In computer games damping is used to slow down a moving object. For example, a sphere is rolling on a plane and should slow down due to air resistance. Or, we make a flick gesture on the Windows Phone 7 to scroll a screen. The screen scrolls and slowly comes to rest.
Damping is related to concepts like friction, air resistance, viscous drag, etc. In this post we look at a few damping methods from the perspective of a game developer (and not the perspective of physicist).
Reducing the speed sounds easy – but is it really?
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