Defines how the simulation computes the rigid body movement.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)

Syntax

C#
public enum MotionType
Visual Basic
Public Enumeration MotionType
Visual C++
public enum class MotionType

Members

Member nameValueDescription
Static0 The body is static. It will never move.
Kinematic1 The body is kinematic. Its movement is controlled by the user, not by simulation forces.
Dynamic2 The body is dynamic. Its movement is controlled by the simulation forces and collision response.

See Also