Gets or sets a value indicating whether the mapping is performed in model space.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)

Syntax

C#
public bool MapAbsoluteTransforms { get; set; }
Visual Basic
Public Property MapAbsoluteTransforms As Boolean
	Get
	Set
Visual C++
public:
property bool MapAbsoluteTransforms {
	bool get ();
	void set (bool value);
}

Field Value

trueTruetruetrue (True in Visual Basic) if the bone transform relative to model space is mapped to the other skeleton; otherwise, falseFalsefalsefalse (False in Visual Basic) if the bone transform relative to the local bone space is mapped to the other skeleton. The default is falseFalsefalsefalse (False in Visual Basic).

See Also