Written by: Saturday, December 31, 2011
Here are few thoughts about 2011 and the coming year.
2011 has been a very busy and productive year for us. Let’s see what we have accomplished this year:
This was not exactly the roadmap that we had in mind in the beginning of 2011. It was influenced by support requests, client projects and our own side projects. We couldn’t finish DigitalRune Graphics this year. But we are very proud of the current state of the DigitalRune Engine, and we hope it proves helpful for .NET/Mono/XNA game developers.
Releasing DigitalRune Graphics will be our number one priority next year. And we already have big plans for the future of the DigitalRune Engine. (Some points have already been hinted at in our Forum.) To give you an idea of where we are heading, here is short video of one of our prototypes. (Without any comments. We will talk more about it next year.)
To stay up-to-date in 2012, please follow us on Twitter and subscribe on YouTube.
We wish everyone a Happy New Year!
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