Gets or sets the body.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.5.0.0 (1.5.0.0)

Syntax

C#
public RigidBody Body { get; private set; }
Visual Basic
Public Property Body As RigidBody
	Get
	Private Set
Visual C++
public:
property RigidBody^ Body {
	RigidBody^ get ();
	private: void set (RigidBody^ value);
}

Field Value

The body.

Remarks

The body is automatically added to or removed from the Simulation when the character is enabled/disabled (see Enabled ).

See Also