Here is an overview of samples for DigitalRune Physics.
The following sample applications are distributed with the DigitalRune libraries (see also Files and Folders). All samples are included with full source code and detailed comments.
The drawing routines in DigitalRune Physics Samples are not optimized to keep the source code as simple as possible.
Please keep this in mind if you try to profile the performance of DigitalRune Physics Samples.
This topic contains the following sections.
This is a simple XNA application. It contains a collection of simple physics examples that introduce all important aspects of DigitalRune Physics, for example:
Creating and updating simulations.
Creating rigid bodies with different shapes, material and mass properties.
Using constraints to grab objects, create ragdolls, etc.
Using force effects and creating custom force effects.
Loading collision shapes with the XNA content pipeline.
And much more...
Here are some screenshots of this sample application
Windows Phone 7 Samples
This sample shows how to use DigitalRune Physics on a Windows Phone 7. Including gestures, camera tilt using the accelerometer and force-feedback for collisions.
This sample simulates a ragdoll with breakable joints. Shake the phone to throw the ragdoll.
This sample shows how animate Xbox LIVE Avatars on Xbox 360 using ragdoll physics. The ragdolls can also blend keyframe animations and ragdoll physics.
Character Controller Sample
This sample shows how to use a character controller to compute avatar navigation. The character can step over obstacles, slopes, climb, jump, crawl, stand on moving platforms, push objects, hang on ledges, etc.
This sample shows how to use vehicle physics to simulate a car.
More Articles and Samples
For more articles and samples visit the DigitalRune Website. Check out the blog, forum and documentation pages.