Here are few thoughts about 2011, the coming year and one uncommented video…
Initially we planned to release a service release including minor bugfixes this week. But we had to postpone the release because we have to wait for an update of a third party library which we use internally.
The next release will be a minor update including bugfixes and new features.
…
Have you ever heard of Speed Reading? Forget speed reading – let me introduce you to Speed Watching!
But, first a little background information: What is speed reading? From Wikipedia:
Speed reading is a collection of reading methods which attempt to increase rates of reading without greatly reducing comprehension or retention…
If you don’t know how to create class diagrams for the XNA classes in Visual Studio, here is a quick summary of the process.
This blog is our outlet for all stuff we like to share online: ideas, collected pieces of knowledge, useful web links, etc. Our work focuses on software and 3D game development, so most articles will revolve around these topics.
We think of this blog also as our persistent knowledge base. That means blog posts containing link collections will be updated regularly to keep them up-to-date.
For all previous visitors who knew the old DigitalRune website: All “Knowledge Base” pages of our old website are currently being updated and the content will re-appear as blog posts in this blog.
Most blog post will be written by Helmut Garstenauer and/or Martin Garstenauer. We are the founders of DigitalRune Software.
If you wonder about the name coincidence – we are twin brothers ;-)
A collection of the most useful blog articles can be found here:
Article Collection (on Documentation page)
DigitalRune is a trademark of Garstenauer Information Technology OG.
Garstenauer Information Technology OG Weingartenstrasse 35, 4452 Ternberg Austria (EUROPE) office@digitalrune.com