Provides general classes to manage a graphical user interface.
Controls which UI control has the focus.
Maps XNA(key codes) to characters (keyboard layout).
Loads/saves objects from/to a XML file. (Currently, only loading objects is implemented!)
Manages tool tips.
Occurs when an exception in the game UI occurs.
Provides helper methods for working with UIControls.
Manages the game user interface.
Represents a collection of UIScreen.
Represents a 2-dimensional rectangle (single precision).
Provides the ability to configure and control the graphical user interface.
Describes how a child element is horizontally positioned or stretched within a parent's layout slot.
Defines the different orientations that a control or layout can have.
Describes how a child element is vertically positioned or stretched within a parent's layout slot.