In the previous post I have introduced the concept of a Pose. A Pose is a new type defined in DigitalRune Geometry. It defines the position and orientation of an object in 3D space.
In this post I will describe how a Pose can be used to define a World or View transformation matrix…
The task of positioning an object in space is so important in a game that we have introduced a type called Pose in DigitalRune Geometry. A Pose describes a position (a Vector3F) and an orientation (a Matrix33F or a QuaternionF) in 3D space. It is very similar to a transformation matrix…
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