First off, just wanted to say that really impressed with the libraries. I'm not too good when it comes to 3D but working with your stuff has been pretty easy so far, even for me! Currently using the 30 day trial but very tempted to purchase an indie license come payday.
I've been working on a simple slotcar style game, and so far it's been great. I'm using a Path3F and getting the position is fine, using GetParameterFromLength();
Using GetTangent() it returns a Vector3F. To create a new Pose it requires a Vector3F for Position, and then a QuaternionF or Matrix33F for Orientation.
Using QuaternionF.CreateRotation() it requires a Vector3F, and then a float for the angle.
How do I get the angle from GetTangent()? The documentation just says to use GetTangent() but doesn't give any examples, so I'm guessing it's a pretty simple thing, it's just got me stuck.
Thanks a bunch!