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By DigitalRune Team on Saturday, July 03, 2010
Like my brother Helmut, I finished my master thesis in 2005. The thesis goes through all the steps necessary for animating characters in games. I thought it might be of use to someone who is just starting with this topic – so I might just write a blog post and put it back online for download.
By DigitalRune Team on Monday, May 24, 2010

PileIn 2005 I finished my master thesis about rigid body dynamics. It shows how to build a rigid body physics engine for interactive 3d applications. I am sure it is a good starting point for everyone who wants to learn about game physics.

 

Article Collection

A collection of the most useful blog articles can be found here:

Article Collection
(on Documentation page
)