Gets or sets the particle system.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.1.0.0 (1.1.0.9492)
Syntax
| C# |
|---|
[ContentSerializerIgnoreAttribute] public ParticleSystem ParticleSystem { get; set; } |
| Visual Basic |
|---|
<ContentSerializerIgnoreAttribute> _ Public Property ParticleSystem As ParticleSystem Get Set |
| Visual C++ |
|---|
public: [ContentSerializerIgnoreAttribute] property ParticleSystem^ ParticleSystem { ParticleSystem^ get (); void set (ParticleSystem^ value); } |
Field Value
The particle system that owns this particle effector.
Remarks
This property is automatically set when the effector is added to a particle system (see
property Effectors).