Here is a list of books related to rigid body dynamics and game physics.
by David M. Bourg
This book is an easy-to-read introduction to game physics. It explains the basics (kinematics, kinetics, forces, particles, rigid bodies, collision response) and several applications (projectiles, ships, hovercrafts, cars, etc.). The book is for beginners. You will need other sources for advanced topics, like rigid body contacts or joint-handling.
I have encountered several errors while reading the book, so make sure to read the errata on the book's website: http://www.oreilly.com/catalog/physicsgame/
This is a collection of various links about character animation and related topics.
This is a collection of links about game physics, especially rigid body dynamics, and related topics.
In 2005 I finished my master thesis about rigid body dynamics. It shows how to build a rigid body physics engine for interactive 3d applications. I am sure it is a good starting point for everyone who wants to learn about game physics.
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