Defines the material (friction, bounciness, etc.) of a rigid body.
Namespace: DigitalRune.Physics.MaterialsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)
Syntax
| C# |
|---|
public interface IMaterial |
| Visual Basic |
|---|
Public Interface IMaterial |
| Visual C++ |
|---|
public interface class IMaterial |
Remarks
A IMaterial defines the material properties of a rigid body. In simple cases the material properties of a rigid body are constant for the whole rigid body. In complex cases different parts of a single rigid body can have different properties or the material properties can change depending on the simulation time or other parameters.