This section contains the user documentation of the DigitalRune .NET class libraries.
DigitalRune Libraries
Here is an overview of the DigitalRune libraries that are described in this documentation.
Game Development Libraries
The following libraries provide the base functionality which is required by games and virtual reality (VR) applications.
| Name | Description | System Requirements | |
|---|---|---|---|
![]() | DigitalRune Base Library | A base library which provides commonly used types. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Mathematics | A mathematics library. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Geometry | A geometry and collision detection library. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Physics | A 3D game physics library. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Particles | A 3D particle system library. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Animation | An animation system for UI animation and 3D character animation. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Graphics | A 3D graphics engine - Coming soon... | Coming soon... |
![]() | DigitalRune Game | A base library which provides common functionality for games. | Minimum: .NET Framework 3.5 Client Profile or Mono Supported: .NET Framework 3.5 or higher, Mono XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
![]() | DigitalRune Game UI | A game input and GUI library for XNA. | Minimum: .NET Framework 4.0 Client Profile XNA Framework 4.0 (Windows, Xbox 360, Windows Phone 7) |
In This Section
| Topic | Description |
|---|---|
| Installation | Prerequisites and installation instructions. |
| Files and Folders | Summary of the files that are distributed with the DigitalRune libraries. |
| Licensing and Redistribution | Description of licensing, serial numbers and redistribution terms. |
| Source Code Licenses | Information about licensing source code. |
| Mono Support | Information about Mono support |
| Third-Party Acknowledgements | Description of third-party software that is included in DigitalRune Libraries and credits to all who directly or indirectly helped build these libraries. |
| Contact and Support | Contact and support information. |








