Gets or sets a value indicating whether the mapping is performed in model space.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)
Syntax
| C# |
|---|
public bool MapAbsoluteTransforms { get; set; } |
| Visual Basic |
|---|
Public Property MapAbsoluteTransforms As Boolean
Get
Set |
| Visual C++ |
|---|
public:
property bool MapAbsoluteTransforms {
bool get ();
void set (bool value);
} |
Field Value
trueTruetruetrue (True in Visual Basic) if the bone transform relative to model space is mapped to the other
skeleton; otherwise,
falseFalsefalsefalse (False in Visual Basic) if the bone transform relative to the local
bone space is mapped to the other skeleton. The default is
falseFalsefalsefalse (False in Visual Basic).
See Also