Hi,
Juan Alberto wrote:
1) What's the estimated release date for the Car Physics feature? I suppose it's a full-blown implementation including suspensions etc.
If things go according to plan, we will release the first version (including suspensions) in the next weeks in March - but I cannot guarantee the date. We plan to release it with the source code, so that you can adapt and extend it as required in your game.
Juan Alberto wrote:
2) In the Constraint Car sample, it would seem more natural to me to apply torque directly to the wheels rather than using a motor to enforce a specific angular velocity. What are the pros/cons of each case?
The constraint car is not the ideal method for car simulation. It primarily acts as a test/demo for our constraint classes - and that is one reason why we use motor constraints ;-).
Applying forces feels indeed more natural and is a possible solution. On the other hand, constraints have the advantage that they are more stable in the simulation than force effects.
Our car physics is currently under development and we are still evaluating and comparing solutions. I can give you more information, when our implementation is finished.