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Collision Detection Links

 
This is a collection of various links about collision detection and related topics.
We try to update this list from time to time. If you find any broken links, or if you know other important links, please contact us.

Link Note
Collision Detection on Wikipedia Wikipedia article.
GAMMA research group Website contains a brief description of several libraries.
Geometry Algorithms Collection of geometry algorithms: clipping, intersections, etc.
Homepage of Stephen Cameron Stephen Cameron implemented an enhanced version of the GJK algorithm.
Molly Rocket GJK Forum Forum about collision detection. There is also a video explaining the GJK algorithm!
realtimecollisiondetection.net Homepage accompanying the book "Real-Time Collision Detection" by Christer Ericson.
http://www.pfirth.co.uk/
Introduction to collision detection. The Minkowski difference and the collision detection algorithms are explained with nice applets.
 

Collision Detection Libraries

Link Note
Bullet Continuous Collision Detection and Physics Library Open Source (ZLib License).
D-Collide
Open Source (BSD-style)
DEEP  
FAST
Interactive Continuous Collision Detection for Non-Convex Polyhedra, based on SWIFT++.
FreeSOLID  
GIMPACT Open Source (LGPL, BSD or ZLib). Integrated to Bullet an ODE.
H-COLLIDE For haptic interaction.
I-Collide For convex polyhedra. SWIFT provides more functionality and should be used instead of I-Collide.
IMMPACT Partitioning and handling massive models composed of millions of geometric primitives.
OPCODE  
PIVOT Using GPU acceleration.
PQP  
QuickCD  
RAPID  
SOLID  
SWIFT  
SWIFT++ Extension of SWIFT.
V-Clip Free for non-commercial use.
V-Collide  


Many physics engines use their own collision detection library. Click here for a list of physics engines.
 
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