This section contains the user documentation of the DigitalRune .NET class libraries.

DigitalRune Libraries

Here is an overview of the DigitalRune libraries that are described in this documentation.

Game Development Libraries

The following libraries provide the base functionality which is required by games and virtual reality (VR) applications.

NameDescriptionSystem Requirements
DigitalRune BaseDigitalRune Base LibraryA base library which provides commonly used types.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune MathematicsDigitalRune MathematicsA mathematics library.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune GeometryDigitalRune GeometryA geometry and collision detection library.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune PhysicsDigitalRune PhysicsA 3D game physics library.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune ParticlesDigitalRune Particles A 3D particle system library.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune AnimationDigitalRune AnimationAn animation system for UI animation and 3D character animation.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune Graphics DigitalRune Graphics A 3D graphics engine - Coming soon...Coming soon...
DigitalRune GameDigitalRune GameA base library which provides common functionality for games.

Minimum:

  .NET Framework 3.5 Client Profile or Mono

Supported:

  .NET Framework 3.5 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

DigitalRune Game UIDigitalRune Game UIA game input and GUI library for XNA.

Minimum:

  .NET Framework 4.0 Client Profile

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

In This Section

Other topics in this section:
TopicDescription
Installation Prerequisites and installation instructions.
Files and Folders Summary of the files that are distributed with the DigitalRune libraries.
Licensing and Redistribution Description of licensing, serial numbers and redistribution terms.
Source Code Licenses Information about licensing source code.
Mono Support Information about Mono support
Third-Party Acknowledgements Description of third-party software that is included in DigitalRune Libraries and credits to all who directly or indirectly helped build these libraries.
Contact and Support Contact and support information.