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DigitalRune Knowledge Base

 
The DigitalRune Knowledge Base contains information about software engineering and game development; for example:
  • character animation,
  • collision detection,
  • game physics and rigid body dynamics,
  • physics engines list,
  • recommended books and links,
  • and more ...

Collision Detection Knowledge Base - Overview

 

Do you know what the GJK algorithm or the V-Clip algorithm do? Have you heard of Separating Axes, Sweep and Prune? - If not, then you still have some ground to cover. We have collected some links and books that could be helpful.

Content of this Section

Rigid Body Dynamics Knowledge Base - Overview

 
Rigid bodies and a seesaw

This part of our knowledge base contains information about Rigid Body Dynamics.

This topic is known under several names, for example: Game Dynamics, Game Physics, Physics Engine, Physically-Based Modelling, Multibody Systems.

Since 2004, we experiment with rigid body dynamics and have used physics engines like Newton Game Dynamics, ODE or PhysX.  We have also programed our own physics engine.

Content of this Section

Character Animation Knowledge Base - Overview

 
Character animation screenshot

This section is under construction. Currently, you can only download materials of Martin's master thesis.

Content of this Section

 
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