Maps a bone transform of a skeleton to a bone transform of another skeleton.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)
Syntax
| C# |
|---|
public abstract class BoneMapper |
| Visual Basic |
|---|
Public MustInherit Class BoneMapper |
| Visual C++ |
|---|
public ref class BoneMapper abstract |
Remarks
A bone mapper observes the bone transform of a certain bone on one skeleton and sets the bone transform of the corresponding bone in another skeleton. Typically, bone mappers try to set bone transform so that posture of the target skeleton is as similar as possible to the posture of the source skeleton.
Inheritance Hierarchy
System..::..Object
DigitalRune.Animation.Character..::..BoneMapper
DigitalRune.Animation.Character..::..ChainBoneMapper
DigitalRune.Animation.Character..::..DirectBoneMapper
DigitalRune.Animation.Character..::..UpperBackBoneMapper
DigitalRune.Animation.Character..::..BoneMapper
DigitalRune.Animation.Character..::..ChainBoneMapper
DigitalRune.Animation.Character..::..DirectBoneMapper
DigitalRune.Animation.Character..::..UpperBackBoneMapper