Adds the triangle.
Namespace: DigitalRune.Geometry.MeshesAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)
Syntax
| C# |
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public void Add( Triangle triangle, bool weldVerticesBruteForce ) |
| Visual Basic |
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Public Sub Add ( _ triangle As Triangle, _ weldVerticesBruteForce As Boolean _ ) |
| Visual C++ |
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public: void Add( Triangle triangle, bool weldVerticesBruteForce ) |
Parameters
- triangle
- Type: DigitalRune.Geometry.Shapes..::..Triangle
The triangle.
- weldVerticesBruteForce
- Type: System..::..Boolean
If set to trueTruetruetrue (True in Visual Basic), vertex welding is performed. A brute-force method is used for welding which can be very slow for large triangle meshes. For large meshes it is recommended to call WeldVertices()()()() after all triangles have been added.
Remarks
This method does not remove degenerate triangles. Use
Add(Triangle, Boolean, Single, Boolean) if more control over vertex welding and if
removal of degenerate triangles is desired.