DigitalRune Engine – A cross-platform C# game engine for .NET and Mono

DigitalRune Game Engine

The DigitalRune Engine is a collection of middleware libraries and tools for developing 3D games, simulations and CAx applications. The software is written in C# for the Microsoft .NET Framework and Mono. It supports the Microsoft XNA Game Studio and MonoGame.

The libraries can be used cross-platform – including Portable Class Library (PCL), Windows (desktop), Windows Store, Windows Phone, Universal Windows Platform, Xbox 360, Linux, Mac OS X, Android, iOS, Silverlight and the Unity Game Engine.


Windows Forms Development

DigitalRune Docking Windows

DigitalRune Docking Windows adds docking capabilities to Windows Forms. It offers support for tabbed documents, floating windows, auto-hide windows, drag-and-drop, serialization of layouts and more.


DigitalRune Text Editor Control

DigitalRune Text Editor is a text editor control for Windows Forms. It offers syntax-highlighting, source code formatting, code completion and more. The software is open source (LGPL) and available for free.



Website Update
11/23/2015 2:39 PM | News Team
Website Maintenance
11/18/2015 12:11 PM | News Team
DigitalRune Engine Update: Terrain Rendering
9/28/2015 1:52 PM | News Team
DigitalRune Engine Update: Weighted Blended OIT and Bugfixes
5/11/2015 9:05 AM | News Team
DigitalRune Engine Update: Image-Based Lighting, Vegetation and More
3/10/2015 5:15 PM | News Team
DigitalRune Engine Update: Support for MonoGame Content Pipeline
12/22/2014 7:28 PM | News Team
DigitalRune Engine Update: iOS, Mac OS, Android, Linux and More
10/24/2014 2:21 PM | News Team
DigitalRune Engine Update: PCL, VFS and More
6/12/2014 4:30 PM | News Team