.

BTW: I must accompany my previous posters: really impressive work so far!

 
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