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I'm loving the library so far. Great work! I would like to suggest adding an option for using textures for fonts. For my project I changed the BuildAsset call in ProcessFonts from
var spriteFont = context.BuildAsset<FontDescription, SpriteFontContent>(
var spriteFont = context.BuildAsset<Texture2DContent, SpriteFontContent>(
so that I could use a custom font bitmap. It seems like it could be helpful to have a Font XML attribute of "IsTexture" that would pick the alternate processor/importer for those that want to use textures instead of installed fonts.
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