Describes the size and format of a texture or a render target.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.0.0.0 (1.0.0.9509)

Syntax

C#
public struct RenderTargetFormat
Visual Basic
Public Structure RenderTargetFormat
Visual C++
public value class RenderTargetFormat

Remarks

All properties are Nullable. A value of nullNothingnullptra null reference (Nothing in Visual Basic) means that the property is undefined. For example, if Width is nullNothingnullptra null reference (Nothing in Visual Basic), then it is undefined and the user may choose any suitable width.

A RenderTargetFormat can be also be used to describe cube maps. In this case the Width defines the size of the cube map and Height should be ignored because cube map faces are always quadratic.

See Also