Blog

By DigitalRune Team on Monday, April 11, 2011

We have recently added 3D vehicle physics to our DigitalRune Physics library. In this post we will explain how the car physics works, so that you can either create your own car physics, or you can understand and tune the car physics that comes with our libraries.

Our Goal

Let’s have a look at what we want to achieve. Following Vehicle Sample is an XNA example project that is included in the DigitalRune Physics Bundle:

Requirements