Defines the material (friction, bounciness, etc.) of a rigid body.

Namespace: DigitalRune.Physics.Materials
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)

Syntax

C#
public interface IMaterial
Visual Basic
Public Interface IMaterial
Visual C++
public interface class IMaterial

Remarks

A IMaterial defines the material properties of a rigid body. In simple cases the material properties of a rigid body are constant for the whole rigid body. In complex cases different parts of a single rigid body can have different properties or the material properties can change depending on the simulation time or other parameters.

See Also