This section contains the user documentation of the DigitalRune Engine.

Game Development Libraries

The following libraries provide base functionality for 3D simulations, video games, and virtual reality (VR) applications.

Name

Description

System Requirements

DigitalRune Base

DigitalRune Base Library

A base library which provides commonly used types.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Mathematics

DigitalRune Mathematics

A mathematics library.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Geometry

DigitalRune Geometry

A geometry and collision detection library.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Physics

DigitalRune Physics

A 3D game physics library.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Particles

DigitalRune Particles

A 3D particle system library.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Animation

DigitalRune Animation

An animation system for UI animation and 3D character animation.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Graphics

DigitalRune Graphics

A 3D graphics engine.

Minimum:

  .NET Framework 4.0 Client Profile

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Game

DigitalRune Game

A base library which provides common functionality for games.

Minimum:

  .NET Framework 4.0 Client Profile or Mono

Supported:

  .NET Framework 4.0 or higher, Mono

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

DigitalRune Game UI

DigitalRune Game UI

A game input and GUI library for XNA.

Minimum:

  .NET Framework 4.0 Client Profile

  XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7)

  MonoGame

In This Section

Other topics in this section:

Topic

Description

Installation

Prerequisites and installation instructions.

Files and Folders

Summary of the files that are distributed with the DigitalRune libraries.

Licensing and Redistribution

Description of licensing, serial numbers and redistribution terms.

Source Code Licenses

Information about licensing source code.

Mono and MonoGame

Information about Mono and MonoGame support

Third-Party Acknowledgements

Description of third-party software that is included in DigitalRune Libraries and credits to all who directly or indirectly helped build these libraries.

Contact and Support

Contact and support information.