Converts the specified string representation of a tile mode to its
TileMode equivalent, or throws an exception if the string cannot be
converted to a
TileMode.
Namespace: DigitalRune.Game.UI.RenderingAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.1.0.0 (1.1.1.9392)
Syntax
| Visual Basic |
|---|
Public Shared Function ParseTileMode ( _
value As String _
) As TileMode |
Parameters
- value
- Type: System..::..String
The value. If this value is nullNothingnullptra null reference (Nothing in Visual Basic) or an empty string,
None is returned as the default value.
Return Value
The
TileMode.
Exceptions
See Also