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By DigitalRune Team on Thursday, August 11, 2011

Manually creating good ragdolls in code can be tough. This blog post takes you on a hands-on ragdoll creation journey and provides several tips.

By DigitalRune Team on Sunday, August 07, 2011

Ragdoll with jointsThe DigitalRune Animation library supports ragdolls. DigitalRune Animation has a lot of helpful methods for character animation and ragdoll creation, but it does not yet have a method that visualizes ragdoll constraints. Choosing good joint limits and correct joint orientations can be really difficult without a visualization. – But do not fear, constraint visualization is here!

Download

The following .zip archive contains a “RagdollHelper” class that draws constraints for a ragdoll. It also contains an updated “DudeRagdollCreator.cs”.

By DigitalRune Team on Friday, July 29, 2011

In DigitalRune Animation, motion retargeting (or more precise: animation retargeting) is the process of transferring the animations of one character to another character with a different skeleton topology.

Video

In the video below, the walk animation of the Dude model (left) is applied to the PlayerMarine model (right).

Description

At the first look the models seem similar, but a look at skeletal structure reveals a number of differences:

By DigitalRune Team on Wednesday, December 08, 2010

Here is another Windows Phone 7 physics example: It shows a few bodies and a 3d ragdoll. Tilt or shake the phone to move the bodies.

Video

Download DigitalRune Physics Phone Sample