Gets or sets the particle system.

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.1.0.0 (1.1.0.9492)

Syntax

C#
[ContentSerializerIgnoreAttribute]
public ParticleSystem ParticleSystem { get; set; }
Visual Basic
<ContentSerializerIgnoreAttribute> _
Public Property ParticleSystem As ParticleSystem
	Get
	Set
Visual C++
public:
[ContentSerializerIgnoreAttribute]
property ParticleSystem^ ParticleSystem {
	ParticleSystem^ get ();
	void set (ParticleSystem^ value);
}

Field Value

The particle system that owns this particle effector.

Remarks

This property is automatically set when the effector is added to a particle system (see property Effectors).

See Also