Does the Digital Rune Animation library work the same way on the XBOX as
it does on the PC? Will I be able to code an example similar to the
CharacterAnimationSample on the XBOX 360? I tried to build the AvatarSample
and it does not compile. (I know it won't run except on a XBOX)
The build error I get says there is an error parsing the texture path.
It is referring to the walk.fbx file. I think it is because it is looking for the
Head_SkinFeaturesColorMap.tga file. This file is not found on my
machine when I do a Windows search.
Any help would be appreciated.