Event raised when the state is updated.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)

Syntax

C#
public event EventHandler<StateEventArgs> Update
Visual Basic
Public Event Update As EventHandler(Of StateEventArgs)
Visual C++
public:
 event EventHandler<StateEventArgs^>^ Update {
	void add (EventHandler<StateEventArgs^>^ value);
	void remove (EventHandler<StateEventArgs^>^ value);
}

See Also