Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 184.108.40.206 (220.127.116.1190)
In contrast to a real ray, aobject has a finite length! Infinite rays should not be used because finite rays are faster and produce less numerical problems.
Important: Do not put rays into composite shapes (for example CompositeShape). If a composite shape collides with another object, all contacts of this object pair are merged into a single ContactSet. Thus, ray hits of child rays of the composite shape are "merged" with normal contacts of other child shapes; the result is undefined.