May
26
Written by:
DigitalRune Team
Wednesday, May 26, 2010
This is a collection of links about game physics, especially rigid body dynamics, and related topics.
- 3D World Simulation - Martin Baker
3D world simulation knowledge base by Martin Baker containing a 3D physics section. - Brian Beckman’s The Physics of Racing
The how's, why's and wherefore's of punting a car around a track... - Classical Mechanics
Online course. - Computer Simulations in Physics
Physics Simulations page by Maciej Matyka. Mainly about soft bodies and fluids. - Chris Hecker's Rigid Body Dynamics Information
- Computer Animation Reading List
Contains links to important papers. - David Baraff's Home Page
Contains SIGGRAPH lecture notes of the course "Physically Based Modeling: Principles and Practice". - Eric Weisstein's World of Physics
- Essential Math for Game Programmers
GDC tutorial. - Geometric Tools
The official site for the Wild Magic Real-Time 3D Graphics Engine. Open Source (LGPL); contains physics samples. - Hardwire's Game Physics Resources
Links to various resources - Impulse-based dynamic simulation
Jan Bender's research. - Linear Complementarity, Linear and Nonlinear Programming
Internet edition of a book by Katta G. Murty . - Math and Physics on GameDev.net
Articles and tutorials. - Multibody System Dynamics
Links to multibody system dynamics resources: Researchers, organizations, software, conferences, and more. - MyPhysicsLab
Java applets with simple physics experiments. - Olivier's code junkyard
A view code samples about collision detection and physics. - Outsourcing Reality: Integrating a Commercial Physics Engine
Gamasutra article. - Physics-Based Animation
"This site is dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics..." - Physics Simulation Forum
Collision detection and physics forum on the Bullet website.
Sub-Links: Forum Post on “Physics engine list, books, PhD thesis, on-line resources” - Physically Based Modeling and Interactive Simulation
Carnegie Mellon University course. - Pixar Research
Contains "Physically Based Modeling" Siggraph 2001 course notes. - Scythe Physics Editor
A physics editor, for physics based games and applications. Physics engine-independent. Renderer independent. - Simulation and Game Physics
German page by Christian Herta. - Homepage of Takahiro Harada
Research: Rigid bodies and fluid on the GPU. - Trinkle's Rigid Body Dynamics
Info, papers from Jeff Trinkle. Trinkle's Survey of Multibody Dynamics Software has a list of physics engines.