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By DigitalRune Team on Wednesday, July 21, 2010

Box-Collision This blog post contains our collection of references for Collision Detection: website links, a list of collision detection libraries, list of books. This post will be updated from time to time.

If you know other useful links, please let us know and we will include them in this blog post.

Collision Detection Websites

This is a collection of various links about collision detection and related topics. 

 

By DigitalRune Team on Wednesday, May 26, 2010

Here is a list of books related to rigid body dynamics and game physics.


Physics for Game Developers

by David M. Bourg

This book is an easy-to-read introduction to game physics. It explains the basics (kinematics, kinetics, forces, particles, rigid bodies, collision response) and several applications (projectiles, ships, hovercrafts, cars, etc.).
The book is for beginners. You will need other sources for advanced topics, like rigid body contacts or joint-handling.

I have encountered several errors while reading the book, so make sure to read the errata on the book's website: http://www.oreilly.com/catalog/physicsgame/

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