Renders the graphics screens to the back buffer.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.0.0.0 (1.0.0.9509)
Syntax
| C# |
|---|
public bool Render( bool forceRendering ) |
| Visual Basic |
|---|
Public Function Render ( _ forceRendering As Boolean _ ) As Boolean |
| Visual C++ |
|---|
public: bool Render( bool forceRendering ) |
Parameters
- forceRendering
- Type: System..::..Boolean
If set to trueTruetruetrue (True in Visual Basic) the screens are rendered even if the game window is currently hidden. If set to falseFalsefalsefalse (False in Visual Basic), the rendering is skipped if the game window is currently not visible.
Return Value
trueTruetruetrue (True in Visual Basic) if the graphics screens were rendered; falseFalsefalsefalse (False in Visual Basic) if rendering was skipped because the game window is currently not visible.
Remarks
The graphics screens are rendered to the back buffer using the viewport which is currently
set in the graphics device.