Gets or sets the name of the parameter that defines the movement speed. (A varying or uniform parameter of type Single.)

Namespace: DigitalRune.Particles.Effectors
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.1.0.0 (1.1.0.9492)

Syntax

C#
[ParticleParameterAttribute(ParticleParameterUsage.InOut)]
public string SpeedParameter { get; set; }
Visual Basic
<ParticleParameterAttribute(ParticleParameterUsage.InOut)> _
Public Property SpeedParameter As String
	Get
	Set
Visual C++
public:
[ParticleParameterAttribute(ParticleParameterUsage::InOut)]
property String^ SpeedParameter {
	String^ get ();
	void set (String^ value);
}

Field Value

The name of the parameter that defines the movement speed. (Parameter type: varying or uniform, value type: Single)
The default value is "LinearSpeed".

Remarks

This property needs to be set before the particle system is running. The particle effector might ignore any changes that occur while the particle system is running.

See Also