Blog

Author: Created: Monday, May 24, 2010 RssIcon
The blog of the DigitalRune team.
By DigitalRune Team on Tuesday, June 08, 2010

If you don’t know how to create class diagrams for the XNA classes in Visual Studio, here is a quick summary of the process.

By DigitalRune Team on Tuesday, June 08, 2010

GeneralWhen I learn a new API I like to look at the API using different views: example code, API documentation, and class diagrams. When we started to learn XNA, we created class diagrams for the XNA framework. This helped a lot in getting an overview and seeing relationships between types.

I haven’t seen XNA class diagrams publicly on the internet. So it might help if I post our class diagrams here.

By DigitalRune Team on Wednesday, May 26, 2010

Here is a list of books related to rigid body dynamics and game physics.


Physics for Game Developers

by David M. Bourg

This book is an easy-to-read introduction to game physics. It explains the basics (kinematics, kinetics, forces, particles, rigid bodies, collision response) and several applications (projectiles, ships, hovercrafts, cars, etc.).
The book is for beginners. You will need other sources for advanced topics, like rigid body contacts or joint-handling.

I have encountered several errors while reading the book, so make sure to read the errata on the book's website: http://www.oreilly.com/catalog/physicsgame/

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By DigitalRune Team on Wednesday, May 26, 2010

 

Sitting-Ragdoll-smallThis is a collection of links about game physics, especially rigid body dynamics, and related topics. 

By DigitalRune Team on Wednesday, May 26, 2010
Body-small

This is a collection of various links about character animation and related topics.

Libraries and Products

By DigitalRune Team on Monday, May 24, 2010

PileIn 2005 I finished my master thesis about rigid body dynamics. It shows how to build a rigid body physics engine for interactive 3d applications. I am sure it is a good starting point for everyone who wants to learn about game physics.

 

By DigitalRune Team on Monday, May 24, 2010

About This Blog

This blog is our outlet for all stuff we like to share online: ideas, collected pieces of knowledge, useful web links, etc. Our work focuses on software and 3D game development, so most articles will revolve around these topics.

We think of this blog also as our persistent knowledge base. That means blog posts containing link collections will be updated regularly to keep them up-to-date.

For all previous visitors who knew the old DigitalRune website: All “Knowledge Base” pages of our old website are currently being updated and the content will re-appear as blog posts in this blog.

About Us

Most blog post will be written by Helmut Garstenauer and/or Martin Garstenauer. We are the founders of DigitalRune Software.

If you wonder about the name coincidence – we are twin brothers ;-)