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HomeHomeDigitalRune Sof...DigitalRune Sof...Game EngineGame EngineKinect Animation Sample V2Kinect Animation Sample V2
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4/25/2012 12:19 AM
 
serhatserhatli
No Ranking

Joined: 3/1/2012
Posts: 6
Kinect Animation Sample V2 

First of all, thanks for digital rune team to share this sample with community.

Question is:

To customize sample, instead of dude model, i found another model on internet (a woman model) and opened it in 3ds.Max, renamed its bone name same as dude model and renamed its name dude.fbx than replaced with dude model.

Everthing is fine build succcesful but in runtime i got "BoneIndexB is out of range." error thrown by digital rune library in

_skeletonMapperA.MapAToB() which invoked in Update method of SkeletonMappingSample class

In which phase, i made mistake? i couldnt find helpful information about this error.

 

 
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4/25/2012 9:58 AM
 
HelmutG
6th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 565
Re: Kinect Animation Sample V2 

Probably a bone name is wrong.

In the sample BoneMappers are added to the SkeletonMapper. The BoneMappers are initialized with bone indices. Those indices are found using the Skeleton.GetIndex(bone name) method. If a bone is not found because the bone name is wrong, then GetIndex() returns -1. That would cause the exception.

Check if the BoneMappers are initialized with correct bone indices. Let us know if this fixes the problem.

 
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4/25/2012 11:06 PM
 
serhatserhatli
No Ranking

Joined: 3/1/2012
Posts: 6
Re: Kinect Animation Sample V2 

Thanks you are right, when i looked up get index methods, i saw one of them was returning -1.

 

 
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