Event raised when the state is entered.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)
Syntax
| C# |
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public event EventHandler<StateEventArgs> Enter |
| Visual Basic |
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Public Event Enter As EventHandler(Of StateEventArgs) |
| Visual C++ |
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public: event EventHandler<StateEventArgs^>^ Enter { void add (EventHandler<StateEventArgs^>^ value); void remove (EventHandler<StateEventArgs^>^ value); } |