Defines how the simulation computes the rigid body movement.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)
Syntax
| C# |
|---|
public enum MotionType |
| Visual Basic |
|---|
Public Enumeration MotionType |
| Visual C++ |
|---|
public enum class MotionType |
Members
| Member name | Value | Description | |
|---|---|---|---|
| Static | 0 | The body is static. It will never move. | |
| Kinematic | 1 | The body is kinematic. Its movement is controlled by the user, not by simulation forces. | |
| Dynamic | 2 | The body is dynamic. Its movement is controlled by the simulation forces and collision response. |