Computes the contacts between two CollisionObjects.

Namespace: DigitalRune.Geometry.Collisions
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)

Syntax

C#
public ContactSet GetContacts(
	CollisionObject objectA,
	CollisionObject objectB
)
Visual Basic
Public Function GetContacts ( _
	objectA As CollisionObject, _
	objectB As CollisionObject _
) As ContactSet
Visual C++
public:
ContactSet^ GetContacts(
	CollisionObject^ objectA, 
	CollisionObject^ objectB
)

Parameters

objectA
Type: DigitalRune.Geometry.Collisions..::..CollisionObject
The first collision object.
objectB
Type: DigitalRune.Geometry.Collisions..::..CollisionObject
The second collision object.

Return Value

A ContactSet describing the contact information if objectA and objectB are intersecting; otherwise, nullNothingnullptra null reference (Nothing in Visual Basic) if the objects are separated.

Exceptions

ExceptionCondition
System..::..ArgumentNullExceptionobjectA is nullNothingnullptra null reference (Nothing in Visual Basic).
System..::..ArgumentNullExceptionobjectB is nullNothingnullptra null reference (Nothing in Visual Basic).

See Also