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HomeHomeDigitalRune Sof...DigitalRune Sof...Game EngineGame EngineAnimation Lib: XBox vs PCAnimation Lib: XBox vs PC
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1/15/2012 3:16 AM
 
Geoffrey
No Ranking

Joined: 1/15/2012
Posts: 2
Animation Lib: XBox vs PC 

Hello All:

                        Does the Digital Rune Animation library work the same way on the XBOX as

                        it does on the PC?  Will I be able to code an example similar to the

                        CharacterAnimationSample on the XBOX 360? I tried to build the AvatarSample

                        and it does not compile. (I know it won't run except on a XBOX)

                        The build error I get says there is an error parsing the texture path.

                        It is referring to the walk.fbx file. I think it is because it is looking for the

                        Head_SkinFeaturesColorMap.tga file.  This file is not found on my

                        machine when I do a Windows search.

                        Any help would be appreciated.

                        Thank you,

                                  Geoffrey Gaudi

 
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1/16/2012 10:59 AM
 
HelmutG
6th Level Poster

www.digitalrune.com
Joined: 10/15/2006
Posts: 565
Re: Animation Lib: XBox vs PC 

Yes, the animation library was developed cross-platform and works the same on PC and Xbox. The CharacterAnimationSample should run on the Xbox. (Except: Currently the ClosedFormIkSolver is not available on Xbox and WP7 but that is a bug and it will be added in the next version.)

When I build the AvatarSample I get some warnings but no errors. No warning or error about a texture path. The walk.fbx file is the same as in the AppHub Custom Avatar Animation Sample and our content processor is very similar to the original AppHub content processor. Can you compile the original AppHub Custom Avatar Animation Sample (http://create.msdn.com/en-US/educatio...)?

 
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HomeHomeDigitalRune Sof...DigitalRune Sof...Game EngineGame EngineAnimation Lib: XBox vs PCAnimation Lib: XBox vs PC


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