Creates an animation value. (If the animation value is a heap object, then method reuses any
previously recycled instance or allocates a new instance if necessary.)
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)
Syntax
| C# |
|---|
public void Create(
ref AvatarExpression reference,
out AvatarExpression value
) |
| Visual Basic |
|---|
Public Sub Create ( _
ByRef reference As AvatarExpression, _
<OutAttribute> ByRef value As AvatarExpression _
) |
| Visual C++ |
|---|
public:
virtual void Create(
AvatarExpression% reference,
[OutAttribute] AvatarExpression% value
) sealed |
Parameters
- reference
- Type: AvatarExpression%
In: A reference value. This value serves as a reference for allocating a new value of the
same type. For example, if value needs to be initialized with a certain
settings, the settings can be copied from reference.
- value
- Type: AvatarExpression%
Out: A new animation value.
Implements
IAnimationValueTraits<(Of <(<'T>)>)>..::..Create(T%, T%)
See Also