Written by: Wednesday, September 08, 2010
Somewhere I read that characters in Quake-style first-person-shooter games have a speed of 10 m/s. To account for this unnatural speed the gravity is often set to a higher than normal value, like 16 m/s² (instead of 9,81 m/s²).
We haven't verified this statement, so let's put this in perspective (with collected notes from our internal knowledge base):
Which character speed do you use in your game?
Credits: Photo by "Mike" Michael L. Baird, flickr.bairdphotos.com
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