The latest version of the DigitalRune Engine adds support for Windows Store (WinRT) and Windows Phone 8.
Here is summary of changes and new features in the latest release of the DigitalRune Engine.
Here is summary of improvements in the latest release of DigitalRune Graphics.
We originally considered to include the famous Sponza model (CRYTEK’s version) in the deferred lighting example. But this would have doubled the download size.
For those who want to play around with the model: Here is the FBX version with model description and material definition files for DigitalRune Graphics. The materials include diffuse, specular, normal and opacity maps. Opacity maps are stored in the alpha channel of the diffuse textures.
Download Sponza Model
Besides DigitalRune Physics we have been working on DigitalRune Graphics for several month now. I thought it would be nice to use a few graphics effects of DigitalRune Graphics to make our physics demos more interesting. – And here is the result: A short video testing screen space ambient occlusion, an atmospheric scattering skydome and god rays in a simple XNA physics demo. (Implementation details follow after the video.)
A collection of the most useful blog articles can be found here:
(on Documentation page)
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