Gets the collision domain.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)
Syntax
| C# |
|---|
public CollisionDomain CollisionDomain { get; private set; } |
| Visual Basic |
|---|
Public Property CollisionDomain As CollisionDomain Get Private Set |
| Visual C++ |
|---|
public: property CollisionDomain^ CollisionDomain { CollisionDomain^ get (); private: void set (CollisionDomain^ value); } |
Field Value
The collision domain.
Remarks
This collision domain computes collisions for the rigid bodies.
This collision domain can be used to make collision queries (e.g. GetContacts(CollisionObject)) and it is allowed to add custom CollisionObjects to this collision domain.
The collision domain is automatically updated by the simulation. (See also SynchronizeCollisionDomain.)