Maps a bone transform of a skeleton to a bone transform of another skeleton.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)

Syntax

C#
public abstract class BoneMapper
Visual Basic
Public MustInherit Class BoneMapper
Visual C++
public ref class BoneMapper abstract

Remarks

A bone mapper observes the bone transform of a certain bone on one skeleton and sets the bone transform of the corresponding bone in another skeleton. Typically, bone mappers try to set bone transform so that posture of the target skeleton is as similar as possible to the posture of the source skeleton.

Inheritance Hierarchy

See Also