Called when the game object should be updated.

Namespace: DigitalRune.Game
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)

Syntax

C#
protected virtual void OnUpdate(
	TimeSpan deltaTime
)
Visual Basic
Protected Overridable Sub OnUpdate ( _
	deltaTime As TimeSpan _
)
Visual C++
protected:
virtual void OnUpdate(
	TimeSpan deltaTime
)

Parameters

deltaTime
Type: System..::..TimeSpan
The elapsed time since the last frame.

Remarks

This method is automatically called in Update(TimeSpan) if the game object hasn't already been updated in the current time step.

See Also