Creates an animation value. (If the animation value is a heap object, then method reuses any previously recycled instance or allocates a new instance if necessary.)

Namespace: DigitalRune.Animation.Traits
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)

Syntax

C#
public void Create(
	ref AvatarExpression reference,
	out AvatarExpression value
)
Visual Basic
Public Sub Create ( _
	ByRef reference As AvatarExpression, _
	<OutAttribute> ByRef value As AvatarExpression _
)
Visual C++
public:
virtual void Create(
	AvatarExpression% reference, 
	[OutAttribute] AvatarExpression% value
) sealed

Parameters

reference
Type: AvatarExpression%
In: A reference value. This value serves as a reference for allocating a new value of the same type. For example, if value needs to be initialized with a certain settings, the settings can be copied from reference.
value
Type: AvatarExpression%
Out: A new animation value.

Implements

IAnimationValueTraits<(Of <(<'T>)>)>..::..Create(T%, T%)

See Also