Blog

By DigitalRune Team on Friday, February 04, 2011

Damping-CurvesIn computer games damping is used to slow down a moving object. For example, a sphere is rolling on a plane and should slow down due to air resistance. Or, we make a flick gesture on the Windows Phone 7 to scroll a screen. The screen scrolls and slowly comes to rest.

Damping is related to concepts like friction, air resistance, viscous drag, etc. In this post we look at a few damping methods from the perspective of a game developer (and not the perspective of physicist).

Reducing the speed sounds easy – but is it really?

Article Collection

A collection of the most useful blog articles can be found here:

Article Collection
(on Documentation page
)