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Sitting Ragdoll

Rigid Body Dynamics Links

 

This is a collection of links about rigid body dynamics and related topics.
We try to update this list from time to time. If you find any broken links, or if you know other important links, please contact us.

Link Note
3D World Simulation - Martin Baker 3D world simulation knowledge base by Martin Baker containing a 3D physics section.
Buoyancy Particles  
Adaptive Dynamics of Articulated Bodies Paper by Stephane Redon, Nico Galoppo and Ming C. Lin.
Classical Mechanics Online course.
COLLADA 3D asset exchange schema including physics
Computer Simulations in Physics Physics Simulations page by Maciej Matyka. Mainly about soft bodies and fluids.
Chris Hecker's Rigid Body Dynamics Information  
Computer Animation Reading List Contains links to important papers.
David Baraff's Home Page Contains SIGGRAPH lecture notes of the course "Physically Based Modeling: Principles and Practice".
Eric Weisstein's World of Physics  
Essential Math for Game Programmers GDC tutorial.
Game Physics Erin Catto's Blog.
Hardwire's Game Physics Resources Links to various resources
Homepage of Kenny Erleben Read his PhD dissertation!
Homepage of Masayuki Tanaka Research: Rigid Body Simulation Using a Particle Method.
Homepage of Mihai Anitescu  
Impulse-based dynamic simulation Jan Bender's research.
Linear Complementarity, Linear and Nonlinear Programming Internet edition of a book by Katta G. Murty
Math and Physics on GameDev.net Articles and tutorials.
Multibody System Dynamics Links to multibody system dynamics resources: Researchers, organizations, software, conferences, and more.
MyPhysicsLab Java applets with simple physics experiments.
Olivier's code junkyard A view code samples about collision detection and physics.
Outsourcing Reality: Integrating a Commercial Physics Engine Gamasutra article.
Physics-Based Animation "This site is dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics..."
Physics Simulation Forum Collision detection and physics forum on the Bullet website.
Physically Based Modeling and Interactive Simulation Carnegie Mellon University course.
Pixar Research Contains "Physically Based Modeling" Siggraph 2001 course notes.
Scythe Physics Editor A physics editor, for physics based games and applications. Physics engine-independant. Renderer independant
Simulation and Game Physics German page by Christian Herta
Homepage of Takahiro Harada Research: Rigid bodies and fluid on the GPU.
Trinkle's Rigid Body Dynamics Info, papers from Jeff Trinkle. Trinkle's Survey of Multibody Dynamics Software has a list of physics engines.
Geometric Tools The official site for the Wild Magic Real-Time 3D Graphics Engine. Open Source (LGPL); contains physics samples.

 

PPU and GPU

Link Note
AGEIA PhysX processor AGEIA physics processing unit.
ATI CrossFire and Physics Physics processing on the ATI GPU.

 

Old Links (maybe outdated...)

Link Note
Stepan Mitkin's homepage - Rigid body dynamics simulator  
Using Shockwave's 3D Havok Physics Engine (Advanced) Intel® Software College Course

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