Gets or sets the name of the parameter that defines the movement speed.
(A varying or uniform parameter of type Single.)
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.1.0.0 (1.1.0.9492)
Syntax
| C# |
|---|
[ParticleParameterAttribute(ParticleParameterUsage.InOut)] public string SpeedParameter { get; set; } |
| Visual Basic |
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<ParticleParameterAttribute(ParticleParameterUsage.InOut)> _ Public Property SpeedParameter As String Get Set |
| Visual C++ |
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public: [ParticleParameterAttribute(ParticleParameterUsage::InOut)] property String^ SpeedParameter { String^ get (); void set (String^ value); } |
Field Value
The name of the parameter that defines the movement speed. (Parameter type: varying or uniform, value type: Single)The default value is "LinearSpeed".
Remarks
This property needs to be set before the particle system is running. The particle effector
might ignore any changes that occur while the particle system is running.