Blog

By DigitalRune Team on Tuesday, January 04, 2011

In almost all 3D games collisions between complex shaped objects must be detected. For collision detection the triangle meshes can be used directly but this is a lot slower than using boxes, spheres or convex shapes. Therefore, for each model a collision model should be created that consists only of simple primitives. This collection of shapes approximates the shape of the detailed 3D graphics model. This blog posts discusses how we can use the XNA content pipeline to load shapes from a collision model created in a 3D modeling tool. The example source code can be downloaded.

Model-In-BlenderCollision-Model-In-Blender

Article Collection

A collection of the most useful blog articles can be found here:

Article Collection
(on Documentation page
)