| Link |
Note |
| 3Impact |
Game engine with dynamics. |
| AERO |
|
| Animats - Falling Bodies |
Ragdoll physics. |
| BEPUphysics |
3D physics engine designed specifically for the XNA Framework |
| Bullet Continuous Collision Detection and Physics Library, BulletX |
Open source (ZLib license). Is used in Blender. BulletX is a port of Bullet for .NET. |
| Bytegeist Vehicle & Physics SDK |
|
| Chipmunk Game Dynamics |
For 2d games. Open Source (MIT license). |
| CHRONO::ENGINE |
Free for non-commercial use |
| Darwin2K |
"Free, open source dynamic simulation and automated design synthesis package for robotics." |
| daVinciCode |
2d library developed under the supervision of Dr. Jeff Trinkle. 3d version is in development. |
| DefColStudio |
Framework for soft bodies. |
| DynaMech |
|
| DynaMo - Dynamic Motion library |
Open source (LGPL) |
| endorphin - Dynamic Motion Synthesis |
Character animation/synthesis with physics. From NaturalMotion. |
| Farseer Physics Engine |
2D physics for XNA. |
| FastCar |
Simple vehicle and multi-body simulation. |
| Flade - Flash Dynamics Engine |
Open source actionscript 2.0 library for simulating 2D physics using Verlet integration |
| Gangsta Wrapper |
Physics wrapper. |
| Havok |
Commercial. Havok sells game middleware including animation and physics SDKs, including GPU-accelerated physics. |
| HyperMatter |
|
| JigLib, JigLibX |
A physics engine experiment based on the paper "Non-convex rigid bodies with stacking". JigLibX is a direct port of JigLib for XNA. |
| meqon |
Was acquired by AGEIA in Sept. 2005. |
| Microsoft Robotics Studio |
SDK for robotics. Free for non-commercial use. |
| Motorsport |
Simulation of wheeled vehicles. Open source (GPL). |
| Newton Game Dynamics |
Free, but closed source. |
| NovodeX |
Now AGEIA |
| nV Physics SDK |
One of the newer physics engines. |
| ODE - Open Dynamics Engine |
Open source. Related links: The unofficial ODE Forum, ODE Wiki, Car Simulation, KODE ODE Editor |
| OPAL - Open Physics Abstraction Layer |
Wrapper for physics engines. |
| Open Physics Library |
|
| OpenTissue |
Open source (LPGL) |
| pal - Physics Abstraction Layer |
Physics wrapper. |
| PGNX Physics |
|
| Physics 2D |
C# 2D physics engine. |
| Physics2D.Net |
C# 2D physics engine. A complete rewrite of Physics 2D. |
| PhysicsAndMathLibrary |
|
| Physsim |
Open source (GPL) |
| PhysX |
From AGEIA. Free for commercial and non-commercial PC projects. Supports hardware acceleration with AGEIA's physics processor.
Related links: .NET wrapper by Jason Zelsnack |
| Pixelux Digital Molecular Matter |
Integrated Physics with Material Destructibility and Fracture |
| RenderWare Physics |
|
| Rigid Body Physics Engine |
C# student project. |
| SD/Fast |
Computes equations of motion for articulated rigid body systems. |
| Simple Physics Engine |
Free for non-commercial use |
| Springhead |
Open source software toolkit for virtual environment development. |
| Tokamak Game Physics SDK |
Open source (BSD) |
| True Axis Physics SDK |
Free for non-commercial use |
| Vortex |
From CMLabs |