Blog

By DigitalRune Team on Tuesday, July 26, 2011

This time we take a look at the TwoJointIKSolver class of DigitalRune Animation. This IK solver can be used to control an arm or a leg. In the following video the IK solver is used for foot placement:

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By DigitalRune Team on Monday, July 25, 2011

The DigitalRune Animation library contains several inverse kinematics (IK) controllers that can be used to procedurally animate a 3D character. This blog post demonstrates the Look-At IK solver. So, have a look:

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Article Collection

A collection of the most useful blog articles can be found here:

Article Collection
(on Documentation page
)