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Happy New Year!

Dec 31

Written by:
Saturday, December 31, 2011  RssIcon

Here are few thoughts about 2011 and the coming year.

Looking back at 2011

2011 has been a very busy and productive year for us. Let’s see what we have accomplished this year:

  • DigitalRune Base: Profiler classes, a new inversion of control (IoC) container, and more.
  • DigitalRune Physics: More samples, Improved character controllers, vehicle physics, ragdolls for Xbox avatars.
  • DigitalRune Game: Basis for game logic, game timing, state machines.
  • DigitalRune Game UI: A new input and GUI library for XNA.
  • DigitalRune Animation: A new animation library for 2D and 3D animation including ragdoll physics, inverse kinematics, etc.
  • DigitalRune Particles: A new particle engine.
  • Other: Website remake, experimental Mono support.
  • And a lot more things that we have not yet publicly announced.

This was not exactly the roadmap that we had in mind in the beginning of 2011. It was influenced by support requests, client projects and our own side projects. We couldn’t finish DigitalRune Graphics this year. But we are very proud of the current state of the DigitalRune Engine, and we hope it proves helpful for .NET/Mono/XNA game developers.

What is coming in 2012?

Releasing DigitalRune Graphics will be our number one priority next year. And we already have big plans for the future of the DigitalRune Engine. (Some points have already been hinted at in our Forum.) To give you an idea of where we are heading, here is short video of one of our prototypes. (Without any comments. We will talk more about it next year.)

To stay up-to-date in 2012, please follow us on Twitter and subscribe on YouTube.

 

We wish everyone a Happy New Year!


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